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Moving to Doom Emacs!
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#+TITLE: :lang csharp
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* Table of Contents :TOC:
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- [[#description][Description]]
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- [[#module-flags][Module Flags]]
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- [[#plugins][Plugins]]
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- [[#prerequisites][Prerequisites]]
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- [[#macos][MacOS]]
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- [[#arch-linux][Arch Linux]]
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- [[#nixos][NixOS]]
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* Description
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This module adds C# support to Emacs. Powered by omnisharp (directly or through
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LSP).
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** Module Flags
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+ =+lsp= Enables omnisharp through LSP support (requires omnisharp).
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+ =+unity= Enables special support for the [[https://unity.com/][Unity game engine]] (particularly,
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support for HLSL shaders).
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** Plugins
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+ [[https://github.com/josteink/csharp-mode][csharp-mode]]
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+ [[https://github.com/OmniSharp/omnisharp-emacs][omnisharp]]* (not =+lsp=)
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+ [[https://github.com/midnightSuyama/shader-mode][shader-mode]]* (=+unity=)
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* Prerequisites
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This module needs:
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+ omnisharp (with the ~+lsp~ flag, this must be installed externally. Without
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it, use ~M-x omnisharp-install-server~)
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+ .NET SDKs (on Windows)
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+ Mono (on UNIX platforms)
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** TODO MacOS
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** Arch Linux
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#+BEGIN_SRC sh
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sudo pacman --needed --noconfirm -S mono
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#+END_SRC
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** TODO NixOS
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;;; lang/csharp/autoload.el -*- lexical-binding: t; -*-
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;;;###autoload
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(defun +csharp-sp-point-in-type-p (id action context)
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"Return t if point is in the right place for C# angle-brackets."
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(and (sp-in-code-p id action context)
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(cond ((eq action 'insert)
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(sp-point-after-word-p id action context))
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((eq action 'autoskip)
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(/= (char-before) 32)))))
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;;; lang/csharp/config.el -*- lexical-binding: t; -*-
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(after! csharp-mode
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(add-hook 'csharp-mode-hook #'rainbow-delimiters-mode)
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(when (featurep! +lsp)
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(add-hook 'csharp-mode-local-vars-hook #'lsp!))
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(set-electric! 'csharp-mode :chars '(?\n ?\}))
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(set-rotate-patterns! 'csharp-mode
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:symbols '(("public" "protected" "private")
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("class" "struct")))
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(sp-local-pair 'csharp-mode "<" ">"
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:when '(+csharp-sp-point-in-type-p)
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:post-handlers '(("| " "SPC"))))
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(use-package! omnisharp
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:unless (featurep! +lsp)
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:hook (csharp-mode . omnisharp-mode)
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:commands omnisharp-install-server
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:preface
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(setq omnisharp-auto-complete-want-documentation nil
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omnisharp-cache-directory (concat doom-etc-dir "omnisharp"))
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:config
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(defun +csharp-cleanup-omnisharp-server-h ()
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"Clean up the omnisharp server once you kill the last csharp-mode buffer."
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(unless (doom-buffers-in-mode 'csharp-mode (buffer-list))
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(omnisharp-stop-server)))
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(add-hook! 'csharp-mode-hook
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(add-hook 'kill-buffer-hook #'+csharp-cleanup-omnisharp-server-h nil t))
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(set-company-backend! 'csharp-mode 'company-omnisharp)
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(set-lookup-handlers! 'csharp-mode
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:definition #'omnisharp-go-to-definition
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:references #'omnisharp-find-usages
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:documentation #'omnisharp-current-type-documentation)
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(map! :localleader
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:map omnisharp-mode-map
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"b" #'omnisharp-recompile
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(:prefix "r"
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"u" #'omnisharp-fix-usings
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"r" #'omnisharp-rename
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"a" #'omnisharp-show-last-auto-complete-result
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"o" #'omnisharp-show-overloads-at-point)
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(:prefix "g"
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"u" #'omnisharp-find-usages
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"i" #'omnisharp-find-implementations
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"f" #'omnisharp-navigate-to-current-file-member
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"m" #'omnisharp-navigate-to-solution-member
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"M" #'omnisharp-navigate-to-solution-file-then-file-member
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"F" #'omnisharp-navigate-to-solution-file
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"r" #'omnisharp-navigate-to-region
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"ti" #'omnisharp-current-type-information
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"td" #'omnisharp-current-type-documentation)
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(:prefix "t"
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"s" #'omnisharp-unit-test-at-point
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"l" #'omnisharp-unit-test-last
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"b" #'omnisharp-unit-test-buffer)))
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;;;###package shader-mode
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(when (featurep! +unity)
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;; Unity shaders
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(add-to-list 'auto-mode-alist '("\\.shader\\'" . shader-mode))
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(def-project-mode! +csharp-unity-mode
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:modes '(csharp-mode shader-mode)
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:files (and "Assets" "Library/MonoManager.asset" "Library/ScriptMapper")))
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@@ -0,0 +1,7 @@
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;; -*- lexical-binding: t; no-byte-compile: t; -*-
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;;; lang/csharp/doctor.el
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(require 'omnisharp)
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(let ((omnisharp-bin (or omnisharp-server-executable-path (omnisharp--server-installation-path t))))
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(unless (file-exists-p omnisharp-bin)
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(warn! "Omnisharp server isn't installed, completion won't work")))
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@@ -0,0 +1,10 @@
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;; -*- no-byte-compile: t; -*-
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;;; lang/csharp/packages.el
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(package! csharp-mode)
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(unless (featurep! +lsp)
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(package! omnisharp))
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(when (featurep! +unity)
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(package! shader-mode))
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