Files
Open-Shell-Menu/ClassicStartSrc/ClassicStartMenu/ClassicStartMenuDLL/JumpLists.h
Xenhat 0adcd693e4 Some branding and licensing work (#22)
* Fix stdafx include

* Fix basic handling of "Games" folder on Windows10 RS4 (#10)
This does the following:
- Sets the default state to hidden
- Skips the Games folder when searching

This does not:
- Hide the dead menu entry.

I do not currently know how to actively change the user preference setting to forcefully hide it.

* Add basic Visual Studio gitignore

* Add specific entries to gitignore

* Do not set default menu to Win7 on RS4 (#10)

* Rename "PC Settings" to "Settings" (#12)

* Create distinction between modern and legacy settings in search results

* Add more build artifacts to gitignore

* Add default paths for toolset and build all languages

* Fix several memsize, memtype and nullpointer issues

* create trunk branch containing all changes

* set fallback and next version to 4.3.2, set resource fallback value to allow loading in IDE

* add generated en-US.dll to gitignore

* Don't echo script contents, add disabled "git clean -dfx" to build fresh

* Initial re-branding work (#21)

* Create copy of __MakeFinal to build all languages (Use this file when releasing new versions)

* Move the registry key IvoSoft->Passionate-Coder (#21)

* Change company/mfg name IvoSoft->Passionate-Coder (#21)

* Update some leftover copyright dates (#21)

* Fix accidental copy-paste breaking MakeFinal scripts

* Fix invalid company name for Wix and change registry keys to match the new string (#21)

* Update more copyright and legal text (#21)

* Update RTF files format (Wordpad generated those) (#21)

* update license text in RTF files (#21)
We lost the blue link text in the installer page. Will have to manually re-color all the links later.
2018-06-25 01:42:52 -04:00

67 lines
1.7 KiB
C++

// Classic Shell (c) 2009-2017, Ivo Beltchev
// Classic Start (c) 2017-2018, The Passionate-Coder Team
// Confidential information of Ivo Beltchev. Not for disclosure or distribution without prior written consent from the author
#pragma once
#include <vector>
#include "ItemManager.h"
// Returns true if the given app has a non-empty jumplist
bool HasJumplist( const wchar_t *appid );
struct CJumpItem
{
CJumpItem( void ) { type=TYPE_UNKNOWN; hash=0; bHidden=bHasArguments=false; }
enum Type
{
TYPE_UNKNOWN,
TYPE_ITEM, // IShellItem
TYPE_LINK, // IShellLink
TYPE_SEPARATOR,
};
Type type;
unsigned int hash;
bool bHidden;
bool bHasArguments;
CString name;
CComPtr<IUnknown> pItem;
};
struct CJumpGroup
{
CJumpGroup( void ) { type=TYPE_RECENT; bHidden=false; }
enum Type
{
TYPE_RECENT,
TYPE_FREQUENT,
TYPE_TASKS,
TYPE_CUSTOM,
TYPE_PINNED,
};
Type type;
bool bHidden;
CString name;
std::vector<CJumpItem> items;
};
struct CJumpList
{
std::vector<CJumpGroup> groups;
void Clear( void ) { groups.clear(); }
};
// Returns the jumplist for the given shortcut
bool GetJumplist( const wchar_t *appid, CJumpList &list, int maxCount, int maxHeight, int sepHeight, int itemHeight );
// Executes the given item using the correct application
bool ExecuteJumpItem( const CItemManager::ItemInfo *pAppInfo, const CJumpItem &item, HWND hwnd );
// Removes the given item from the jumplist
void RemoveJumpItem( const CItemManager::ItemInfo *pAppInfo, CJumpList &list, int groupIdx, int itemIdx );
// Pins or unpins the given item from the jumplist
void PinJumpItem( const CItemManager::ItemInfo *pAppInfo, const CJumpList &list, int groupIdx, int itemIdx, bool bPin, int pinIndex );