Files
Open-Shell-Menu/ClassicShellSrc/ClassicShellLib/Translations.cpp
2017-12-04 15:02:13 +11:00

83 lines
2.3 KiB
C++

// Classic Shell (c) 2009-2016, Ivo Beltchev
// Confidential information of Ivo Beltchev. Not for disclosure or distribution without prior written consent from the author
#include <stdafx.h>
#include "SettingsParser.h"
static CSettingsParser g_Translations;
static CSettingsParser g_TranslationOverrides;
static bool g_bRTL;
// Parses the settings from an ini file. Supports UTF16, UTF8 or ANSI files
// Use forceLang for force a specific language
void ParseTranslations( const wchar_t *fname, const wchar_t *forceLang )
{
g_Translations.Reset();
if (fname)
{
if (!g_Translations.LoadText(fname)) return;
g_Translations.ParseText();
}
wchar_t languages[100]={0};
if (forceLang && *forceLang)
{
int len=(int)wcslen(forceLang);
if (len>50) len=50;
memcpy(languages,forceLang,len*2);
memcpy(languages+len+1,L"default\0en-US\0",30);
}
else
{
ULONG size=0;
ULONG len=_countof(languages);
GetUserPreferredUILanguages(MUI_LANGUAGE_NAME,&size,languages,&len);
if (len>50) len=50;
if (len<1) len=1;
memcpy(languages+len-1,L"default\0en-US\0",30);
}
g_Translations.FilterLanguages(languages);
// Checks for right-to-left languages
g_bRTL=false;
LOCALESIGNATURE localesig;
LANGID language=GetUserDefaultUILanguage();
if (forceLang && *forceLang)
{
if (GetLocaleInfoEx(forceLang,LOCALE_FONTSIGNATURE,(LPWSTR)&localesig,(sizeof(localesig)/sizeof(wchar_t))) && (localesig.lsUsb[3]&0x08000000))
g_bRTL=true;
}
else
{
if (GetLocaleInfoW(language,LOCALE_FONTSIGNATURE,(LPWSTR)&localesig,(sizeof(localesig)/sizeof(wchar_t))) && (localesig.lsUsb[3]&0x08000000))
g_bRTL=true;
}
}
// Loads text overrides from the given module. They must be in a "L10N" resource with ID=1
void LoadTranslationOverrides( HMODULE hModule )
{
HRSRC hResInfo=FindResource(hModule,MAKEINTRESOURCE(1),L"L10N");
if (hResInfo)
{
g_TranslationOverrides.LoadText(hModule,hResInfo);
g_TranslationOverrides.ParseText();
}
}
// Returns a setting with the given name. If no setting is found, returns def
const wchar_t *FindTranslation( const wchar_t *name, const wchar_t *def )
{
const wchar_t *str=g_TranslationOverrides.FindSetting(name);
if (str) return str;
return g_Translations.FindSetting(name,def);
}
// Checks for right-to-left languages
bool IsLanguageRTL( void )
{
return g_bRTL;
}