mirror of
https://github.com/Open-Shell/Open-Shell-Menu.git
synced 2026-04-12 01:47:24 +10:00
* Fix stdafx include * Fix basic handling of "Games" folder on Windows10 RS4 (#10) This does the following: - Sets the default state to hidden - Skips the Games folder when searching This does not: - Hide the dead menu entry. I do not currently know how to actively change the user preference setting to forcefully hide it. * Add basic Visual Studio gitignore * Add specific entries to gitignore * Do not set default menu to Win7 on RS4 (#10) * Rename "PC Settings" to "Settings" (#12) * Create distinction between modern and legacy settings in search results * Add more build artifacts to gitignore * Add default paths for toolset and build all languages * Fix several memsize, memtype and nullpointer issues * create trunk branch containing all changes * set fallback and next version to 4.3.2, set resource fallback value to allow loading in IDE * add generated en-US.dll to gitignore * Don't echo script contents, add disabled "git clean -dfx" to build fresh * Initial re-branding work (#21) * Create copy of __MakeFinal to build all languages (Use this file when releasing new versions) * Move the registry key IvoSoft->Passionate-Coder (#21) * Change company/mfg name IvoSoft->Passionate-Coder (#21) * Update some leftover copyright dates (#21) * Fix accidental copy-paste breaking MakeFinal scripts * Fix invalid company name for Wix and change registry keys to match the new string (#21) * Update more copyright and legal text (#21) * Update RTF files format (Wordpad generated those) (#21) * update license text in RTF files (#21) We lost the blue link text in the installer page. Will have to manually re-color all the links later.
30 lines
912 B
C++
30 lines
912 B
C++
// Classic Shell (c) 2009-2017, Ivo Beltchev
|
|
// Classic Start (c) 2017-2018, The Passionate-Coder Team
|
|
// Confidential information of Ivo Beltchev. Not for disclosure or distribution without prior written consent from the author
|
|
|
|
#include <stdafx.h>
|
|
#include "FNVHash.h"
|
|
#include "StringUtils.h"
|
|
|
|
// FNV hash algorithm as described here: http://www.isthe.com/chongo/tech/comp/fnv/index.html
|
|
|
|
// Calculate FNV hash for a memory buffer
|
|
unsigned int CalcFNVHash( const void *buf, int len, unsigned int hash )
|
|
{
|
|
for (int i=0;i<len;i++)
|
|
hash=(hash^((const unsigned char*)buf)[i])*16777619;
|
|
return hash;
|
|
}
|
|
|
|
// Calculate FNV hash for a string
|
|
unsigned int CalcFNVHash( const char *text, unsigned int hash )
|
|
{
|
|
return CalcFNVHash(text,Strlen(text),hash);
|
|
}
|
|
|
|
// Calculate FNV hash for a wide string
|
|
unsigned int CalcFNVHash( const wchar_t *text, unsigned int hash )
|
|
{
|
|
return CalcFNVHash(text,Strlen(text)*2,hash);
|
|
}
|