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* Fix stdafx include * Fix basic handling of "Games" folder on Windows10 RS4 (#10) This does the following: - Sets the default state to hidden - Skips the Games folder when searching This does not: - Hide the dead menu entry. I do not currently know how to actively change the user preference setting to forcefully hide it. * Add basic Visual Studio gitignore * Add specific entries to gitignore * Do not set default menu to Win7 on RS4 (#10) * Rename "PC Settings" to "Settings" (#12) * Create distinction between modern and legacy settings in search results * Add more build artifacts to gitignore * Add default paths for toolset and build all languages * Fix several memsize, memtype and nullpointer issues * create trunk branch containing all changes * set fallback and next version to 4.3.2, set resource fallback value to allow loading in IDE * add generated en-US.dll to gitignore * Don't echo script contents, add disabled "git clean -dfx" to build fresh * Initial re-branding work (#21) * Create copy of __MakeFinal to build all languages (Use this file when releasing new versions) * Move the registry key IvoSoft->Passionate-Coder (#21) * Change company/mfg name IvoSoft->Passionate-Coder (#21) * Update some leftover copyright dates (#21) * Fix accidental copy-paste breaking MakeFinal scripts * Fix invalid company name for Wix and change registry keys to match the new string (#21) * Update more copyright and legal text (#21) * Update RTF files format (Wordpad generated those) (#21) * update license text in RTF files (#21) We lost the blue link text in the installer page. Will have to manually re-color all the links later.
36 lines
988 B
C
36 lines
988 B
C
// Classic Shell (c) 2009-2017, Ivo Beltchev
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// Classic Start (c) 2017-2018, The Passionate-Coder Team
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// Confidential information of Ivo Beltchev. Not for disclosure or distribution without prior written consent from the author
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#pragma once
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struct StdMenuItem;
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const StdMenuItem *ParseCustomMenu( unsigned int &rootSettings );
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struct CStdCommand7
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{
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enum
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{
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ITEM_SINGLE=1, // this item never has sub-menu
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ITEM_FOLDER=2, // this item always has sub-menu
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ITEM_COMPUTER=4, // this item can be expanded only one level
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};
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const wchar_t *command;
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int nameID;
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const wchar_t *label;
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const wchar_t *tip;
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const wchar_t *icon;
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const KNOWNFOLDERID *knownFolder;
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const wchar_t *knownLink;
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unsigned int settings;
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unsigned int flags;
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CString displayName; // for the settings UI
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bool operator<( const CStdCommand7 &command ) { return displayName<command.displayName; }
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};
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extern CStdCommand7 g_StdCommands7[];
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extern const int g_StdCommands7Count;
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void InitStdCommands7( void );
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