Enable ARM desktop SDK macro in projects

Add _ARM_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE=1 to PreprocessorDefinitions in multiple .vcxproj files so ARM desktop SDK partition is available at project level. Remove per-file #ifdef _M_ARM defines from several headers and source files (Stdafx.h, targetver.h, main.cpp across various modules) to avoid duplication. Also add ShowIncludes=false in pkgread.vcxproj. This centralizes the ARM macro for consistent ARM builds across modules.
This commit is contained in:
冰糖XH
2026-03-26 14:46:26 +08:00
parent 2e45bb1cd9
commit fe6a9a186b
23 changed files with 24 additions and 67 deletions
+2 -2
View File
@@ -133,7 +133,7 @@
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;%(PreprocessorDefinitions);_ARM_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE=1</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
</ClCompile>
<Link>
@@ -165,7 +165,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;%(PreprocessorDefinitions);_ARM_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE=1</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
</ClCompile>
<Link>
-4
View File
@@ -4,10 +4,6 @@
#pragma once
#ifdef _M_ARM
#define _ARM_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE 1
#endif
#include <Windows.h>
#include <atlbase.h>
#include <ExDisp.h>