添加项目文件。

This commit is contained in:
Bruce
2025-10-14 20:42:23 +08:00
parent de4aa72710
commit d6d8fc5b67
36 changed files with 4555 additions and 0 deletions

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========================================================================
动态链接库prireader 项目概述
========================================================================
应用程序向导已为您创建了此 prireader DLL。
本文件概要介绍组成 prireader 应用程序的每个文件的内容。
prireader.vcxproj
这是使用应用程序向导生成的 VC++ 项目的主项目文件,其中包含生成该文件的 Visual C++ 的版本信息,以及有关使用应用程序向导选择的平台、配置和项目功能的信息。
prireader.vcxproj.filters
这是使用“应用程序向导”生成的 VC++ 项目筛选器文件。它包含有关项目文件与筛选器之间的关联信息。在 IDE 中,通过这种关联,在特定节点下以分组形式显示具有相似扩展名的文件。例如,“.cpp”文件与“源文件”筛选器关联。
prireader.cpp
这是主 DLL 源文件。
/////////////////////////////////////////////////////////////////////////////
其他标准文件:
StdAfx.h, StdAfx.cpp
这些文件用于生成名为 prireader.pch 的预编译头 (PCH) 文件和名为 StdAfx.obj 的预编译类型文件。
/////////////////////////////////////////////////////////////////////////////
其他注释:
应用程序向导使用“TODO:”注释来指示应添加或自定义的源代码部分。
/////////////////////////////////////////////////////////////////////////////

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// dllmain.cpp : 定义 DLL 应用程序的入口点。
#include "stdafx.h"
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}

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#pragma once

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prireader/prireader.cpp Normal file
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// prireader.cpp : 定义 DLL 应用程序的导出函数。
//
#include "stdafx.h"
#include "prireader.h"
// 这是导出变量的一个示例
PRIREADER_API int nprireader=0;
// 这是导出函数的一个示例。
PRIREADER_API int fnprireader(void)
{
return 42;
}
// 这是已导出类的构造函数。
// 有关类定义的信息,请参阅 prireader.h
Cprireader::Cprireader()
{
return;
}

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// 下列 ifdef 块是创建使从 DLL 导出更简单的
// 宏的标准方法。此 DLL 中的所有文件都是用命令行上定义的 PRIREADER_EXPORTS
// 符号编译的。在使用此 DLL 的
// 任何其他项目上不应定义此符号。这样,源文件中包含此文件的任何其他项目都会将
// PRIREADER_API 函数视为是从 DLL 导入的,而此 DLL 则将用此宏定义的
// 符号视为是被导出的。
#ifdef PRIREADER_EXPORTS
#define PRIREADER_API __declspec(dllexport)
#else
#define PRIREADER_API __declspec(dllimport)
#endif
// 此类是从 prireader.dll 导出的
class PRIREADER_API Cprireader {
public:
Cprireader(void);
// TODO: 在此添加您的方法。
};
extern PRIREADER_API int nprireader;
PRIREADER_API int fnprireader(void);

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prireader/prireader.vcxproj Normal file
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<?xml version="1.0" encoding="utf-8"?>
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<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
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<PropertyGroup Label="Globals">
<ProjectGuid>{D8CFAA98-0A77-4C5B-A61B-11EF44206712}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>prireader</RootNamespace>
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<CharacterSet>Unicode</CharacterSet>
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<CharacterSet>Unicode</CharacterSet>
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<CharacterSet>Unicode</CharacterSet>
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<ImportGroup Label="Shared">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
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<LinkIncremental>true</LinkIncremental>
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<LinkIncremental>false</LinkIncremental>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;PRIREADER_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
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<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;PRIREADER_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ItemGroup>
<Text Include="ReadMe.txt" />
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<ItemGroup>
<ClInclude Include="priread.h" />
<ClInclude Include="prireader.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="targetver.h" />
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<ClCompile Include="dllmain.cpp">
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<ClCompile Include="stdafx.cpp">
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</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
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//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by prireader.rc
// 新对象的下一组默认值
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 101
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif

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// stdafx.cpp : 只包括标准包含文件的源文件
// prireader.pch 将作为预编译头
// stdafx.obj 将包含预编译类型信息
#include "stdafx.h"
// TODO: 在 STDAFX.H 中引用任何所需的附加头文件,
//而不是在此文件中引用

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// stdafx.h : 标准系统包含文件的包含文件,
// 或是经常使用但不常更改的
// 特定于项目的包含文件
//
#pragma once
#include "targetver.h"
#define WIN32_LEAN_AND_MEAN // 从 Windows 头中排除极少使用的资料
// Windows 头文件:
#include <windows.h>
#define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS // 某些 CString 构造函数将是显式的
#include <atlbase.h>
#include <atlstr.h>
// TODO: 在此处引用程序需要的其他头文件
#include <winres.h>

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#pragma once
// 包括 SDKDDKVer.h 将定义可用的最高版本的 Windows 平台。
// 如果要为以前的 Windows 平台生成应用程序,请包括 WinSDKVer.h并将
// 将 _WIN32_WINNT 宏设置为要支持的平台,然后再包括 SDKDDKVer.h。
#include <SDKDDKVer.h>