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https://gitlab.com/dwt1/dotfiles.git
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Minor edits
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@@ -10,7 +10,7 @@
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# https://github.com/baskerville/bspwm
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#### VARIABLES ####
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COLORSCHEME="MonokaiPro"
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COLORSCHEME="DoomOne"
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#### AUTOSTART ####
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sxhkd &
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@@ -109,16 +109,27 @@
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evil-split-window-below t
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evil-undo-system 'undo-redo) ;; Adds vim-like C-r redo functionality
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(evil-mode))
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(use-package evil-collection
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:after evil
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:config
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;; Do not uncomment this unless you want to specify each and every mode
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;; that evil-collection should works with. The following line is here
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;; for documentation purposes in case you need it.
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;; (setq evil-collection-mode-list '(calendar dashboard dired ediff info magit ibuffer))
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(add-to-list 'evil-collection-mode-list 'help) ;; evilify help mode
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(evil-collection-init))
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(use-package evil-tutor)
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(use-package evil-collection
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:after evil
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:config
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;; Do not uncomment this unless you want to specify each and every mode
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;; that evil-collection should works with. The following line is here
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;; for documentation purposes in case you need it.
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;; (setq evil-collection-mode-list '(calendar dashboard dired ediff info magit ibuffer))
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(add-to-list 'evil-collection-mode-list 'help) ;; evilify help mode
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(evil-collection-init))
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(use-package evil-tutor)
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;; Using RETURN to follow links in Org/Evil
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;; Unmap keys in 'evil-maps if not done, (setq org-return-follows-link t) will not work
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(with-eval-after-load 'evil-maps
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(define-key evil-motion-state-map (kbd "SPC") nil)
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(define-key evil-motion-state-map (kbd "RET") nil)
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(define-key evil-motion-state-map (kbd "TAB") nil))
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;; Setting RETURN key in org-mode to follow links
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(setq org-return-follows-link t)
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(use-package flycheck
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:ensure t
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@@ -312,6 +323,7 @@
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(dt/leader-keys
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"o" '(:ignore t :wk "Open")
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"o d" '(dashboard-open :wk "Dashboard")
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"o e" '(elfeed :wk "Elfeed RSS")
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"o f" '(make-frame :wk "Open buffer in new frame")
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"o F" '(select-frame-by-name :wk "Select frame by name"))
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@@ -215,16 +215,28 @@ An RSS newsfeed reader for Emacs. Move through the articles with 'j/k'. Move t
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evil-split-window-below t
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evil-undo-system 'undo-redo) ;; Adds vim-like C-r redo functionality
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(evil-mode))
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(use-package evil-collection
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:after evil
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:config
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;; Do not uncomment this unless you want to specify each and every mode
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;; that evil-collection should works with. The following line is here
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;; for documentation purposes in case you need it.
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;; (setq evil-collection-mode-list '(calendar dashboard dired ediff info magit ibuffer))
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(add-to-list 'evil-collection-mode-list 'help) ;; evilify help mode
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(evil-collection-init))
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(use-package evil-tutor)
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(use-package evil-collection
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:after evil
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:config
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;; Do not uncomment this unless you want to specify each and every mode
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;; that evil-collection should works with. The following line is here
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;; for documentation purposes in case you need it.
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;; (setq evil-collection-mode-list '(calendar dashboard dired ediff info magit ibuffer))
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(add-to-list 'evil-collection-mode-list 'help) ;; evilify help mode
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(evil-collection-init))
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(use-package evil-tutor)
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;; Using RETURN to follow links in Org/Evil
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;; Unmap keys in 'evil-maps if not done, (setq org-return-follows-link t) will not work
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(with-eval-after-load 'evil-maps
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(define-key evil-motion-state-map (kbd "SPC") nil)
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(define-key evil-motion-state-map (kbd "RET") nil)
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(define-key evil-motion-state-map (kbd "TAB") nil))
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;; Setting RETURN key in org-mode to follow links
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(setq org-return-follows-link t)
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#+end_src
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* FLYCHECK
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@@ -439,6 +451,7 @@ You can use the bindings CTRL plus =/- for zooming in/out. You can also use CTR
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(dt/leader-keys
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"o" '(:ignore t :wk "Open")
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"o d" '(dashboard-open :wk "Dashboard")
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"o e" '(elfeed :wk "Elfeed RSS")
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"o f" '(make-frame :wk "Open buffer in new frame")
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"o F" '(select-frame-by-name :wk "Select frame by name"))
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@@ -44,25 +44,25 @@ format-offset =
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; 9. SolarizedLight
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; 10. TomorrowNight
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background = ${MonokaiPro.background}
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foreground = ${MonokaiPro.foreground}
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color0 = ${MonokaiPro.color0}
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color1 = ${MonokaiPro.color1}
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color2 = ${MonokaiPro.color2}
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color3 = ${MonokaiPro.color3}
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color4 = ${MonokaiPro.color4}
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color5 = ${MonokaiPro.color5}
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color6 = ${MonokaiPro.color6}
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color7 = ${MonokaiPro.color7}
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color8 = ${MonokaiPro.color8}
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color9 = ${MonokaiPro.color9}
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color10 = ${MonokaiPro.color10}
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color11 = ${MonokaiPro.color11}
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color12 = ${MonokaiPro.color12}
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color13 = ${MonokaiPro.color13}
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color14 = ${MonokaiPro.color14}
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color15 = ${MonokaiPro.color15}
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alert = ${MonokaiPro.color1}
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background = ${DoomOne.background}
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foreground = ${DoomOne.foreground}
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color0 = ${DoomOne.color0}
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color1 = ${DoomOne.color1}
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color2 = ${DoomOne.color2}
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color3 = ${DoomOne.color3}
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color4 = ${DoomOne.color4}
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color5 = ${DoomOne.color5}
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color6 = ${DoomOne.color6}
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color7 = ${DoomOne.color7}
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color8 = ${DoomOne.color8}
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color9 = ${DoomOne.color9}
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color10 = ${DoomOne.color10}
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color11 = ${DoomOne.color11}
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color12 = ${DoomOne.color12}
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color13 = ${DoomOne.color13}
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color14 = ${DoomOne.color14}
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color15 = ${DoomOne.color15}
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alert = ${DoomOne.color1}
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[DoomOne]
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background = #dd282c34
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@@ -280,8 +280,8 @@ fixed-center = true
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bottom = false
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separator =
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background = ${MonokaiPro.background}
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foreground = ${MonokaiPro.foreground}
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background = ${DoomOne.background}
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foreground = ${DoomOne.foreground}
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line-size = 2
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line-color = #f00
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@@ -346,8 +346,8 @@ height = 20
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;offset-x = 1%
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;offset-y = 1%
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background = ${MonokaiPro.background}
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foreground = ${MonokaiPro.foreground}
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background = ${DoomOne.background}
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foreground = ${DoomOne.foreground}
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; Background gradient (vertical steps)
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; background-[0-9]+ = #aarrggbb
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@@ -435,8 +435,8 @@ fixed-center = true
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bottom = false
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separator =
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background = ${MonokaiPro.background}
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foreground = ${MonokaiPro.foreground}
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background = ${DoomOne.background}
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foreground = ${DoomOne.foreground}
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line-size = 2
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line-color = #f00
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@@ -501,8 +501,8 @@ fixed-center = true
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bottom = false
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separator =
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background = ${MonokaiPro.background}
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foreground = ${MonokaiPro.foreground}
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background = ${DoomOne.background}
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foreground = ${DoomOne.foreground}
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line-size = 2
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line-color = #f00
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@@ -83,7 +83,7 @@ import XMonad.Util.SpawnOnce
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-- SolarizedDark
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-- SolarizedLight
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-- TomorrowNight
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import Colors.MonokaiPro
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import Colors.DoomOne
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myFont :: String
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myFont = "xft:SauceCodePro Nerd Font Mono:regular:size=9:antialias=true:hinting=true"
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