mirror of
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Some branding and licensing work (#22)
* Fix stdafx include * Fix basic handling of "Games" folder on Windows10 RS4 (#10) This does the following: - Sets the default state to hidden - Skips the Games folder when searching This does not: - Hide the dead menu entry. I do not currently know how to actively change the user preference setting to forcefully hide it. * Add basic Visual Studio gitignore * Add specific entries to gitignore * Do not set default menu to Win7 on RS4 (#10) * Rename "PC Settings" to "Settings" (#12) * Create distinction between modern and legacy settings in search results * Add more build artifacts to gitignore * Add default paths for toolset and build all languages * Fix several memsize, memtype and nullpointer issues * create trunk branch containing all changes * set fallback and next version to 4.3.2, set resource fallback value to allow loading in IDE * add generated en-US.dll to gitignore * Don't echo script contents, add disabled "git clean -dfx" to build fresh * Initial re-branding work (#21) * Create copy of __MakeFinal to build all languages (Use this file when releasing new versions) * Move the registry key IvoSoft->Passionate-Coder (#21) * Change company/mfg name IvoSoft->Passionate-Coder (#21) * Update some leftover copyright dates (#21) * Fix accidental copy-paste breaking MakeFinal scripts * Fix invalid company name for Wix and change registry keys to match the new string (#21) * Update more copyright and legal text (#21) * Update RTF files format (Wordpad generated those) (#21) * update license text in RTF files (#21) We lost the blue link text in the installer page. Will have to manually re-color all the links later.
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// Classic Shell (c) 2009-2017, Ivo Beltchev
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// Classic Start (c) 2017-2018, The Passionate-Coder Team
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// Confidential information of Ivo Beltchev. Not for disclosure or distribution without prior written consent from the author
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#pragma once
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#include <vector>
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///////////////////////////////////////////////////////////////////////////////
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class CSettingsParser
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{
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public:
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// Reads a file into m_Text
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bool LoadText( const wchar_t *fname );
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// Reads a text resource into m_Text
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bool LoadText( HMODULE hMod, HRSRC hResInfo );
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void LoadText( const unsigned char *buf, int size );
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void LoadText( const wchar_t *buf, int size );
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// Splits m_Text into m_Lines
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void ParseText( void );
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// Filters the settings that belong to the given language
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// languages is a 00-terminated list of language names ordered by priority
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void FilterLanguages( const wchar_t *languages );
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// Returns a setting with the given name. If no setting is found, returns def
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const wchar_t *FindSetting( const wchar_t *name, const wchar_t *def=NULL );
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// Returns a setting with the given name, even if the value is blank. If the setting is not found, returns NULL
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const wchar_t *FindSettingDirect( const wchar_t *name );
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// Frees all resources
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virtual void Reset( void );
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struct TreeItem
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{
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CString name; // empty - last child
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int children; // index to the first child. -1 - no children
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};
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// Parses a tree structure of items. The rootName setting must be a list of item names.
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// Then for each name in the list the function will search for name.Items recursively.
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// The last child in the list will have an empty name.
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// Note - the rootName item will not be added to the list
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void ParseTree( const wchar_t *rootName, std::vector<TreeItem> &items );
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protected:
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std::vector<wchar_t> m_Text;
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std::vector<const wchar_t*> m_Lines;
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private:
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const wchar_t *FindSettingInt( const wchar_t *name, size_t len );
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int ParseTreeRec( const wchar_t *rootName, std::vector<TreeItem> &items, CString *names, int level );
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};
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///////////////////////////////////////////////////////////////////////////////
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enum TSkinOptionType
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{
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SKIN_OPTION_GROUP=-2,
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SKIN_OPTION_NONE=-1,
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SKIN_OPTION_BOOL,
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SKIN_OPTION_NUMBER,
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SKIN_OPTION_STRING,
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SKIN_OPTION_COLOR,
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SKIN_OPTION_IMAGE,
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SKIN_OPTION_TYPE_COUNT
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};
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class CSkinParser: public CSettingsParser
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{
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public:
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CSkinParser( void ) { m_Aliases=NULL; }
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bool LoadVariation( const wchar_t *fname );
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bool LoadVariation( HMODULE hMod, HRSRC hResInfo );
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void SetAliases( const wchar_t **aliases ) { m_Aliases=aliases; }
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virtual void Reset( void );
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// Parses the option from m_Lines[index]. Returns false if index is out of bounds
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bool ParseOption( CString &name, TSkinOptionType &type, CString &label, bool &value, CString &condition, CString &disValue, int index );
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// Filters the conditional groups
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// values/count - list of true options. the rest are assumed to be false
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void FilterConditions( const wchar_t **values, int count );
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// Substitutes the provided macro strings
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void ApplyMacros( const std::vector<std::pair<CString,CString>> ¯os );
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// Returns a setting with the given name
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const wchar_t *FindSetting( const wchar_t *name );
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protected:
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std::vector<wchar_t> m_VarText;
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const wchar_t **m_Aliases;
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std::vector<CString> m_ExtraStrings;
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};
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///////////////////////////////////////////////////////////////////////////////
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int EvalCondition( const wchar_t *condition, const wchar_t *const *values, int count );
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