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* Rebrand to Open-Shell * Slight installer branding improvement
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83
Src/Lib/Translations.cpp
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83
Src/Lib/Translations.cpp
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// Classic Shell (c) 2009-2017, Ivo Beltchev
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// Open-Shell (c) 2017-2018, The Open-Shell Team
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// Confidential information of Ivo Beltchev. Not for disclosure or distribution without prior written consent from the author
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#include <stdafx.h>
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#include "SettingsParser.h"
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static CSettingsParser g_Translations;
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static CSettingsParser g_TranslationOverrides;
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static bool g_bRTL;
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// Parses the settings from an ini file. Supports UTF16, UTF8 or ANSI files
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// Use forceLang for force a specific language
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void ParseTranslations( const wchar_t *fname, const wchar_t *forceLang )
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{
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g_Translations.Reset();
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if (fname)
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{
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if (!g_Translations.LoadText(fname)) return;
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g_Translations.ParseText();
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}
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wchar_t languages[100]={0};
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if (forceLang && *forceLang)
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{
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int len=(int)wcslen(forceLang);
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if (len>50) len=50;
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memcpy(languages,forceLang,len*2);
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memcpy(languages+len+1,L"default\0en-US\0",30);
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}
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else
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{
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ULONG size=0;
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ULONG len=_countof(languages);
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GetUserPreferredUILanguages(MUI_LANGUAGE_NAME,&size,languages,&len);
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if (len>50) len=50;
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if (len<1) len=1;
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memcpy(languages+len-1,L"default\0en-US\0",30);
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}
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g_Translations.FilterLanguages(languages);
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// Checks for right-to-left languages
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g_bRTL=false;
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LOCALESIGNATURE localesig;
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LANGID language=GetUserDefaultUILanguage();
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if (forceLang && *forceLang)
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{
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if (GetLocaleInfoEx(forceLang,LOCALE_FONTSIGNATURE,(LPWSTR)&localesig,(sizeof(localesig)/sizeof(wchar_t))) && (localesig.lsUsb[3]&0x08000000))
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g_bRTL=true;
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}
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else
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{
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if (GetLocaleInfoW(language,LOCALE_FONTSIGNATURE,(LPWSTR)&localesig,(sizeof(localesig)/sizeof(wchar_t))) && (localesig.lsUsb[3]&0x08000000))
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g_bRTL=true;
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}
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}
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// Loads text overrides from the given module. They must be in a "L10N" resource with ID=1
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void LoadTranslationOverrides( HMODULE hModule )
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{
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HRSRC hResInfo=FindResource(hModule,MAKEINTRESOURCE(1),L"L10N");
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if (hResInfo)
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{
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g_TranslationOverrides.LoadText(hModule,hResInfo);
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g_TranslationOverrides.ParseText();
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}
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}
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// Returns a setting with the given name. If no setting is found, returns def
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const wchar_t *FindTranslation( const wchar_t *name, const wchar_t *def )
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{
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const wchar_t *str=g_TranslationOverrides.FindSetting(name);
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if (str) return str;
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return g_Translations.FindSetting(name,def);
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}
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// Checks for right-to-left languages
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bool IsLanguageRTL( void )
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{
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return g_bRTL;
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}
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