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https://gitlab.com/dwt1/dotfiles.git
synced 2026-04-23 19:40:24 +10:00
Renaming qtile conky's for DTOS.
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@@ -6,7 +6,8 @@ COLORSCHEME=$(grep "^colors = colors.*" "$HOME"/.config/qtile/config.py | cut -d
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lxsession &
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picom &
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/usr/bin/emacs --daemon &
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sleep 3 && conky -c "$HOME"/.config/conky/qtile/"$CONKYSTYLE"/"$COLORSCHEME".conkyrc &
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killall conky
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sleep 2 && conky -c "$HOME"/.config/conky/qtile/"$CONKYSTYLE"/"$COLORSCHEME".conkyrc &
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copyq &
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nm-applet &
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pamac-tray-icon-plasma &
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@@ -2,7 +2,7 @@
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# Then, you can use RGBA color codes to add transparency to the colors below.
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# For ex: colors = [["#282c34ee", "#282c34dd"], ...
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doom_one = [
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DoomOne = [
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["#282c34", "#282c34"], # bg
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["#bbc2cf", "#bbc2cf"], # fg
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["#1c1f24", "#1c1f24"], # color01
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@@ -14,7 +14,7 @@ doom_one = [
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["#46d9ff", "#46d9ff"] # color15
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]
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dracula = [
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Dracula = [
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["#282a36", "#282a36"], # bg
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["#f8f8f2", "#f8f8f2"], # fg
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["#000000", "#000000"], # color01
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@@ -26,7 +26,7 @@ dracula = [
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["#9aedfe", "#9aedfe"] # color15
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]
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gruvbox_dark = [
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GruvboxDark = [
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["#282828", "#282828"], # bg
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["#ebdbb2", "#ebdbb2"], # fg
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["#000000", "#000000"], # color01
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@@ -37,7 +37,7 @@ gruvbox_dark = [
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["#d3869b", "#d3869b"], # color06
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["#b8bb26", "#b8bb26"], # color11
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]
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monokai_pro = [
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MonokaiPro = [
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["#2D2A2E", "#2D2A2E"], # bg
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["#FCFCFA", "#FCFCFA"], # fg
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["#403E41", "#403E41"], # color01
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@@ -49,7 +49,7 @@ monokai_pro = [
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["#78DCE8", "#78DCE8"] # color07
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]
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nord = [
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Nord = [
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["#2E3440", "#2E3440"], # bg
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["#D8DEE9", "#D8DEE9"], # fg
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["#3B4252", "#3B4252"], # color01
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@@ -61,7 +61,7 @@ nord = [
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["#88C0D0", "#88C0D0"] # color07
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]
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oceanic_next = [
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OceanicNext = [
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["#1b2b34", "#1b2b34"], # bg
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["#d8dee9", "#d8dee9"], # fg
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["#29414f", "#29414f"], # color01
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@@ -73,7 +73,7 @@ oceanic_next = [
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["#5fb3b3", "#5fb3b3"] # color07
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]
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palenight = [
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Palenight = [
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["#292d3e", "#292d3e"], # bg
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["#d0d0d0", "#d0d0d0"], # fg
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["#434758", "#434758"], # color01
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@@ -85,7 +85,7 @@ palenight = [
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["#89ddff", "#89ddff"] # color15
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]
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solarized_dark = [
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SolarizedDark = [
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["#002b36", "#002b36"], # bg
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["#839496", "#839496"], # fg
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["#073642", "#073642"], # color01
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@@ -97,7 +97,7 @@ solarized_dark = [
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["#2aa198", "#2aa198"] # color15
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]
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solarized_light = [
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SolarizedLight = [
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["#fdf6e3", "#fdf6e3"], # bg
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["#657b83", "#657b83"], # fg
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["#ece5ac", "#ece5ac"], # color01
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@@ -109,7 +109,7 @@ solarized_light = [
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["#2aa198", "#2aa198"] # color15
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]
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tomorrow_night = [
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TomorrowNight = [
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["#1d1f21", "#1d1f21"], # bg
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["#c5c8c6", "#c5c8c6"], # fg
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["#373b41", "#373b41"], # color01
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@@ -220,17 +220,24 @@ for i in groups:
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### COLORSCHEME ###
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# Colors are defined in a separate 'colors.py' file.
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# There 10 colorschemes available to choose from:
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colors = colors.doom_one
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# colors = colors.dracula
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# colors = colors.gruvbox_dark
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# colors = colors.monokai_pro
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# colors = colors.nord
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# colors = colors.oceanic_next
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# colors = colors.palenight
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# colors = colors.solarized_dark
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# colors = colors.solarized_light
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# colors = colors.tomorrow_night
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#
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# colors = colors.DoomOne
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# colors = colors.Dracula
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# colors = colors.GruvboxDark
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# colors = colors.MonokaiPro
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# colors = colors.Nord
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# colors = colors.OceanicNext
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# colors = colors.Palenight
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# colors = colors.SolarizedDark
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# colors = colors.SolarizedLight
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# colors = colors.TomorrowNight
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#
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# It is best not manually change the colorscheme; instead run 'dtos-colorscheme'
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# which is set to 'MOD + p c'
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colors = colors.DoomOne
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### LAYOUTS ###
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# Some settings that I use on almost every layout, which saves us
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# from having to type these out for each individual layout.
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layout_theme = {"border_width": 2,
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