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* Fix stdafx include * Fix basic handling of "Games" folder on Windows10 RS4 (#10) This does the following: - Sets the default state to hidden - Skips the Games folder when searching This does not: - Hide the dead menu entry. I do not currently know how to actively change the user preference setting to forcefully hide it. * Add basic Visual Studio gitignore * Add specific entries to gitignore * Do not set default menu to Win7 on RS4 (#10) * Rename "PC Settings" to "Settings" (#12) * Create distinction between modern and legacy settings in search results * Add more build artifacts to gitignore * Add default paths for toolset and build all languages * Fix several memsize, memtype and nullpointer issues * create trunk branch containing all changes * set fallback and next version to 4.3.2, set resource fallback value to allow loading in IDE * add generated en-US.dll to gitignore * Don't echo script contents, add disabled "git clean -dfx" to build fresh * Initial re-branding work (#21) * Create copy of __MakeFinal to build all languages (Use this file when releasing new versions) * Move the registry key IvoSoft->Passionate-Coder (#21) * Change company/mfg name IvoSoft->Passionate-Coder (#21) * Update some leftover copyright dates (#21) * Fix accidental copy-paste breaking MakeFinal scripts * Fix invalid company name for Wix and change registry keys to match the new string (#21) * Update more copyright and legal text (#21) * Update RTF files format (Wordpad generated those) (#21) * update license text in RTF files (#21) We lost the blue link text in the installer page. Will have to manually re-color all the links later.
67 lines
1.7 KiB
C++
67 lines
1.7 KiB
C++
// Classic Shell (c) 2009-2017, Ivo Beltchev
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// Classic Start (c) 2017-2018, The Passionate-Coder Team
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// Confidential information of Ivo Beltchev. Not for disclosure or distribution without prior written consent from the author
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#pragma once
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#include <vector>
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#include "ItemManager.h"
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// Returns true if the given app has a non-empty jumplist
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bool HasJumplist( const wchar_t *appid );
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struct CJumpItem
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{
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CJumpItem( void ) { type=TYPE_UNKNOWN; hash=0; bHidden=bHasArguments=false; }
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enum Type
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{
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TYPE_UNKNOWN,
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TYPE_ITEM, // IShellItem
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TYPE_LINK, // IShellLink
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TYPE_SEPARATOR,
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};
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Type type;
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unsigned int hash;
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bool bHidden;
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bool bHasArguments;
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CString name;
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CComPtr<IUnknown> pItem;
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};
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struct CJumpGroup
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{
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CJumpGroup( void ) { type=TYPE_RECENT; bHidden=false; }
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enum Type
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{
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TYPE_RECENT,
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TYPE_FREQUENT,
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TYPE_TASKS,
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TYPE_CUSTOM,
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TYPE_PINNED,
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};
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Type type;
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bool bHidden;
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CString name;
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std::vector<CJumpItem> items;
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};
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struct CJumpList
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{
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std::vector<CJumpGroup> groups;
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void Clear( void ) { groups.clear(); }
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};
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// Returns the jumplist for the given shortcut
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bool GetJumplist( const wchar_t *appid, CJumpList &list, int maxCount, int maxHeight, int sepHeight, int itemHeight );
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// Executes the given item using the correct application
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bool ExecuteJumpItem( const CItemManager::ItemInfo *pAppInfo, const CJumpItem &item, HWND hwnd );
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// Removes the given item from the jumplist
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void RemoveJumpItem( const CItemManager::ItemInfo *pAppInfo, CJumpList &list, int groupIdx, int itemIdx );
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// Pins or unpins the given item from the jumplist
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void PinJumpItem( const CItemManager::ItemInfo *pAppInfo, const CJumpList &list, int groupIdx, int itemIdx, bool bPin, int pinIndex );
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