Files
Open-Shell-Menu/ClassicStartSrc/ClassicStartLib/Translations.cpp
Xenhat 0adcd693e4 Some branding and licensing work (#22)
* Fix stdafx include

* Fix basic handling of "Games" folder on Windows10 RS4 (#10)
This does the following:
- Sets the default state to hidden
- Skips the Games folder when searching

This does not:
- Hide the dead menu entry.

I do not currently know how to actively change the user preference setting to forcefully hide it.

* Add basic Visual Studio gitignore

* Add specific entries to gitignore

* Do not set default menu to Win7 on RS4 (#10)

* Rename "PC Settings" to "Settings" (#12)

* Create distinction between modern and legacy settings in search results

* Add more build artifacts to gitignore

* Add default paths for toolset and build all languages

* Fix several memsize, memtype and nullpointer issues

* create trunk branch containing all changes

* set fallback and next version to 4.3.2, set resource fallback value to allow loading in IDE

* add generated en-US.dll to gitignore

* Don't echo script contents, add disabled "git clean -dfx" to build fresh

* Initial re-branding work (#21)

* Create copy of __MakeFinal to build all languages (Use this file when releasing new versions)

* Move the registry key IvoSoft->Passionate-Coder (#21)

* Change company/mfg name IvoSoft->Passionate-Coder (#21)

* Update some leftover copyright dates (#21)

* Fix accidental copy-paste breaking MakeFinal scripts

* Fix invalid company name for Wix and change registry keys to match the new string (#21)

* Update more copyright and legal text (#21)

* Update RTF files format (Wordpad generated those) (#21)

* update license text in RTF files (#21)
We lost the blue link text in the installer page. Will have to manually re-color all the links later.
2018-06-25 01:42:52 -04:00

84 lines
2.3 KiB
C++

// Classic Shell (c) 2009-2017, Ivo Beltchev
// Classic Start (c) 2017-2018, The Passionate-Coder Team
// Confidential information of Ivo Beltchev. Not for disclosure or distribution without prior written consent from the author
#include <stdafx.h>
#include "SettingsParser.h"
static CSettingsParser g_Translations;
static CSettingsParser g_TranslationOverrides;
static bool g_bRTL;
// Parses the settings from an ini file. Supports UTF16, UTF8 or ANSI files
// Use forceLang for force a specific language
void ParseTranslations( const wchar_t *fname, const wchar_t *forceLang )
{
g_Translations.Reset();
if (fname)
{
if (!g_Translations.LoadText(fname)) return;
g_Translations.ParseText();
}
wchar_t languages[100]={0};
if (forceLang && *forceLang)
{
int len=(int)wcslen(forceLang);
if (len>50) len=50;
memcpy(languages,forceLang,len*2);
memcpy(languages+len+1,L"default\0en-US\0",30);
}
else
{
ULONG size=0;
ULONG len=_countof(languages);
GetUserPreferredUILanguages(MUI_LANGUAGE_NAME,&size,languages,&len);
if (len>50) len=50;
if (len<1) len=1;
memcpy(languages+len-1,L"default\0en-US\0",30);
}
g_Translations.FilterLanguages(languages);
// Checks for right-to-left languages
g_bRTL=false;
LOCALESIGNATURE localesig;
LANGID language=GetUserDefaultUILanguage();
if (forceLang && *forceLang)
{
if (GetLocaleInfoEx(forceLang,LOCALE_FONTSIGNATURE,(LPWSTR)&localesig,(sizeof(localesig)/sizeof(wchar_t))) && (localesig.lsUsb[3]&0x08000000))
g_bRTL=true;
}
else
{
if (GetLocaleInfoW(language,LOCALE_FONTSIGNATURE,(LPWSTR)&localesig,(sizeof(localesig)/sizeof(wchar_t))) && (localesig.lsUsb[3]&0x08000000))
g_bRTL=true;
}
}
// Loads text overrides from the given module. They must be in a "L10N" resource with ID=1
void LoadTranslationOverrides( HMODULE hModule )
{
HRSRC hResInfo=FindResource(hModule,MAKEINTRESOURCE(1),L"L10N");
if (hResInfo)
{
g_TranslationOverrides.LoadText(hModule,hResInfo);
g_TranslationOverrides.ParseText();
}
}
// Returns a setting with the given name. If no setting is found, returns def
const wchar_t *FindTranslation( const wchar_t *name, const wchar_t *def )
{
const wchar_t *str=g_TranslationOverrides.FindSetting(name);
if (str) return str;
return g_Translations.FindSetting(name,def);
}
// Checks for right-to-left languages
bool IsLanguageRTL( void )
{
return g_bRTL;
}