Files
Open-Shell-Menu/ClassicStartSrc/ClassicStartMenu/ClassicStartMenuDLL/TouchHelper.h
Xenhat 0adcd693e4 Some branding and licensing work (#22)
* Fix stdafx include

* Fix basic handling of "Games" folder on Windows10 RS4 (#10)
This does the following:
- Sets the default state to hidden
- Skips the Games folder when searching

This does not:
- Hide the dead menu entry.

I do not currently know how to actively change the user preference setting to forcefully hide it.

* Add basic Visual Studio gitignore

* Add specific entries to gitignore

* Do not set default menu to Win7 on RS4 (#10)

* Rename "PC Settings" to "Settings" (#12)

* Create distinction between modern and legacy settings in search results

* Add more build artifacts to gitignore

* Add default paths for toolset and build all languages

* Fix several memsize, memtype and nullpointer issues

* create trunk branch containing all changes

* set fallback and next version to 4.3.2, set resource fallback value to allow loading in IDE

* add generated en-US.dll to gitignore

* Don't echo script contents, add disabled "git clean -dfx" to build fresh

* Initial re-branding work (#21)

* Create copy of __MakeFinal to build all languages (Use this file when releasing new versions)

* Move the registry key IvoSoft->Passionate-Coder (#21)

* Change company/mfg name IvoSoft->Passionate-Coder (#21)

* Update some leftover copyright dates (#21)

* Fix accidental copy-paste breaking MakeFinal scripts

* Fix invalid company name for Wix and change registry keys to match the new string (#21)

* Update more copyright and legal text (#21)

* Update RTF files format (Wordpad generated those) (#21)

* update license text in RTF files (#21)
We lost the blue link text in the installer page. Will have to manually re-color all the links later.
2018-06-25 01:42:52 -04:00

132 lines
6.0 KiB
C

// Classic Shell (c) 2009-2017, Ivo Beltchev
// Classic Start (c) 2017-2018, The Passionate-Coder Team
// Confidential information of Ivo Beltchev. Not for disclosure or distribution without prior written consent from the author
#pragma once
// define some Windows 8 touch features here so we don't need the Win8 SDK
#ifndef WM_NCPOINTERUPDATE
#define WM_NCPOINTERUPDATE 0x0241
#define WM_NCPOINTERDOWN 0x0242
#define WM_NCPOINTERUP 0x0243
#define WM_POINTERUPDATE 0x0245
#define WM_POINTERDOWN 0x0246
#define WM_POINTERUP 0x0247
#define WM_POINTERENTER 0x0249
#define WM_POINTERLEAVE 0x024A
#define WM_POINTERACTIVATE 0x024B
#define WM_POINTERCAPTURECHANGED 0x024C
#define WM_TOUCHHITTESTING 0x024D
#define WM_POINTERWHEEL 0x024E
#define WM_POINTERHWHEEL 0x024F
/*
* Flags that appear in pointer input message parameters
*/
#define POINTER_MESSAGE_FLAG_NEW 0x00000001 // New pointer
#define POINTER_MESSAGE_FLAG_INRANGE 0x00000002 // Pointer has not departed
#define POINTER_MESSAGE_FLAG_INCONTACT 0x00000004 // Pointer is in contact
#define POINTER_MESSAGE_FLAG_FIRSTBUTTON 0x00000010 // Primary action
#define POINTER_MESSAGE_FLAG_SECONDBUTTON 0x00000020 // Secondary action
#define POINTER_MESSAGE_FLAG_THIRDBUTTON 0x00000040 // Third button
#define POINTER_MESSAGE_FLAG_FOURTHBUTTON 0x00000080 // Fourth button
#define POINTER_MESSAGE_FLAG_FIFTHBUTTON 0x00000100 // Fifth button
#define POINTER_MESSAGE_FLAG_PRIMARY 0x00002000 // Pointer is primary
#define POINTER_MESSAGE_FLAG_CONFIDENCE 0x00004000 // Pointer is considered unlikely to be accidental
#define POINTER_MESSAGE_FLAG_CANCELED 0x00008000 // Pointer is departing in an abnormal manner
/*
* Macros to retrieve information from pointer input message parameters
*/
#define GET_POINTERID_WPARAM(wParam) (LOWORD(wParam))
#define IS_POINTER_FLAG_SET_WPARAM(wParam, flag) (((DWORD)HIWORD(wParam) & (flag)) == (flag))
#define IS_POINTER_NEW_WPARAM(wParam) IS_POINTER_FLAG_SET_WPARAM(wParam, POINTER_MESSAGE_FLAG_NEW)
#define IS_POINTER_INRANGE_WPARAM(wParam) IS_POINTER_FLAG_SET_WPARAM(wParam, POINTER_MESSAGE_FLAG_INRANGE)
#define IS_POINTER_INCONTACT_WPARAM(wParam) IS_POINTER_FLAG_SET_WPARAM(wParam, POINTER_MESSAGE_FLAG_INCONTACT)
#define IS_POINTER_FIRSTBUTTON_WPARAM(wParam) IS_POINTER_FLAG_SET_WPARAM(wParam, POINTER_MESSAGE_FLAG_FIRSTBUTTON)
#define IS_POINTER_SECONDBUTTON_WPARAM(wParam) IS_POINTER_FLAG_SET_WPARAM(wParam, POINTER_MESSAGE_FLAG_SECONDBUTTON)
#define IS_POINTER_THIRDBUTTON_WPARAM(wParam) IS_POINTER_FLAG_SET_WPARAM(wParam, POINTER_MESSAGE_FLAG_THIRDBUTTON)
#define IS_POINTER_FOURTHBUTTON_WPARAM(wParam) IS_POINTER_FLAG_SET_WPARAM(wParam, POINTER_MESSAGE_FLAG_FOURTHBUTTON)
#define IS_POINTER_FIFTHBUTTON_WPARAM(wParam) IS_POINTER_FLAG_SET_WPARAM(wParam, POINTER_MESSAGE_FLAG_FIFTHBUTTON)
#define IS_POINTER_PRIMARY_WPARAM(wParam) IS_POINTER_FLAG_SET_WPARAM(wParam, POINTER_MESSAGE_FLAG_PRIMARY)
#define HAS_POINTER_CONFIDENCE_WPARAM(wParam) IS_POINTER_FLAG_SET_WPARAM(wParam, POINTER_MESSAGE_FLAG_CONFIDENCE)
#define IS_POINTER_CANCELED_WPARAM(wParam) IS_POINTER_FLAG_SET_WPARAM(wParam, POINTER_MESSAGE_FLAG_CANCELED)
enum tagPOINTER_INPUT_TYPE {
PT_POINTER = 0x00000001, // Generic pointer
PT_TOUCH = 0x00000002, // Touch
PT_PEN = 0x00000003, // Pen
PT_MOUSE = 0x00000004, // Mouse
};
typedef enum tagPOINTER_BUTTON_CHANGE_TYPE {
POINTER_CHANGE_NONE,
POINTER_CHANGE_FIRSTBUTTON_DOWN,
POINTER_CHANGE_FIRSTBUTTON_UP,
POINTER_CHANGE_SECONDBUTTON_DOWN,
POINTER_CHANGE_SECONDBUTTON_UP,
POINTER_CHANGE_THIRDBUTTON_DOWN,
POINTER_CHANGE_THIRDBUTTON_UP,
POINTER_CHANGE_FOURTHBUTTON_DOWN,
POINTER_CHANGE_FOURTHBUTTON_UP,
POINTER_CHANGE_FIFTHBUTTON_DOWN,
POINTER_CHANGE_FIFTHBUTTON_UP,
} POINTER_BUTTON_CHANGE_TYPE;
typedef DWORD POINTER_INPUT_TYPE;
typedef UINT32 POINTER_FLAGS;
typedef struct tagPOINTER_INFO {
POINTER_INPUT_TYPE pointerType;
UINT32 pointerId;
UINT32 frameId;
POINTER_FLAGS pointerFlags;
HANDLE sourceDevice;
HWND hwndTarget;
POINT ptPixelLocation;
POINT ptHimetricLocation;
POINT ptPixelLocationRaw;
POINT ptHimetricLocationRaw;
DWORD dwTime;
UINT32 historyCount;
INT32 InputData;
DWORD dwKeyStates;
UINT64 PerformanceCount;
POINTER_BUTTON_CHANGE_TYPE ButtonChangeType;
} POINTER_INFO;
typedef enum tagINPUT_MESSAGE_DEVICE_TYPE {
IMDT_UNAVAILABLE = 0x00000000, // not specified
IMDT_KEYBOARD = 0x00000001, // from keyboard
IMDT_MOUSE = 0x00000002, // from mouse
IMDT_TOUCH = 0x00000004, // from touch
IMDT_PEN = 0x00000008, // from pen
} INPUT_MESSAGE_DEVICE_TYPE;
typedef enum tagINPUT_MESSAGE_ORIGIN_ID {
IMO_UNAVAILABLE = 0x00000000, // not specified
IMO_HARDWARE = 0x00000001, // from a hardware device or injected by a UIAccess app
IMO_INJECTED = 0x00000002, // injected via SendInput() by a non-UIAccess app
IMO_SYSTEM = 0x00000004, // injected by the system
} INPUT_MESSAGE_ORIGIN_ID;
/*
* Input source structure.
*/
typedef struct tagINPUT_MESSAGE_SOURCE {
INPUT_MESSAGE_DEVICE_TYPE deviceType;
INPUT_MESSAGE_ORIGIN_ID originId;
} INPUT_MESSAGE_SOURCE;
#endif
void InitTouchHelper( void );
BOOL GetPointerType2( UINT32 pointerId, POINTER_INPUT_TYPE *pointerType );
BOOL GetPointerCursorId2( UINT32 pointerId, UINT32 *cursorId );
BOOL GetPointerInfo2( UINT32 pointerId, POINTER_INFO *pointerInfo );
BOOL GetCurrentInputMessageSource2( INPUT_MESSAGE_SOURCE *inputMessageSource );
BOOL GetCIMSSM2( INPUT_MESSAGE_SOURCE *inputMessageSource );