Files
Open-Shell-Menu/ClassicStartSrc/ClassicStartLib/DownloadHelper.h
Xenhat 0adcd693e4 Some branding and licensing work (#22)
* Fix stdafx include

* Fix basic handling of "Games" folder on Windows10 RS4 (#10)
This does the following:
- Sets the default state to hidden
- Skips the Games folder when searching

This does not:
- Hide the dead menu entry.

I do not currently know how to actively change the user preference setting to forcefully hide it.

* Add basic Visual Studio gitignore

* Add specific entries to gitignore

* Do not set default menu to Win7 on RS4 (#10)

* Rename "PC Settings" to "Settings" (#12)

* Create distinction between modern and legacy settings in search results

* Add more build artifacts to gitignore

* Add default paths for toolset and build all languages

* Fix several memsize, memtype and nullpointer issues

* create trunk branch containing all changes

* set fallback and next version to 4.3.2, set resource fallback value to allow loading in IDE

* add generated en-US.dll to gitignore

* Don't echo script contents, add disabled "git clean -dfx" to build fresh

* Initial re-branding work (#21)

* Create copy of __MakeFinal to build all languages (Use this file when releasing new versions)

* Move the registry key IvoSoft->Passionate-Coder (#21)

* Change company/mfg name IvoSoft->Passionate-Coder (#21)

* Update some leftover copyright dates (#21)

* Fix accidental copy-paste breaking MakeFinal scripts

* Fix invalid company name for Wix and change registry keys to match the new string (#21)

* Update more copyright and legal text (#21)

* Update RTF files format (Wordpad generated those) (#21)

* update license text in RTF files (#21)
We lost the blue link text in the installer page. Will have to manually re-color all the links later.
2018-06-25 01:42:52 -04:00

73 lines
1.7 KiB
C++

// Classic Shell (c) 2009-2017, Ivo Beltchev
// Classic Start (c) 2017-2018, The Passionate-Coder Team
// Confidential information of Ivo Beltchev. Not for disclosure or distribution without prior written consent from the author
#pragma once
#include <vector>
enum TVersionCheck
{
CHECK_AUTO,
CHECK_AUTO_WAIT,
CHECK_UPDATE,
};
enum TSettingsComponent;
struct LanguageVersionData
{
CString language;
CString url;
DWORD version;
DWORD build;
DWORD hash;
bool bBasic;
WORD languageId;
HBITMAP bitmap;
LanguageVersionData( void ) { bBasic=false; bitmap=NULL; }
};
struct VersionData
{
bool bValid;
DWORD newVersion;
DWORD encodedLangVersion;
CString downloadUrl;
CString downloadSigner;
CString news;
CString updateLink;
CString languageLink;
CString altUrl;
bool bNewVersion;
bool bIgnoreVersion;
bool bNewLanguage;
bool bIgnoreLanguage;
CString newLanguage;
std::vector<LanguageVersionData> languages;
~VersionData( void ) { Clear(); }
void Clear( void );
void Swap( VersionData &data );
enum TLoadResult
{
LOAD_OK,
LOAD_ERROR, // the file is missing some data
LOAD_BAD_VERSION, // the version is wrong
LOAD_BAD_FILE, // the file is corrupted
};
TLoadResult Load( const wchar_t *fname, bool bLoadFlags );
private:
void operator=( const VersionData& );
};
typedef void (*tNewVersionCallback)( VersionData &data );
// 0 - fail, 1 - success, 2 - cancel
DWORD CheckForNewVersion( HWND owner, TSettingsComponent component, TVersionCheck check, tNewVersionCallback callback );
DWORD DownloadLanguageDll( HWND owner, TSettingsComponent component, const LanguageVersionData &data, CString &error );
DWORD DownloadNewVersion( HWND owner, TSettingsComponent component, const wchar_t *url, const wchar_t *signer, CString &fname, CString &error );