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Sean (ANGRYxScotsman)andGitHub b096aaa5e5 Centralize agent instructions in SPEC (#4912)
* Centralize agent instructions in SPEC

Move the full coding-agent contract and repository guidance from `AGENTS.md` into `SPEC.md`, and reduce `AGENTS.md` to a simple pointer to the canonical instructions. Add lightweight `CLAUDE.md`, `GEMINI.md`, and `.github/copilot-instructions.md` files so different assistants consistently bootstrap through the same repo-specific guidance.

* Clarify auto-generated docs path scope in SPEC

Narrowed rule #3 to specify exact auto-generated subdirectories (tweaks/ and features/) rather than the entire code-reference/ directory, and clarified that other hand-written pages (e.g. architecture.mdx) may be edited directly.

* Remove archived docs from gitignore

Drop the old `docs-old` Hugo ignore rules from `.gitignore`, reflecting that the archived docs build artifacts no longer need special handling there.

* Add local env files to docs .gitignore

Add .env.local and .env.*.local patterns to prevent local environment files from being committed.

* Clarify test and git hygiene guidance

Update `SPEC.md` to run Pester in CI mode and tighten repository hygiene instructions around ignored files. The git guidance now points contributors to the actual `.gitignore` files and clarifies that `docs/public/` contains tracked static assets rather than generated output.

* Split agent workflow from project spec

Move repository working instructions into `AGENTS.md` and refocus `SPEC.md` on the stable WinUtil project contract. This separates agent-specific guidance from architecture, build, runtime, docs, testing, and release details so both documents have clearer ownership.

* docs: clarify Pester, ScriptAnalyzer, and source-of-truth rules

Expand AGENTS.md with context on why -SkipPublisherCheck is needed for Pester installation, why winutil.ps1 should be deleted before running ScriptAnalyzer, and clarify that the source-of-truth rule applies only to compiled-script behavior — repository metadata files are edited directly.

* Clarify Pester install command and -SkipPublisherCheck reason

Expands the explanation for why -SkipPublisherCheck is needed (catalog-signed vs Authenticode-signed), clarifies it does not skip download integrity, and adds -Repository PSGallery to pin the trusted source explicitly.
2026-08-04 15:29:49 -05:00

7.1 KiB

SPEC.md

Project contract for WinUtil — what the project is, how it's built, and how it runs. Written for anyone, human or AI, who needs to understand the project itself.

AGENTS.md in the repository root points here for these facts, and separately covers how an agent should behave while working in this repo. This file does not change based on who's reading it.

Project Context

WinUtil is a Windows PowerShell utility with a WPF interface. The repository is maintained as modular source, but the distributed artifact is one compiled PowerShell script.

Stack

  • Language: Windows PowerShell / PowerShell.
  • UI: WPF via xaml/inputXML.xaml.
  • Configuration: JSON files under config/.
  • Tests: Pester tests under pester/.
  • Lint: PowerShell Script Analyzer with settings in lint/PSScriptAnalyser.ps1.
  • Docs: Astro + Starlight site under docs/, built independently of Compile.ps1 (its own package.json/node_modules).
  • Release artifact: generated root winutil.ps1.

Repository Layout

  • Compile.ps1: build script that creates winutil.ps1.
  • scripts/start.ps1: startup/bootstrap segment used at the beginning of the compiled script.
  • scripts/main.ps1: main entrypoint appended at the end of the compiled script.
  • functions/public/: public/UI-facing PowerShell functions.
  • functions/private/: internal helper PowerShell functions.
  • config/: JSON configuration consumed at compile time and embedded into $sync.configs.
  • xaml/inputXML.xaml: WPF UI markup embedded into the compiled script.
  • tools/autounattend.xml: unattended setup XML embedded for Windows ISO workflows.
  • pester/: Pester tests for config and function checks.
  • lint/PSScriptAnalyser.ps1: PowerShell Script Analyzer settings.
  • docs/: Astro + Starlight documentation site, with its own package.json and build independent of Compile.ps1.
  • winutil.ps1: ignored generated build artifact.

Goals

  • Provide a single-script Windows utility that can be launched from PowerShell.
  • Keep development modular enough for contributors to work on functions, config, UI, docs, and tooling independently.
  • Make install, tweak, feature, repair, update, and ISO workflows discoverable from the WPF UI.
  • Keep common lists and options declarative in JSON config where possible.
  • Preserve a repeatable compile process so local builds and GitHub Actions builds produce the distributable script from the same inputs.

Non-Goals

  • winutil.ps1 is not hand-maintained.
  • The project is not structured as a PowerShell module at runtime.
  • The GUI is not a separate packaged desktop application in this repository's normal release path.
  • Generated files should not be reviewed as source changes.

Build Model

Compile.ps1 combines the repository sources into winutil.ps1 in this order:

  1. Read scripts/start.ps1 and replace #{replaceme} with the current yy.MM.dd build date.
  2. Append every file under functions/ recursively.
  3. Convert each config/*.json file into embedded $sync.configs objects.
  4. Special-case config/applications.json so keys receive the WPFInstall prefix in compiled config.
  5. Embed xaml/inputXML.xaml into $inputXML.
  6. Embed tools/autounattend.xml into $WinUtilAutounattendXml.
  7. Append scripts/main.ps1.
  8. Write the result to root winutil.ps1.

Because the final script is concatenated, code cannot rely on runtime module imports or source-relative dot-sourcing unless the compiled script will also contain the required code/data.

Runtime Model

  • WinUtil runs in PowerShell on Windows and uses WPF for the UI.
  • Shared mutable state is stored in $sync, including configs, UI element references, runspace state, selections, and progress.
  • Long-running operations use runspaces or existing async patterns so the UI remains responsive.
  • UI updates from background work are dispatched back to the WPF UI thread.
  • Declarative features such as apps, tweaks, presets, DNS providers, and navigation stay in config/*.json unless code is required.

UI And Event Contract

  • UI layout lives in xaml/inputXML.xaml.
  • Named WPF controls are discovered and stored in $sync.
  • Button/action wiring follows a naming convention: an element named like WPFThingButton maps to a function named like Invoke-WPFThingButton.

Configuration Contract

  • Config files must remain valid JSON and compile cleanly through ConvertFrom-Json.
  • config/applications.json defines installable applications; each entry includes the fields expected by tests and UI code, such as package manager IDs, category, display content, description, and link.
  • config/tweaks.json defines Windows tweaks; registry and service changes include original values or original states when applicable so undo workflows can restore user systems.
  • Preset and navigation files reference valid config keys. Renaming a config key requires updating all presets, UI references, docs, and code paths together.

Safety Requirements

  • Registry, service, package manager, Windows Update, AppX removal, and ISO operations affect the host system and are treated as high-risk.
  • Tweak changes include undo metadata when the schema supports it, so changes stay reversible.
  • ISO workflows never modify the user's original ISO file; they work on copied/mounted content.

Docs Site (Astro)

  • docs/ is an Astro + Starlight site, independent of Compile.ps1's build (its own package.json/node_modules, deployed via the docs.yaml GitHub Actions workflow to GitHub Pages).
  • Pages live under docs/src/content/docs/ (.mdx), organized into guides/, code-reference/, plus top-level pages like faq.mdx, knownissues.mdx, contributing.mdx, index.mdx.
  • docs/src/content/docs/code-reference/tweaks/ and .../features/ are auto-generated by tools/devdocs-generator.ps1 from config/tweaks.json/config/feature.json and the relevant PowerShell function files. Other pages under code-reference/ (e.g. architecture.mdx) are hand-written and untouched by the generator.
  • Sidebar entries in docs/astro.config.mjs must match actual page slugs under docs/src/content/docs/.
  • docs/public/ is tracked source for static assets (favicons, etc.), not generated output. Generated/ignored paths are listed in docs/.gitignore (dist/, .astro/, node_modules/, local env files).

Testing And CI

  • .\Compile.ps1 verifies the compiler can generate winutil.ps1.
  • .\Compile.ps1 -Run compiles and launches the generated utility for manual GUI verification.
  • Pester 5.8.0 runs the suite under pester/*.Tests.ps1. GitHub Actions (unittests.yaml) installs Pester 5.8.0 fresh and runs with -CI, which produces testResults.xml and exits non-zero on failure.
  • GitHub Actions also runs PowerShell Script Analyzer with lint/PSScriptAnalyser.ps1 on every push.
  • The generated winutil.ps1 may appear locally after compile. It remains ignored build output (see root .gitignore) and must not be committed.

Release Artifact

GitHub Actions is responsible for producing the release winutil.ps1 from repository sources. A release is considered valid only if the generated script came from the compile process, not from direct manual edits to winutil.ps1.