//
// Copyright (c) 2008-2011, Kenneth Bell
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//

namespace DiscUtils
{
    using System.IO;

    /// <summary>
    /// Provides information about a file on a disc.
    /// </summary>
    public sealed class DiscFileInfo : DiscFileSystemInfo
    {
        internal DiscFileInfo(DiscFileSystem fileSystem, string path)
            : base(fileSystem, path)
        {
        }

        /// <summary>
        /// Gets a value indicating whether the file exists.
        /// </summary>
        public override bool Exists
        {
            get { return FileSystem.FileExists(Path); }
        }

        /// <summary>
        /// Gets an instance of the parent directory.
        /// </summary>
        public DiscDirectoryInfo Directory
        {
            get { return Parent; }
        }

        /// <summary>
        /// Gets a string representing the directory's full path.
        /// </summary>
        public string DirectoryName
        {
            get { return Directory.FullName; }
        }

        /// <summary>
        /// Gets or sets a value indicating whether the file is read-only.
        /// </summary>
        public bool IsReadOnly
        {
            get
            {
                return (Attributes & FileAttributes.ReadOnly) != 0;
            }

            set
            {
                if (value)
                {
                    Attributes = Attributes | FileAttributes.ReadOnly;
                }
                else
                {
                    Attributes = Attributes & ~FileAttributes.ReadOnly;
                }
            }
        }

        /// <summary>
        /// Gets the length of the current file in bytes.
        /// </summary>
        public long Length
        {
            get { return FileSystem.GetFileLength(Path); }
        }

        /// <summary>
        /// Deletes a file.
        /// </summary>
        public override void Delete()
        {
            FileSystem.DeleteFile(Path);
        }

        /// <summary>
        /// Creates a <see cref="StreamWriter" /> that appends text to the file represented by this <see cref="DiscFileInfo"/>.
        /// </summary>
        /// <returns>The newly created writer.</returns>
        public StreamWriter AppendText()
        {
            return new StreamWriter(Open(FileMode.Append));
        }

        /// <summary>
        /// Copies an existing file to a new file.
        /// </summary>
        /// <param name="destinationFileName">The destination file.</param>
        public void CopyTo(string destinationFileName)
        {
            CopyTo(destinationFileName, false);
        }

        /// <summary>
        /// Copies an existing file to a new file, allowing overwriting of an existing file.
        /// </summary>
        /// <param name="destinationFileName">The destination file.</param>
        /// <param name="overwrite">Whether to permit over-writing of an existing file.</param>
        public void CopyTo(string destinationFileName, bool overwrite)
        {
            FileSystem.CopyFile(Path, destinationFileName, overwrite);
        }

        /// <summary>
        /// Creates a new file for reading and writing.
        /// </summary>
        /// <returns>The newly created stream.</returns>
        public Stream Create()
        {
            return Open(FileMode.Create);
        }

        /// <summary>
        /// Creates a new <see cref="StreamWriter"/> that writes a new text file.
        /// </summary>
        /// <returns>A new stream writer that can write to the file contents.</returns>
        public StreamWriter CreateText()
        {
            return new StreamWriter(Open(FileMode.Create));
        }

        /// <summary>
        /// Moves a file to a new location.
        /// </summary>
        /// <param name="destinationFileName">The new name of the file.</param>
        public void MoveTo(string destinationFileName)
        {
            FileSystem.MoveFile(Path, destinationFileName);
        }

        /// <summary>
        /// Opens the current file.
        /// </summary>
        /// <param name="mode">The file mode for the created stream.</param>
        /// <returns>The newly created stream.</returns>
        /// <remarks>Read-only file systems only support <c>FileMode.Open</c>.</remarks>
        public Stream Open(FileMode mode)
        {
            return FileSystem.OpenFile(Path, mode);
        }

        /// <summary>
        /// Opens the current file.
        /// </summary>
        /// <param name="mode">The file mode for the created stream.</param>
        /// <param name="access">The access permissions for the created stream.</param>
        /// <returns>The newly created stream.</returns>
        /// <remarks>Read-only file systems only support <c>FileMode.Open</c> and <c>FileAccess.Read</c>.</remarks>
        public Stream Open(FileMode mode, FileAccess access)
        {
            return FileSystem.OpenFile(Path, mode, access);
        }

        /// <summary>
        /// Opens an existing file for read-only access.
        /// </summary>
        /// <returns>The newly created stream.</returns>
        public Stream OpenRead()
        {
            return Open(FileMode.Open, FileAccess.Read);
        }

        /// <summary>
        /// Opens an existing file for reading as UTF-8 text.
        /// </summary>
        /// <returns>The newly created reader.</returns>
        public StreamReader OpenText()
        {
            return new StreamReader(OpenRead());
        }

        /// <summary>
        /// Opens a file for writing.
        /// </summary>
        /// <returns>The newly created stream.</returns>
        public Stream OpenWrite()
        {
            return Open(FileMode.Open, FileAccess.Write);
        }
    }
}
