Display monochrome icons using color of corresponding text item

Some icons (modern settings, jump-list tasks) are monochrome, basically
they are defined just by alpha channel.
Thus they can be displayed in any color (white is default).

Since these icons are white by default, they look nice on dark
backgrounds. But they are not very visible on light backgrounds.

Thus the idea is to 'colorize' such icon using color of corresponding
text item. That way they will always have proper color.

Fixes #466.
This commit is contained in:
ge0rdi
2020-09-25 16:54:55 +02:00
parent 80c38d95e9
commit bce9efcc43
3 changed files with 45 additions and 14 deletions
+23 -14
View File
@@ -2200,6 +2200,21 @@ void CMenuContainer::DrawBackground( HDC hdc, const RECT &drawRect )
else
iconSize.cx=iconSize.cy=0;
COLORREF color, shadowColor;
{
bool bHotColor = (bHot && !bSplit) || stateLeft > 0;
if (item.id == MENU_EMPTY || item.id == MENU_EMPTY_TOP)
{
color = settings.textColors[bHotColor ? 3 : 2];
shadowColor = settings.textShadowColors[bHotColor ? 3 : 2];
}
else
{
color = settings.textColors[bHotColor ? 1 : 0];
shadowColor = settings.textShadowColors[bHotColor ? 1 : 0];
}
}
// draw icon
if (drawType==MenuSkin::PROGRAMS_BUTTON || drawType==MenuSkin::PROGRAMS_BUTTON_NEW)
{
@@ -2256,15 +2271,21 @@ void CMenuContainer::DrawBackground( HDC hdc, const RECT &drawRect )
const CItemManager::IconInfo *pIcon=(settings.iconSize==MenuSkin::ICON_SIZE_LARGE)?item.pItemInfo->largeIcon:item.pItemInfo->smallIcon;
if (pIcon && pIcon->bitmap)
{
HBITMAP temp = ColorizeMonochromeImage(pIcon->bitmap, color);
HBITMAP bitmap = temp ? temp : pIcon->bitmap;
BITMAP info;
GetObject(pIcon->bitmap,sizeof(info),&info);
HGDIOBJ bmp0=SelectObject(hdc2,pIcon->bitmap);
GetObject(bitmap,sizeof(info),&info);
HGDIOBJ bmp0=SelectObject(hdc2,bitmap);
if (bmp0)
{
BLENDFUNCTION func={AC_SRC_OVER,0,255,AC_SRC_ALPHA};
AlphaBlend(hdc,iconX,iconY,iconSize.cx,iconSize.cy,hdc2,0,0,info.bmWidth,info.bmHeight,func);
SelectObject(hdc2,bmp0);
}
if (temp)
DeleteObject(temp);
}
}
else if (item.id==MENU_SHUTDOWN_BUTTON && s_bHasUpdates && s_Skin.Shutdown_bitmap.GetBitmap())
@@ -2287,18 +2308,6 @@ void CMenuContainer::DrawBackground( HDC hdc, const RECT &drawRect )
// draw text
SelectObject(hdc,settings.font);
COLORREF color, shadowColor;
bool bHotColor=(bHot && !bSplit) || stateLeft>0;
if (item.id==MENU_EMPTY || item.id==MENU_EMPTY_TOP)
{
color=settings.textColors[bHotColor?3:2];
shadowColor=settings.textShadowColors[bHotColor?3:2];
}
else
{
color=settings.textColors[bHotColor?1:0];
shadowColor=settings.textShadowColors[bHotColor?1:0];
}
RECT rc={itemRect.left+settings.iconPadding.left+settings.iconPadding.right+settings.textPadding.left,itemRect.top+settings.textPadding.top,
itemRect.right-settings.arrPadding.cx-settings.arrPadding.cy-settings.textPadding.right,itemRect.bottom-settings.textPadding.bottom};
if (item.id==MENU_SHUTDOWN_BUTTON)