添加项目文件。

This commit is contained in:
Bruce
2025-02-19 21:09:40 +08:00
parent 11c6392497
commit 3a70be9491
135 changed files with 12698 additions and 0 deletions

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// PackageManager.cpp : 定义 DLL 应用程序的导出函数。
//
#include "stdafx.h"
#include "PackageManager.h"
std::wstring lastErrorCode (L"");
std::wstring lastErrorDetailText (L"");
[MTAThread]
EXTERN_C PACKAGEMANAGER_API InstallStatus AddPackageFromPath (LPCWSTR lpswPath, PACKAGE_ADD_PROGRESS callbProgress)
{
lastErrorCode = L"";
lastErrorDetailText = L"";
HANDLE completedEvent = nullptr;
try
{
completedEvent = CreateEventEx (nullptr, nullptr, CREATE_EVENT_MANUAL_RESET, EVENT_ALL_ACCESS);
if (!completedEvent) return InstallStatus::Error;
String ^inputPackageUri = ref new String (lpswPath);
auto packageUri = ref new Uri (inputPackageUri);
auto packageManager = ref new PackageManager ();
auto deploymentOperation = packageManager->AddPackageAsync (packageUri, nullptr, DeploymentOptions::None);
deploymentOperation->Progress =
ref new AsyncOperationProgressHandler<DeploymentResult^, DeploymentProgress> (
[callbProgress] (IAsyncOperationWithProgress<DeploymentResult^, DeploymentProgress>^ operation, DeploymentProgress progress)
{
if (callbProgress)
callbProgress (progress.percentage);
});
deploymentOperation->Completed =
ref new AsyncOperationWithProgressCompletedHandler<DeploymentResult^, DeploymentProgress> (
[&completedEvent] (IAsyncOperationWithProgress<DeploymentResult^, DeploymentProgress>^ operation, AsyncStatus)
{
SetEvent (completedEvent);
});
WaitForSingleObject (completedEvent, INFINITE);
if (!completedEvent)
{
CloseHandle (completedEvent); completedEvent = nullptr;
}
if (deploymentOperation->Status == AsyncStatus::Error)
{
auto deploymentResult = deploymentOperation->GetResults ();
lastErrorCode += deploymentOperation->ErrorCode.Value;
lastErrorDetailText += deploymentResult->ErrorText->Data ();
return InstallStatus::Error;
}
else if (deploymentOperation->Status == AsyncStatus::Canceled)
{
lastErrorDetailText += L"Installation Canceled";
return InstallStatus::Canceled;
}
else if (deploymentOperation->Status == AsyncStatus::Completed)
{
return InstallStatus::Success;
}
}
catch (Exception ^ex)
{
lastErrorDetailText += ex->ToString ()->Data ();
return InstallStatus::Error;
}
if (!completedEvent)
{
CloseHandle (completedEvent); completedEvent = nullptr;
}
return InstallStatus::Canceled;
}
EXTERN_C PACKAGEMANAGER_API LPCWSTR GetLastErrorCode ()
{
if (lastErrorCode.length () == 0) return NULL;
else return lastErrorCode.c_str ();
}
EXTERN_C PACKAGEMANAGER_API LPCWSTR GetLastErrorDetailText ()
{
if (lastErrorDetailText.length () == 0) return NULL;
else return lastErrorDetailText.c_str ();
}

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// 下列 ifdef 块是创建使从 DLL 导出更简单的
// 宏的标准方法。此 DLL 中的所有文件都是用命令行上定义的 PACKAGEMANAGER_EXPORTS
// 符号编译的。在使用此 DLL 的
// 任何其他项目上不应定义此符号。这样,源文件中包含此文件的任何其他项目都会将
// PACKAGEMANAGER_API 函数视为是从 DLL 导入的,而此 DLL 则将用此宏定义的
// 符号视为是被导出的。
#ifdef PACKAGEMANAGER_EXPORTS
#define PACKAGEMANAGER_API __declspec(dllexport)
#else
#define PACKAGEMANAGER_API __declspec(dllimport)
#endif
// 此类是从 PackageManager.dll 导出的
class PACKAGEMANAGER_API CPackageManager {
public:
CPackageManager(void);
// TODO: 在此添加您的方法。
};
extern PACKAGEMANAGER_API int nPackageManager;
PACKAGEMANAGER_API int fnPackageManager(void);
typedef void (*_PACKAGE_ADD_PROGRESS)(unsigned progress);
typedef _PACKAGE_ADD_PROGRESS PACKAGE_ADD_PROGRESS;
enum class InstallStatus
{
Success,
Error,
Canceled
};
EXTERN_C PACKAGEMANAGER_API InstallStatus AddPackageFromPath (LPCWSTR lpswPath, PACKAGE_ADD_PROGRESS callbProgress);
EXTERN_C PACKAGEMANAGER_API LPCWSTR GetLastErrorCode ();
EXTERN_C PACKAGEMANAGER_API LPCWSTR GetLastErrorDetailText ();

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{912FA351-8B8C-4B54-A7FE-7B3ECF9EBC05}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>PackageManager</RootNamespace>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;PACKAGEMANAGER_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<CompileAsWinRT>true</CompileAsWinRT>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<MinimalRebuild>false</MinimalRebuild>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_DEBUG;_WINDOWS;_USRDLL;PACKAGEMANAGER_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;PACKAGEMANAGER_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<CompileAsWinRT>true</CompileAsWinRT>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>NDEBUG;_WINDOWS;_USRDLL;PACKAGEMANAGER_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<Text Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="PackageManager.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="targetver.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="dllmain.cpp">
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsManaged>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsManaged>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
</PrecompiledHeader>
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsManaged>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsManaged>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="PackageManager.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="源文件">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="头文件">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="资源文件">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<Text Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="targetver.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="PackageManager.h">
<Filter>头文件</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="PackageManager.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="dllmain.cpp">
<Filter>源文件</Filter>
</ClCompile>
</ItemGroup>
</Project>

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PackageManager/ReadMe.txt Normal file
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========================================================================
动态链接库PackageManager 项目概述
========================================================================
应用程序向导已为您创建了此 PackageManager DLL。
本文件概要介绍组成 PackageManager 应用程序的每个文件的内容。
PackageManager.vcxproj
这是使用应用程序向导生成的 VC++ 项目的主项目文件,其中包含生成该文件的 Visual C++ 的版本信息,以及有关使用应用程序向导选择的平台、配置和项目功能的信息。
PackageManager.vcxproj.filters
这是使用“应用程序向导”生成的 VC++ 项目筛选器文件。它包含有关项目文件与筛选器之间的关联信息。在 IDE 中,通过这种关联,在特定节点下以分组形式显示具有相似扩展名的文件。例如,“.cpp”文件与“源文件”筛选器关联。
PackageManager.cpp
这是主 DLL 源文件。
/////////////////////////////////////////////////////////////////////////////
其他标准文件:
StdAfx.h, StdAfx.cpp
这些文件用于生成名为 PackageManager.pch 的预编译头 (PCH) 文件和名为 StdAfx.obj 的预编译类型文件。
/////////////////////////////////////////////////////////////////////////////
其他注释:
应用程序向导使用“TODO:”注释来指示应添加或自定义的源代码部分。
/////////////////////////////////////////////////////////////////////////////

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// dllmain.cpp : 定义 DLL 应用程序的入口点。
#include "stdafx.h"
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}

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// stdafx.cpp : 只包括标准包含文件的源文件
// PackageManager.pch 将作为预编译头
// stdafx.obj 将包含预编译类型信息
#include "stdafx.h"
// TODO: 在 STDAFX.H 中引用任何所需的附加头文件,
//而不是在此文件中引用

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PackageManager/stdafx.h Normal file
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// stdafx.h : 标准系统包含文件的包含文件,
// 或是经常使用但不常更改的
// 特定于项目的包含文件
//
#pragma once
#include "targetver.h"
#define WIN32_LEAN_AND_MEAN // 从 Windows 头中排除极少使用的资料
// Windows 头文件:
#include <windows.h>
// TODO: 在此处引用程序需要的其他头文件
#include <objbase.h>
#include <iostream>
#include <string>
#using <Windows.winmd>
using namespace Platform;
using namespace Windows::Foundation;
using namespace Windows::Management::Deployment;

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#pragma once
// 包括 SDKDDKVer.h 将定义可用的最高版本的 Windows 平台。
// 如果要为以前的 Windows 平台生成应用程序,请包括 WinSDKVer.h并将
// 将 _WIN32_WINNT 宏设置为要支持的平台,然后再包括 SDKDDKVer.h。
#include <SDKDDKVer.h>