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* Fix stdafx include * Fix basic handling of "Games" folder on Windows10 RS4 (#10) This does the following: - Sets the default state to hidden - Skips the Games folder when searching This does not: - Hide the dead menu entry. I do not currently know how to actively change the user preference setting to forcefully hide it. * Add basic Visual Studio gitignore * Add specific entries to gitignore * Do not set default menu to Win7 on RS4 (#10) * Rename "PC Settings" to "Settings" (#12) * Create distinction between modern and legacy settings in search results * Add more build artifacts to gitignore * Add default paths for toolset and build all languages * Fix several memsize, memtype and nullpointer issues * create trunk branch containing all changes * set fallback and next version to 4.3.2, set resource fallback value to allow loading in IDE * add generated en-US.dll to gitignore * Don't echo script contents, add disabled "git clean -dfx" to build fresh * Initial re-branding work (#21) * Create copy of __MakeFinal to build all languages (Use this file when releasing new versions) * Move the registry key IvoSoft->Passionate-Coder (#21) * Change company/mfg name IvoSoft->Passionate-Coder (#21) * Update some leftover copyright dates (#21) * Fix accidental copy-paste breaking MakeFinal scripts * Fix invalid company name for Wix and change registry keys to match the new string (#21) * Update more copyright and legal text (#21) * Update RTF files format (Wordpad generated those) (#21) * update license text in RTF files (#21) We lost the blue link text in the installer page. Will have to manually re-color all the links later.
46 lines
1.6 KiB
C++
46 lines
1.6 KiB
C++
// Classic Shell (c) 2009-2017, Ivo Beltchev
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// Classic Start (c) 2017-2018, The Passionate-Coder Team
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// Confidential information of Ivo Beltchev. Not for disclosure or distribution without prior written consent from the author
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#pragma once
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#include <shlobj.h>
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#include "Assert.h"
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class CAbsolutePidl
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{
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public:
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CAbsolutePidl( void ) { m_Pidl=NULL; }
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CAbsolutePidl( const CAbsolutePidl &pidl ) { m_Pidl=pidl?ILCloneFull(pidl):NULL; }
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~CAbsolutePidl( void ) { Clear(); }
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void operator=( const CAbsolutePidl &pidl ) { Clone(pidl); }
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void Clear( void ) { if (m_Pidl) ILFree(m_Pidl); m_Pidl=NULL; }
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operator PIDLIST_ABSOLUTE( void ) const { return m_Pidl; }
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PIDLIST_ABSOLUTE* operator&( void ) { Assert(m_Pidl==NULL); return &m_Pidl; }
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void Swap( CAbsolutePidl &pidl ) { PIDLIST_ABSOLUTE q=pidl.m_Pidl; pidl.m_Pidl=m_Pidl; m_Pidl=q; }
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void Attach( PIDLIST_ABSOLUTE pidl ) { Clear(); m_Pidl=pidl; }
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PIDLIST_ABSOLUTE Detach( void ) { PIDLIST_ABSOLUTE pidl=m_Pidl; m_Pidl=NULL; return pidl; }
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void Clone( PIDLIST_ABSOLUTE pidl ) { Clear(); m_Pidl=pidl?ILCloneFull(pidl):NULL; }
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private:
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PIDLIST_ABSOLUTE m_Pidl;
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};
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class CComString
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{
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public:
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CComString( void ) { m_String=NULL; }
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~CComString( void ) { Clear(); }
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void Clear( void ) { if (m_String) CoTaskMemFree(m_String); m_String=NULL; }
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operator const wchar_t*( void ) const { return m_String; }
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wchar_t** operator&( void ) { Assert(m_String==NULL); return &m_String; }
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void MakeUpper( void ) { if (m_String) CharUpper(m_String); }
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private:
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CComString( const CComString &str );
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void operator=( const CComString &str );
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wchar_t *m_String;
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};
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