Files
Open-Shell-Menu/ClassicStartSrc/ClassicStartLib/StringSet.cpp
Xenhat 0adcd693e4 Some branding and licensing work (#22)
* Fix stdafx include

* Fix basic handling of "Games" folder on Windows10 RS4 (#10)
This does the following:
- Sets the default state to hidden
- Skips the Games folder when searching

This does not:
- Hide the dead menu entry.

I do not currently know how to actively change the user preference setting to forcefully hide it.

* Add basic Visual Studio gitignore

* Add specific entries to gitignore

* Do not set default menu to Win7 on RS4 (#10)

* Rename "PC Settings" to "Settings" (#12)

* Create distinction between modern and legacy settings in search results

* Add more build artifacts to gitignore

* Add default paths for toolset and build all languages

* Fix several memsize, memtype and nullpointer issues

* create trunk branch containing all changes

* set fallback and next version to 4.3.2, set resource fallback value to allow loading in IDE

* add generated en-US.dll to gitignore

* Don't echo script contents, add disabled "git clean -dfx" to build fresh

* Initial re-branding work (#21)

* Create copy of __MakeFinal to build all languages (Use this file when releasing new versions)

* Move the registry key IvoSoft->Passionate-Coder (#21)

* Change company/mfg name IvoSoft->Passionate-Coder (#21)

* Update some leftover copyright dates (#21)

* Fix accidental copy-paste breaking MakeFinal scripts

* Fix invalid company name for Wix and change registry keys to match the new string (#21)

* Update more copyright and legal text (#21)

* Update RTF files format (Wordpad generated those) (#21)

* update license text in RTF files (#21)
We lost the blue link text in the installer page. Will have to manually re-color all the links later.
2018-06-25 01:42:52 -04:00

76 lines
1.5 KiB
C++

// Classic Shell (c) 2009-2017, Ivo Beltchev
// Classic Start (c) 2017-2018, The Passionate-Coder Team
// Confidential information of Ivo Beltchev. Not for disclosure or distribution without prior written consent from the author
#include <stdafx.h>
#include "StringSet.h"
static CString CreateString( const WORD *data )
{
int len=*data;
data++;
if (len==0) return NULL;
CString str;
wchar_t *ptr=str.GetBuffer(len);
if (ptr)
{
memcpy(ptr,data,len*2);
ptr[len]=0;
str.ReleaseBufferSetLength(len);
}
return str;
}
BOOL CALLBACK CStringSet::EnumResNameProc( HMODULE hModule, LPCTSTR lpszType, LPTSTR lpszName, LONG_PTR lParam )
{
CStringSet *set=(CStringSet*)lParam;
// find resource
HRSRC hr=FindResource(hModule,lpszName,RT_STRING);
if (!hr) return TRUE;
HGLOBAL hg=LoadResource(hModule,hr);
if (hg)
{
const WORD *res=(WORD*)LockResource(hg);
if (res)
{
for (int i=0;i<16;i++)
{
int id=(((int)(intptr_t)lpszName)<<4)+i-16;
CString str=CreateString(res);
if (!str.IsEmpty())
(*set)[id]=str;
res+=(*res)+1;
}
UnlockResource(hg);
}
}
return TRUE;
}
// Initializes the string database
void CStringSet::Init( HINSTANCE hInstance )
{
clear();
m_hInstance=hInstance;
if (hInstance)
EnumResourceNames(hInstance,RT_STRING,EnumResNameProc,(LONG_PTR)this);
}
// Returns a string by ID (returns "" if the string is missing)
CString CStringSet::GetString( UINT uID )
{
// search in the database
const_iterator it=find(uID);
if (it!=end())
{
if (it->second)
return it->second;
}
return CString();
}