mirror of
https://github.com/Open-Shell/Open-Shell-Menu.git
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Some branding and licensing work (#22)
* Fix stdafx include * Fix basic handling of "Games" folder on Windows10 RS4 (#10) This does the following: - Sets the default state to hidden - Skips the Games folder when searching This does not: - Hide the dead menu entry. I do not currently know how to actively change the user preference setting to forcefully hide it. * Add basic Visual Studio gitignore * Add specific entries to gitignore * Do not set default menu to Win7 on RS4 (#10) * Rename "PC Settings" to "Settings" (#12) * Create distinction between modern and legacy settings in search results * Add more build artifacts to gitignore * Add default paths for toolset and build all languages * Fix several memsize, memtype and nullpointer issues * create trunk branch containing all changes * set fallback and next version to 4.3.2, set resource fallback value to allow loading in IDE * add generated en-US.dll to gitignore * Don't echo script contents, add disabled "git clean -dfx" to build fresh * Initial re-branding work (#21) * Create copy of __MakeFinal to build all languages (Use this file when releasing new versions) * Move the registry key IvoSoft->Passionate-Coder (#21) * Change company/mfg name IvoSoft->Passionate-Coder (#21) * Update some leftover copyright dates (#21) * Fix accidental copy-paste breaking MakeFinal scripts * Fix invalid company name for Wix and change registry keys to match the new string (#21) * Update more copyright and legal text (#21) * Update RTF files format (Wordpad generated those) (#21) * update license text in RTF files (#21) We lost the blue link text in the installer page. Will have to manually re-color all the links later.
This commit is contained in:
75
ClassicStartSrc/ClassicStartLib/StringSet.cpp
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75
ClassicStartSrc/ClassicStartLib/StringSet.cpp
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// Classic Shell (c) 2009-2017, Ivo Beltchev
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// Classic Start (c) 2017-2018, The Passionate-Coder Team
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// Confidential information of Ivo Beltchev. Not for disclosure or distribution without prior written consent from the author
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#include <stdafx.h>
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#include "StringSet.h"
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static CString CreateString( const WORD *data )
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{
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int len=*data;
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data++;
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if (len==0) return NULL;
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CString str;
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wchar_t *ptr=str.GetBuffer(len);
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if (ptr)
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{
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memcpy(ptr,data,len*2);
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ptr[len]=0;
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str.ReleaseBufferSetLength(len);
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}
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return str;
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}
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BOOL CALLBACK CStringSet::EnumResNameProc( HMODULE hModule, LPCTSTR lpszType, LPTSTR lpszName, LONG_PTR lParam )
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{
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CStringSet *set=(CStringSet*)lParam;
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// find resource
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HRSRC hr=FindResource(hModule,lpszName,RT_STRING);
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if (!hr) return TRUE;
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HGLOBAL hg=LoadResource(hModule,hr);
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if (hg)
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{
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const WORD *res=(WORD*)LockResource(hg);
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if (res)
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{
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for (int i=0;i<16;i++)
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{
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int id=(((int)(intptr_t)lpszName)<<4)+i-16;
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CString str=CreateString(res);
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if (!str.IsEmpty())
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(*set)[id]=str;
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res+=(*res)+1;
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}
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UnlockResource(hg);
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}
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}
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return TRUE;
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}
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// Initializes the string database
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void CStringSet::Init( HINSTANCE hInstance )
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{
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clear();
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m_hInstance=hInstance;
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if (hInstance)
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EnumResourceNames(hInstance,RT_STRING,EnumResNameProc,(LONG_PTR)this);
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}
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// Returns a string by ID (returns "" if the string is missing)
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CString CStringSet::GetString( UINT uID )
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{
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// search in the database
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const_iterator it=find(uID);
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if (it!=end())
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{
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if (it->second)
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return it->second;
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}
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return CString();
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}
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