Files
Xenhat 0adcd693e4 Some branding and licensing work (#22)
* Fix stdafx include

* Fix basic handling of "Games" folder on Windows10 RS4 (#10)
This does the following:
- Sets the default state to hidden
- Skips the Games folder when searching

This does not:
- Hide the dead menu entry.

I do not currently know how to actively change the user preference setting to forcefully hide it.

* Add basic Visual Studio gitignore

* Add specific entries to gitignore

* Do not set default menu to Win7 on RS4 (#10)

* Rename "PC Settings" to "Settings" (#12)

* Create distinction between modern and legacy settings in search results

* Add more build artifacts to gitignore

* Add default paths for toolset and build all languages

* Fix several memsize, memtype and nullpointer issues

* create trunk branch containing all changes

* set fallback and next version to 4.3.2, set resource fallback value to allow loading in IDE

* add generated en-US.dll to gitignore

* Don't echo script contents, add disabled "git clean -dfx" to build fresh

* Initial re-branding work (#21)

* Create copy of __MakeFinal to build all languages (Use this file when releasing new versions)

* Move the registry key IvoSoft->Passionate-Coder (#21)

* Change company/mfg name IvoSoft->Passionate-Coder (#21)

* Update some leftover copyright dates (#21)

* Fix accidental copy-paste breaking MakeFinal scripts

* Fix invalid company name for Wix and change registry keys to match the new string (#21)

* Update more copyright and legal text (#21)

* Update RTF files format (Wordpad generated those) (#21)

* update license text in RTF files (#21)
We lost the blue link text in the installer page. Will have to manually re-color all the links later.
2018-06-25 01:42:52 -04:00

46 lines
1.6 KiB
C++

// Classic Shell (c) 2009-2017, Ivo Beltchev
// Classic Start (c) 2017-2018, The Passionate-Coder Team
// Confidential information of Ivo Beltchev. Not for disclosure or distribution without prior written consent from the author
#pragma once
#include <shlobj.h>
#include "Assert.h"
class CAbsolutePidl
{
public:
CAbsolutePidl( void ) { m_Pidl=NULL; }
CAbsolutePidl( const CAbsolutePidl &pidl ) { m_Pidl=pidl?ILCloneFull(pidl):NULL; }
~CAbsolutePidl( void ) { Clear(); }
void operator=( const CAbsolutePidl &pidl ) { Clone(pidl); }
void Clear( void ) { if (m_Pidl) ILFree(m_Pidl); m_Pidl=NULL; }
operator PIDLIST_ABSOLUTE( void ) const { return m_Pidl; }
PIDLIST_ABSOLUTE* operator&( void ) { Assert(m_Pidl==NULL); return &m_Pidl; }
void Swap( CAbsolutePidl &pidl ) { PIDLIST_ABSOLUTE q=pidl.m_Pidl; pidl.m_Pidl=m_Pidl; m_Pidl=q; }
void Attach( PIDLIST_ABSOLUTE pidl ) { Clear(); m_Pidl=pidl; }
PIDLIST_ABSOLUTE Detach( void ) { PIDLIST_ABSOLUTE pidl=m_Pidl; m_Pidl=NULL; return pidl; }
void Clone( PIDLIST_ABSOLUTE pidl ) { Clear(); m_Pidl=pidl?ILCloneFull(pidl):NULL; }
private:
PIDLIST_ABSOLUTE m_Pidl;
};
class CComString
{
public:
CComString( void ) { m_String=NULL; }
~CComString( void ) { Clear(); }
void Clear( void ) { if (m_String) CoTaskMemFree(m_String); m_String=NULL; }
operator const wchar_t*( void ) const { return m_String; }
wchar_t** operator&( void ) { Assert(m_String==NULL); return &m_String; }
void MakeUpper( void ) { if (m_String) CharUpper(m_String); }
private:
CComString( const CComString &str );
void operator=( const CComString &str );
wchar_t *m_String;
};