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* Fix stdafx include * Fix basic handling of "Games" folder on Windows10 RS4 (#10) This does the following: - Sets the default state to hidden - Skips the Games folder when searching This does not: - Hide the dead menu entry. I do not currently know how to actively change the user preference setting to forcefully hide it. * Add basic Visual Studio gitignore * Add specific entries to gitignore * Do not set default menu to Win7 on RS4 (#10) * Rename "PC Settings" to "Settings" (#12) * Create distinction between modern and legacy settings in search results * Add more build artifacts to gitignore * Add default paths for toolset and build all languages * Fix several memsize, memtype and nullpointer issues * create trunk branch containing all changes * set fallback and next version to 4.3.2, set resource fallback value to allow loading in IDE * add generated en-US.dll to gitignore * Don't echo script contents, add disabled "git clean -dfx" to build fresh * Initial re-branding work (#21) * Create copy of __MakeFinal to build all languages (Use this file when releasing new versions) * Move the registry key IvoSoft->Passionate-Coder (#21) * Change company/mfg name IvoSoft->Passionate-Coder (#21) * Update some leftover copyright dates (#21) * Fix accidental copy-paste breaking MakeFinal scripts * Fix invalid company name for Wix and change registry keys to match the new string (#21) * Update more copyright and legal text (#21) * Update RTF files format (Wordpad generated those) (#21) * update license text in RTF files (#21) We lost the blue link text in the installer page. Will have to manually re-color all the links later.
73 lines
1.7 KiB
C++
73 lines
1.7 KiB
C++
// Classic Shell (c) 2009-2017, Ivo Beltchev
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// Classic Start (c) 2017-2018, The Passionate-Coder Team
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// Confidential information of Ivo Beltchev. Not for disclosure or distribution without prior written consent from the author
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#pragma once
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#include <vector>
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enum TVersionCheck
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{
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CHECK_AUTO,
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CHECK_AUTO_WAIT,
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CHECK_UPDATE,
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};
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enum TSettingsComponent;
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struct LanguageVersionData
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{
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CString language;
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CString url;
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DWORD version;
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DWORD build;
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DWORD hash;
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bool bBasic;
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WORD languageId;
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HBITMAP bitmap;
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LanguageVersionData( void ) { bBasic=false; bitmap=NULL; }
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};
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struct VersionData
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{
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bool bValid;
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DWORD newVersion;
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DWORD encodedLangVersion;
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CString downloadUrl;
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CString downloadSigner;
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CString news;
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CString updateLink;
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CString languageLink;
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CString altUrl;
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bool bNewVersion;
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bool bIgnoreVersion;
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bool bNewLanguage;
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bool bIgnoreLanguage;
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CString newLanguage;
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std::vector<LanguageVersionData> languages;
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~VersionData( void ) { Clear(); }
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void Clear( void );
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void Swap( VersionData &data );
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enum TLoadResult
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{
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LOAD_OK,
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LOAD_ERROR, // the file is missing some data
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LOAD_BAD_VERSION, // the version is wrong
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LOAD_BAD_FILE, // the file is corrupted
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};
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TLoadResult Load( const wchar_t *fname, bool bLoadFlags );
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private:
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void operator=( const VersionData& );
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};
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typedef void (*tNewVersionCallback)( VersionData &data );
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// 0 - fail, 1 - success, 2 - cancel
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DWORD CheckForNewVersion( HWND owner, TSettingsComponent component, TVersionCheck check, tNewVersionCallback callback );
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DWORD DownloadLanguageDll( HWND owner, TSettingsComponent component, const LanguageVersionData &data, CString &error );
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DWORD DownloadNewVersion( HWND owner, TSettingsComponent component, const wchar_t *url, const wchar_t *signer, CString &fname, CString &error );
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