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* Fix stdafx include * Fix basic handling of "Games" folder on Windows10 RS4 (#10) This does the following: - Sets the default state to hidden - Skips the Games folder when searching This does not: - Hide the dead menu entry. I do not currently know how to actively change the user preference setting to forcefully hide it. * Add basic Visual Studio gitignore * Add specific entries to gitignore * Do not set default menu to Win7 on RS4 (#10) * Rename "PC Settings" to "Settings" (#12) * Create distinction between modern and legacy settings in search results * Add more build artifacts to gitignore * Add default paths for toolset and build all languages * Fix several memsize, memtype and nullpointer issues * create trunk branch containing all changes * set fallback and next version to 4.3.2, set resource fallback value to allow loading in IDE * add generated en-US.dll to gitignore * Don't echo script contents, add disabled "git clean -dfx" to build fresh * Initial re-branding work (#21) * Create copy of __MakeFinal to build all languages (Use this file when releasing new versions) * Move the registry key IvoSoft->Passionate-Coder (#21) * Change company/mfg name IvoSoft->Passionate-Coder (#21) * Update some leftover copyright dates (#21) * Fix accidental copy-paste breaking MakeFinal scripts * Fix invalid company name for Wix and change registry keys to match the new string (#21) * Update more copyright and legal text (#21) * Update RTF files format (Wordpad generated those) (#21) * update license text in RTF files (#21) We lost the blue link text in the installer page. Will have to manually re-color all the links later.
84 lines
2.3 KiB
C++
84 lines
2.3 KiB
C++
// Classic Shell (c) 2009-2017, Ivo Beltchev
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// Classic Start (c) 2017-2018, The Passionate-Coder Team
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// Confidential information of Ivo Beltchev. Not for disclosure or distribution without prior written consent from the author
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#include <stdafx.h>
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#include "SettingsParser.h"
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static CSettingsParser g_Translations;
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static CSettingsParser g_TranslationOverrides;
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static bool g_bRTL;
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// Parses the settings from an ini file. Supports UTF16, UTF8 or ANSI files
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// Use forceLang for force a specific language
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void ParseTranslations( const wchar_t *fname, const wchar_t *forceLang )
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{
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g_Translations.Reset();
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if (fname)
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{
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if (!g_Translations.LoadText(fname)) return;
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g_Translations.ParseText();
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}
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wchar_t languages[100]={0};
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if (forceLang && *forceLang)
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{
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int len=(int)wcslen(forceLang);
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if (len>50) len=50;
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memcpy(languages,forceLang,len*2);
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memcpy(languages+len+1,L"default\0en-US\0",30);
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}
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else
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{
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ULONG size=0;
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ULONG len=_countof(languages);
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GetUserPreferredUILanguages(MUI_LANGUAGE_NAME,&size,languages,&len);
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if (len>50) len=50;
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if (len<1) len=1;
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memcpy(languages+len-1,L"default\0en-US\0",30);
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}
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g_Translations.FilterLanguages(languages);
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// Checks for right-to-left languages
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g_bRTL=false;
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LOCALESIGNATURE localesig;
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LANGID language=GetUserDefaultUILanguage();
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if (forceLang && *forceLang)
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{
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if (GetLocaleInfoEx(forceLang,LOCALE_FONTSIGNATURE,(LPWSTR)&localesig,(sizeof(localesig)/sizeof(wchar_t))) && (localesig.lsUsb[3]&0x08000000))
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g_bRTL=true;
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}
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else
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{
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if (GetLocaleInfoW(language,LOCALE_FONTSIGNATURE,(LPWSTR)&localesig,(sizeof(localesig)/sizeof(wchar_t))) && (localesig.lsUsb[3]&0x08000000))
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g_bRTL=true;
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}
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}
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// Loads text overrides from the given module. They must be in a "L10N" resource with ID=1
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void LoadTranslationOverrides( HMODULE hModule )
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{
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HRSRC hResInfo=FindResource(hModule,MAKEINTRESOURCE(1),L"L10N");
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if (hResInfo)
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{
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g_TranslationOverrides.LoadText(hModule,hResInfo);
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g_TranslationOverrides.ParseText();
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}
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}
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// Returns a setting with the given name. If no setting is found, returns def
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const wchar_t *FindTranslation( const wchar_t *name, const wchar_t *def )
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{
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const wchar_t *str=g_TranslationOverrides.FindSetting(name);
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if (str) return str;
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return g_Translations.FindSetting(name,def);
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}
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// Checks for right-to-left languages
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bool IsLanguageRTL( void )
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{
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return g_bRTL;
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}
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