Awesome configs for Ben.

This commit is contained in:
Derek Taylor
2023-04-05 14:32:50 -05:00
parent 1966d656c1
commit 6252ad30c1
608 changed files with 9300 additions and 3600 deletions
+13 -13
View File
@@ -1,17 +1,20 @@
--[[
Licensed under GNU General Public License v2
* (c) 2016, Luca CPZ
* (c) 2016, Luke Bonham
* (c) 2015, unknown
--]]
local awful = require("awful")
local capi = { client = client }
local math = math
local string = string
local math = { floor = math.floor }
local string = { format = string.format }
local pairs = pairs
local screen = screen
local setmetatable = setmetatable
-- Quake-like Dropdown application spawn
@@ -60,7 +63,7 @@ function quake:display()
client.floating = true
client.border_width = self.border
client.size_hints_honor = false
client:geometry(self.geometry[self.screen.index] or self:compute_size())
client:geometry(self.geometry[self.screen] or self:compute_size())
-- Set not sticky and on top
client.sticky = false
@@ -92,12 +95,12 @@ end
function quake:compute_size()
-- skip if we already have a geometry for this screen
if not self.geometry[self.screen.index] then
if not self.geometry[self.screen] then
local geom
if not self.overlap then
geom = screen[self.screen.index].workarea
geom = screen[self.screen].workarea
else
geom = screen[self.screen.index].geometry
geom = screen[self.screen].geometry
end
local width, height = self.width, self.height
if width <= 1 then width = math.floor(geom.width * width) - 2 * self.border end
@@ -109,9 +112,9 @@ function quake:compute_size()
if self.vert == "top" then y = geom.y
elseif self.vert == "bottom" then y = geom.height + geom.y - height
else y = geom.y + (geom.height - height)/2 end
self.geometry[self.screen.index] = { x = x, y = y, width = width, height = height }
self.geometry[self.screen] = { x = x, y = y, width = width, height = height }
end
return self.geometry[self.screen.index]
return self.geometry[self.screen]
end
function quake:new(config)
@@ -155,10 +158,7 @@ function quake:toggle()
if self.followtag then self.screen = awful.screen.focused() end
local current_tag = self.screen.selected_tag
if current_tag and self.last_tag ~= current_tag and self.visible then
local c=self:display()
if c then
c:move_to_tag(current_tag)
end
self:display():move_to_tag(current_tag)
else
self.visible = not self.visible
self:display()