Enable ARM desktop SDK macro in projects

Add _ARM_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE=1 to PreprocessorDefinitions in multiple .vcxproj files so ARM desktop SDK partition is available at project level. Remove per-file #ifdef _M_ARM defines from several headers and source files (Stdafx.h, targetver.h, main.cpp across various modules) to avoid duplication. Also add ShowIncludes=false in pkgread.vcxproj. This centralizes the ARM macro for consistent ARM builds across modules.
This commit is contained in:
冰糖XH
2026-03-26 14:46:26 +08:00
parent 2e45bb1cd9
commit fe6a9a186b
23 changed files with 24 additions and 67 deletions

View File

@@ -1,8 +1,3 @@
#ifdef _M_ARM
#define _ARM_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE 1
#endif
#include <iostream>
#include <string>
#include <Windows.h>

View File

@@ -136,7 +136,7 @@
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions);_ARM_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE=1</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
@@ -188,7 +188,7 @@
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);_ARM_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE=1</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>