mirror of
https://github.com/modernw/AppInstallerForWin8.git
synced 2026-06-18 13:00:00 +10:00
添加项目文件。
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//// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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//// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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//// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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//// PARTICULAR PURPOSE.
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////
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//// Copyright (c) Microsoft Corporation. All rights reserved
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#include "stdafx.h"
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#include "PackageManager.h"
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#include <iostream>
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using namespace std;
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void callback (unsigned progress)
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{
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std::cout << '\r' << progress << "%" << std::ends;
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}
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[MTAThread]
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int __cdecl main(Platform::Array<String^>^ args)
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{
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wcout << L"Copyright (c) Microsoft Corporation. All rights reserved." << endl;
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wcout << L"Add Package" << endl << endl;
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if (args->Length < 2)
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{
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wcout << L"Usage: addpkg.exe packageUri" << endl;
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return 1;
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}
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HANDLE completedEvent = nullptr;
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int returnValue = 0;
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String^ inputPackageUri = args[1];
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cout << endl;
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AddPackageFromPath (inputPackageUri->Data (), &callback);
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return 0;
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}
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Add Package Sample
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====================
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This sample demonstrates how to use IPackageManager to install a package.
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Prerequisites
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=============
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This sample requires Windows 8.1+.
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This sample requires Visual Studio 12 Ultimate Developer Preview.
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This sample requires the Windows Runtime Software Development Kit.
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Sample Language Implementations
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===============================
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C++
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Files:
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======
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AddPackageSample.cpp
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To build the sample using the command prompt:
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=============================================
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1. Open the Command Prompt window and navigate to the directory.
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2. Type msbuild AddPackageSample.sln.
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To build the sample using Visual Studio 12 Ultimate Developer Preview (preferred method):
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================================================
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1. Open File Explorer and navigate to the directory.
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2. Double-click the icon for the .sln (solution) file to open the file in
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Visual Studio.
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3. In the Build menu, select Build Solution. The application will be
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built in the default \Debug or \Release directory.
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To Run the sample:
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==================
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1. Open a command prompt.
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2. Navigate to the directory containing AddPackageSample.exe
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2. Type AddPackageSample.exe "<uri-of-package>" at the command line.
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For example, AddPackageSample.exe "file://C|/users/testuser/desktop/testpackage.appx"
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#include "stdafx.h"
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#include "Shortcut\tCreater.h"
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HRESULT CreateShortcut (LPCWSTR shortcutPath, LPCWSTR targetPath, LPCWSTR appUserModelID)
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{
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HRESULT hr;
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IShellLink* psl = nullptr;
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IPersistFile* ppf = nullptr;
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IPropertyStore* pps = nullptr;
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PROPVARIANT pv;
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hr = CoInitializeEx (nullptr, COINIT_APARTMENTTHREADED);
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if (FAILED (hr))
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return hr;
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// Create a ShellLink object
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hr = CoCreateInstance (CLSID_ShellLink, nullptr, CLSCTX_INPROC_SERVER, IID_IShellLink, (void**)&psl);
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if (SUCCEEDED (hr))
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{
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// Set the path to the shortcut target
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psl->SetPath (targetPath);
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// Set the AppUserModelID property for the shortcut
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hr = psl->QueryInterface (IID_IPropertyStore, (void**)&pps);
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if (SUCCEEDED (hr))
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{
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hr = InitPropVariantFromString (appUserModelID, &pv);
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if (SUCCEEDED (hr))
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{
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hr = pps->SetValue (PKEY_AppUserModel_ID, pv);
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if (SUCCEEDED (hr))
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{
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hr = pps->Commit ();
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}
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PropVariantClear (&pv);
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}
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pps->Release ();
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}
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// Save the shortcut to disk
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hr = psl->QueryInterface (IID_IPersistFile, (void**)&ppf);
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if (SUCCEEDED (hr))
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{
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hr = ppf->Save (shortcutPath, TRUE);
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ppf->Release ();
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}
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psl->Release ();
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}
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return hr;
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}
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#pragma once
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#ifdef SHORTCUT_EXPORTS
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#define SHORUTCUT_API __declspec(dllexport)
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#else
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#define SHORUTCUT_API __declspec(dllimport)
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#endif
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#include <windef.h>
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extern "C" SHORUTCUT_API HRESULT CreateShortcut (LPCWSTR shortcutPath, LPCWSTR targetPath, LPCWSTR appUserModelID);
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 14
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VisualStudioVersion = 14.0.25420.1
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ShortcutCreater", "ToastNotification.vcxproj", "{E10C6272-B876-4DC6-9E13-7CA646863B50}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{E10C6272-B876-4DC6-9E13-7CA646863B50}.Debug|Win32.ActiveCfg = Debug|Win32
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{E10C6272-B876-4DC6-9E13-7CA646863B50}.Debug|Win32.Build.0 = Debug|Win32
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{E10C6272-B876-4DC6-9E13-7CA646863B50}.Release|Win32.ActiveCfg = Release|Win32
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{E10C6272-B876-4DC6-9E13-7CA646863B50}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCTargetsPath Condition="'$(VCTargetsPath11)' != '' and '$(VSVersion)' == '' and '$(VisualStudioVersion)' == ''">$(VCTargetsPath11)</VCTargetsPath>
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<MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion>
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</PropertyGroup>
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<PropertyGroup Label="Globals">
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{E10C6272-B876-4DC6-9E13-7CA646863B50}</ProjectGuid>
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<ProjectName>ShortcutCreater</ProjectName>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v120</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v120</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<ReferencePath>$(VCINSTALLDIR)\vcpackages;$(VCInstallDir)atlmfc\lib;$(VCInstallDir)lib;$(WindowsSdkDir)\References\CommonConfiguration\Neutral</ReferencePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<ReferencePath>$(VCINSTALLDIR)\vcpackages;$(VCInstallDir)atlmfc\lib;$(VCInstallDir)lib;$(WindowsSdkDir)\References\CommonConfiguration\Neutral</ReferencePath>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PreprocessorDefinitions>WIN32;_DEBUG;SHORTCUT_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<Optimization>Disabled</Optimization>
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<CompileAsWinRT>true</CompileAsWinRT>
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<MinimalRebuild>false</MinimalRebuild>
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<AdditionalOptions>/ZW:nostdlib /FUplatform.winmd /FUwindows.winmd %(AdditionalOptions)</AdditionalOptions>
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<PrecompiledHeader>Create</PrecompiledHeader>
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</ClCompile>
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<Link>
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<TargetMachine>MachineX86</TargetMachine>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>NotSet</SubSystem>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<CompileAsWinRT>true</CompileAsWinRT>
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<AdditionalOptions>/ZW:nostdlib /FUplatform.winmd /FUWindows.winmd %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<Link>
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<TargetMachine>MachineX86</TargetMachine>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="ShortcutCreater.cpp" />
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</ItemGroup>
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<ItemGroup>
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<None Include="README.txt" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="ShortcutCreater.h" />
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<ClInclude Include="stdafx.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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#pragma once
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#include <windows.h>
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#include <shlobj.h>
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#include <propvarutil.h>
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#include <propkey.h>
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