WinUSB: Merge upstream changes

This commit is contained in:
Gus
2021-02-08 17:08:46 +01:00
parent f438d0dd71
commit 8630a89553
8 changed files with 203 additions and 139 deletions
+35 -9
View File
@@ -1,6 +1,6 @@
/* WinUSBNet library
* (C) 2010 Thomas Bleeker (www.madwizard.org)
*
*
* Licensed under the MIT license, see license.txt or:
* http://www.opensource.org/licenses/mit-license.php
*/
@@ -97,23 +97,48 @@ namespace MadWizard.WinUSBNet.API
return deviceDesc;
}
public string GetStringDescriptor(byte index)
private int ReadStringDescriptor(byte index, ushort languageID, byte[] buffer)
{
byte[] buffer = new byte[256];
uint transfered;
bool success = WinUsb_GetDescriptor(_winUsbHandle, USB_STRING_DESCRIPTOR_TYPE,
index, 0, buffer, (uint)buffer.Length, out transfered);
index, languageID, buffer, (uint)buffer.Length, out transfered);
if (!success)
throw APIException.Win32("Failed to get USB string descriptor (" + index + "): 0x" + Marshal.GetLastWin32Error().ToString("X8"));
throw APIException.Win32("Failed to get USB string descriptor (" + index + ").");
int length = buffer[0] - 2;
if (length <= 0)
if (transfered == 0)
throw new APIException("No data returned when reading USB descriptor.");
int length = buffer[0];
if (length != transfered)
throw new APIException("Unexpected length when reading USB descriptor.");
return length;
}
public ushort[] GetSupportedLanguageIDs()
{
byte[] buffer = new byte[256];
int length = ReadStringDescriptor(0, 0, buffer);
length -= 2; // Skip length byte and descriptor type
if (length < 0 || (length % 2) != 0)
throw new APIException("Unexpected length when reading supported languages.");
ushort[] langIDs = new ushort[length / 2];
Buffer.BlockCopy(buffer, 2, langIDs, 0, length);
return langIDs;
}
public string GetStringDescriptor(byte index, ushort languageID)
{
byte[] buffer = new byte[256];
int length = ReadStringDescriptor(index, languageID, buffer);
length -= 2; // Skip length byte and descriptor type
if (length < 0)
return null;
char[] chars = System.Text.Encoding.Unicode.GetChars(buffer, 2, length);
return new string(chars);
}
public void ControlTransfer(byte requestType, byte request, ushort value, ushort index, ushort length, byte[] data)
public int ControlTransfer(byte requestType, byte request, ushort value, ushort index, ushort length, byte[] data)
{
uint bytesReturned = 0;
WINUSB_SETUP_PACKET setupPacket;
@@ -127,6 +152,7 @@ namespace MadWizard.WinUSBNet.API
bool success = WinUsb_ControlTransfer(_winUsbHandle, setupPacket, data, length, ref bytesReturned, IntPtr.Zero);
if (!success) // todo check bytes returned?
throw APIException.Win32("Control transfer on WinUSB device failed.");
return (int)bytesReturned;
}
@@ -227,7 +253,7 @@ namespace MadWizard.WinUSBNet.API
finally
{
// Save interface handles (will be cleaned by Dispose)
// also in case of exception (which is why it is in finally block),
// also in case of exception (which is why it is in finally block),
// because some handles might have already been opened and need
// to be disposed.
_addInterfaces = interfaces.ToArray();
+39 -18
View File
@@ -1,6 +1,6 @@
/* WinUSBNet library
/* WinUSBNet library
* (C) 2010 Thomas Bleeker (www.madwizard.org)
*
*
* Licensed under the MIT license, see license.txt or:
* http://www.opensource.org/licenses/mit-license.php
*/
@@ -47,20 +47,13 @@ namespace MadWizard.WinUSBNet
/*
// Listen for the control's window creation and then hook into it.
internal void OnHandleCreated(object sender, EventArgs e)
private void OnHandleCreated(object sender, EventArgs e)
{
try
{
// Window is now created, assign handle to NativeWindow.
IntPtr handle = ((Control)sender).Handle;
AssignHandle(handle);
if (_notifyHandle != IntPtr.Zero)
{
API.DeviceManagement.StopDeviceDeviceNotifications(_notifyHandle);
_notifyHandle = IntPtr.Zero;
}
API.DeviceManagement.RegisterForDeviceNotifications(handle, _guid, ref _notifyHandle);
RegisterNotify(handle);
}
catch (API.APIException ex)
{
@@ -68,17 +61,12 @@ namespace MadWizard.WinUSBNet
}
}
internal void OnHandleDestroyed(object sender, EventArgs e)
private void OnHandleDestroyed(object sender, EventArgs e)
{
try
{
// Window was destroyed, release hook.
ReleaseHandle();
if (_notifyHandle != null)
{
API.DeviceManagement.StopDeviceDeviceNotifications(_notifyHandle);
_notifyHandle = IntPtr.Zero;
}
StopNotify();
}
catch (API.APIException ex)
{
@@ -86,6 +74,28 @@ namespace MadWizard.WinUSBNet
}
}
private void RegisterNotify(IntPtr handle)
{
AssignHandle(handle);
if (_notifyHandle != IntPtr.Zero)
{
API.DeviceManagement.StopDeviceDeviceNotifications(_notifyHandle);
_notifyHandle = IntPtr.Zero;
}
API.DeviceManagement.RegisterForDeviceNotifications(handle, _guid, ref _notifyHandle);
}
private void StopNotify()
{
//ReleaseHandle();
if (_notifyHandle != IntPtr.Zero)
{
API.DeviceManagement.StopDeviceDeviceNotifications(_notifyHandle);
_notifyHandle = IntPtr.Zero;
}
}
protected override void WndProc(ref Message m)
{
// Listen for operating system messages
@@ -95,6 +105,17 @@ namespace MadWizard.WinUSBNet
case API.DeviceManagement.WM_DEVICECHANGE:
_notifier.HandleDeviceChange(m);
break;
case WM_NCDESTROY:
// Note: when a control is used, OnHandleDestroyed will be called and the
// handle is already released from NativeWindow. In that case, this
// WM_NCDESTROY message will not be caught here. This is no problem since
// StopNotify is already called. Even if it does, calling it twice does not cause
// problems.
// When a window handle is used instead of a Control the OnHandle events will not
// fire and this handler is necessary to release the handle and stop notifications
// when the window is destroyed.
StopNotify();
break;
}
base.WndProc(ref m);
}
+4 -4
View File
@@ -1,6 +1,6 @@
/* WinUSBNet library
/* WinUSBNet library
* (C) 2010 Thomas Bleeker (www.madwizard.org)
*
*
* Licensed under the MIT license, see license.txt or:
* http://www.opensource.org/licenses/mit-license.php
*/
@@ -55,10 +55,10 @@ namespace MadWizard.WinUSBNet
/// <summary>Video base class (0x0E)</summary>
Video = 0x0E,
/// <summary>Personal healthcare base class (0x0F)</summary>
/// <summary>Personal health care base class (0x0F)</summary>
PersonalHealthcare = 0x0F,
/// <summary>Diagnosticdevice base class (0xDC)</summary>
/// <summary>Diagnostic device base class (0xDC)</summary>
DiagnosticDevice = 0xDC,
/// <summary>Wireless controller base class (0xE0)</summary>
+84 -66
View File
@@ -1,6 +1,6 @@
/* WinUSBNet library
/* WinUSBNet library
* (C) 2010 Thomas Bleeker (www.madwizard.org)
*
*
* Licensed under the MIT license, see license.txt or:
* http://www.opensource.org/licenses/mit-license.php
*/
@@ -96,7 +96,7 @@ namespace MadWizard.WinUSBNet
/// <summary>
/// Disposes the object
/// </summary>
/// <param name="disposing">Indicates wether Dispose was called manually (true) or by
/// <param name="disposing">Indicates whether Dispose was called manually (true) or by
/// the garbage collector (false) via the destructor.</param>
protected virtual void Dispose(bool disposing)
{
@@ -166,7 +166,7 @@ namespace MadWizard.WinUSBNet
API.WINUSB_PIPE_INFORMATION[] pipesInfo;
_wuDevice.GetInterfaceInfo(i, out descriptor, out pipesInfo);
USBPipe[] interfacePipes = new USBPipe[pipesInfo.Length];
for (int k = 0; k < pipesInfo.Length; k++)
for(int k=0;k<pipesInfo.Length;k++)
{
USBPipe pipe = new USBPipe(this, pipesInfo[k]);
interfacePipes[k] = pipe;
@@ -187,13 +187,13 @@ namespace MadWizard.WinUSBNet
private void CheckControlParams(int value, int index, byte[] buffer, int length)
{
if (value < ushort.MinValue || value > ushort.MaxValue)
throw new ArgumentOutOfRangeException("Value parameter out of range.");
throw new ArgumentOutOfRangeException(nameof(value), "Value parameter out of range.");
if (index < ushort.MinValue || index > ushort.MaxValue)
throw new ArgumentOutOfRangeException("Index parameter out of range.");
throw new ArgumentOutOfRangeException(nameof(index), "Index parameter out of range.");
if (length > buffer.Length)
throw new ArgumentOutOfRangeException("Length parameter is larger than the size of the buffer.");
throw new ArgumentOutOfRangeException(nameof(length), "Length parameter is larger than the size of the buffer.");
if (length > ushort.MaxValue)
throw new ArgumentOutOfRangeException("Length too large");
throw new ArgumentOutOfRangeException(nameof(length), "Length too large");
}
/// <summary>
@@ -213,7 +213,7 @@ namespace MadWizard.WinUSBNet
set
{
if (value < 0)
throw new ArgumentOutOfRangeException("Control pipe timeout cannot be negative.");
throw new ArgumentOutOfRangeException(nameof(value), "Control pipe timeout cannot be negative.");
//_wuDevice.SetPipePolicy(0, 0x00, API.POLICY_TYPE.PIPE_TRANSFER_TIMEOUT, (uint)value);
if (InputPipe != null)
_wuDevice.SetPipePolicy(0, InputPipe.Address, API.POLICY_TYPE.PIPE_TRANSFER_TIMEOUT, (uint)value);
@@ -233,11 +233,12 @@ namespace MadWizard.WinUSBNet
/// <param name="request">The setup packet device request.</param>
/// <param name="value">The value member in the setup packet. Its meaning depends on the request. Value should be between zero and 65535 (0xFFFF).</param>
/// <param name="index">The index member in the setup packet. Its meaning depends on the request. Index should be between zero and 65535 (0xFFFF).</param>
/// <param name="buffer">The data to transfer in the data stage of the control. When the transfer is in the IN direction the data received will be
/// <param name="buffer">The data to transfer in the data stage of the control. When the transfer is in the IN direction the data received will be
/// written to this buffer. For an OUT direction transfer the contents of the buffer are written sent through the pipe.</param>
/// <param name="length">Length of the data to transfer. Must be equal to or less than the length of <paramref name="buffer"/>.
/// <param name="length">Length of the data to transfer. Must be equal to or less than the length of <paramref name="buffer"/>.
/// The setup packet's length member will be set to this length.</param>
public void ControlTransfer(byte requestType, byte request, int value, int index, byte[] buffer, int length)
/// <returns>The number of bytes received from the device.</returns>
public int ControlTransfer(byte requestType, byte request, int value, int index, byte[] buffer, int length)
{
// Parameters are int and not ushort because ushort is not CLS compliant.
CheckNotDisposed();
@@ -245,7 +246,7 @@ namespace MadWizard.WinUSBNet
try
{
_wuDevice.ControlTransfer(requestType, request, (ushort)value, (ushort)index, (ushort)length, buffer);
return _wuDevice.ControlTransfer(requestType, request, (ushort)value, (ushort)index, (ushort)length, buffer);
}
catch (API.APIException e)
{
@@ -256,24 +257,24 @@ namespace MadWizard.WinUSBNet
/// <summary>
/// Initiates an asynchronous control transfer over the default control endpoint. This method allows both IN and OUT direction transfers, depending
/// on the highest bit of the <paramref name="requestType"/> parameter. Alternatively, <see cref="BeginControlIn(byte,byte,int,int,byte[],int,AsyncCallback,object)"/> and
/// <see cref="BeginControlIn(byte,byte,int,int,byte[],int,AsyncCallback,object)"/> can be used for asynchronous control transfers in a specific direction, which is
/// the recommended way because it prevents using the wrong direction accidentally. Use the BeginControlTransfer method when the direction is not
/// <see cref="BeginControlIn(byte,byte,int,int,byte[],int,AsyncCallback,object)"/> can be used for asynchronous control transfers in a specific direction, which is
/// the recommended way because it prevents using the wrong direction accidentally. Use the BeginControlTransfer method when the direction is not
/// known at compile time. </summary>
/// <param name="requestType">The setup packet request type.</param>
/// <param name="request">The setup packet device request.</param>
/// <param name="value">The value member in the setup packet. Its meaning depends on the request. Value should be between zero and 65535 (0xFFFF).</param>
/// <param name="index">The index member in the setup packet. Its meaning depends on the request. Index should be between zero and 65535 (0xFFFF).</param>
/// <param name="buffer">The data to transfer in the data stage of the control. When the transfer is in the IN direction the data received will be
/// <param name="buffer">The data to transfer in the data stage of the control. When the transfer is in the IN direction the data received will be
/// written to this buffer. For an OUT direction transfer the contents of the buffer are written sent through the pipe. Note: This buffer is not allowed
/// to change for the duration of the asynchronous operation.</param>
/// <param name="length">Length of the data to transfer. Must be equal to or less than the length of <paramref name="buffer"/>. The setup packet's length member will be set to this length.</param>
/// <param name="userCallback">An optional asynchronous callback, to be called when the control transfer is complete. Can be null if no callback is required.</param>
/// <param name="stateObject">A user-provided object that distinguishes this particular asynchronous operation. Can be null if not required.</param>
/// <returns>An <see cref="IAsyncResult"/> object repesenting the asynchronous control transfer, which could still be pending.</returns>
/// <returns>An <see cref="IAsyncResult"/> object representing the asynchronous control transfer, which could still be pending.</returns>
/// <remarks>This method always completes immediately even if the operation is still pending. The <see cref="IAsyncResult"/> object returned represents the operation
/// and must be passed to <see cref="EndControlTransfer"/> to retrieve the result of the operation. For every call to this method a matching call to
/// <see cref="EndControlTransfer"/> must be made. When <paramref name="userCallback"/> specifies a callback function, this function will be called when the operation is completed. The optional
/// <paramref name="stateObject"/> parameter can be used to pass user-defined information to this callback or the <see cref="IAsyncResult"/>. The <see cref="IAsyncResult"/>
/// <paramref name="stateObject"/> parameter can be used to pass user-defined information to this callback or the <see cref="IAsyncResult"/>. The <see cref="IAsyncResult"/>
/// also provides an event handle (<see cref="IAsyncResult.AsyncWaitHandle" />) that will be triggered when the operation is complete as well.
/// </remarks>
public IAsyncResult BeginControlTransfer(byte requestType, byte request, int value, int index, byte[] buffer, int length, AsyncCallback userCallback, object stateObject)
@@ -306,23 +307,23 @@ namespace MadWizard.WinUSBNet
/// <summary>
/// Initiates an asynchronous control transfer over the default control endpoint. This method allows both IN and OUT direction transfers, depending
/// on the highest bit of the <paramref name="requestType"/> parameter. Alternatively, <see cref="BeginControlIn(byte,byte,int,int,byte[],int,AsyncCallback,object)"/> and
/// <see cref="BeginControlIn(byte,byte,int,int,byte[],int,AsyncCallback,object)"/> can be used for asynchronous control transfers in a specific direction, which is
/// the recommended way because it prevents using the wrong direction accidentally. Use the BeginControlTransfer method when the direction is not
/// <see cref="BeginControlIn(byte,byte,int,int,byte[],int,AsyncCallback,object)"/> can be used for asynchronous control transfers in a specific direction, which is
/// the recommended way because it prevents using the wrong direction accidentally. Use the BeginControlTransfer method when the direction is not
/// known at compile time. </summary>
/// <param name="requestType">The setup packet request type.</param>
/// <param name="request">The setup packet device request.</param>
/// <param name="value">The value member in the setup packet. Its meaning depends on the request. Value should be between zero and 65535 (0xFFFF).</param>
/// <param name="index">The index member in the setup packet. Its meaning depends on the request. Index should be between zero and 65535 (0xFFFF).</param>
/// <param name="buffer">The data to transfer in the data stage of the control. When the transfer is in the IN direction the data received will be
/// written to this buffer. For an OUT direction transfer the contents of the buffer are written sent through the pipe. The setup packet's length member will
/// <param name="buffer">The data to transfer in the data stage of the control. When the transfer is in the IN direction the data received will be
/// written to this buffer. For an OUT direction transfer the contents of the buffer are written sent through the pipe. The setup packet's length member will
/// be set to the length of this buffer. Note: This buffer is not allowed to change for the duration of the asynchronous operation. </param>
/// <param name="userCallback">An optional asynchronous callback, to be called when the control transfer is complete. Can be null if no callback is required.</param>
/// <param name="stateObject">A user-provided object that distinguishes this particular asynchronous operation. Can be null if not required.</param>
/// <returns>An <see cref="IAsyncResult"/> object repesenting the asynchronous control transfer, which could still be pending.</returns>
/// <returns>An <see cref="IAsyncResult"/> object representing the asynchronous control transfer, which could still be pending.</returns>
/// <remarks>This method always completes immediately even if the operation is still pending. The <see cref="IAsyncResult"/> object returned represents the operation
/// and must be passed to <see cref="EndControlTransfer"/> to retrieve the result of the operation. For every call to this method a matching call to
/// <see cref="EndControlTransfer"/> must be made. When <paramref name="userCallback"/> specifies a callback function, this function will be called when the operation is completed. The optional
/// <paramref name="stateObject"/> parameter can be used to pass user-defined information to this callback or the <see cref="IAsyncResult"/>. The <see cref="IAsyncResult"/>
/// <paramref name="stateObject"/> parameter can be used to pass user-defined information to this callback or the <see cref="IAsyncResult"/>. The <see cref="IAsyncResult"/>
/// also provides an event handle (<see cref="IAsyncResult.AsyncWaitHandle" />) that will be triggered when the operation is complete as well.
/// </remarks>
public IAsyncResult BeginControlTransfer(byte requestType, byte request, int value, int index, byte[] buffer, AsyncCallback userCallback, object stateObject)
@@ -334,13 +335,13 @@ namespace MadWizard.WinUSBNet
/// <summary>
/// Waits for a pending asynchronous control transfer to complete.
/// </summary>
/// <param name="asyncResult">The <see cref="IAsyncResult"/> object representing the asynchonous operation,
/// <param name="asyncResult">The <see cref="IAsyncResult"/> object representing the asynchronous operation,
/// as returned by one of the ControlIn, ControlOut or ControlTransfer methods.</param>
/// <returns>The number of bytes transfered during the operation.</returns>
/// <remarks>Every asynchronous control transfer must have a matching call to <see cref="EndControlTransfer"/> to dispose
/// of any resources used and to retrieve the result of the operation. When the operation was successful the method returns the number
/// of bytes that were transfered. If an error occurred during the operation this method will throw the exceptions that would
/// otherwise have ocurred during the operation. If the operation is not yet finished EndControlTransfer will wait for the
/// of any resources used and to retrieve the result of the operation. When the operation was successful the method returns the number
/// of bytes that were transfered. If an error occurred during the operation this method will throw the exceptions that would
/// otherwise have occurred during the operation. If the operation is not yet finished EndControlTransfer will wait for the
/// operation to finish before returning.</remarks>
public int EndControlTransfer(IAsyncResult asyncResult)
{
@@ -379,12 +380,13 @@ namespace MadWizard.WinUSBNet
/// <param name="request">The setup packet device request.</param>
/// <param name="value">The value member in the setup packet. Its meaning depends on the request. Value should be between zero and 65535 (0xFFFF).</param>
/// <param name="index">The index member in the setup packet. Its meaning depends on the request. Index should be between zero and 65535 (0xFFFF).</param>
/// <param name="buffer">The data to transfer in the data stage of the control. When the transfer is in the IN direction the data received will be
/// <param name="buffer">The data to transfer in the data stage of the control. When the transfer is in the IN direction the data received will be
/// written to this buffer. For an OUT direction transfer the contents of the buffer are written sent through the pipe. The length of this
/// buffer is used as the number of bytes in the control transfer. The setup packet's length member will be set to this length as well.</param>
public void ControlTransfer(byte requestType, byte request, int value, int index, byte[] buffer)
/// <returns>The number of bytes received from the device.</returns>
public int ControlTransfer(byte requestType, byte request, int value, int index, byte[] buffer)
{
ControlTransfer(requestType, request, value, index, buffer, buffer.Length);
return ControlTransfer(requestType, request, value, index, buffer, buffer.Length);
}
/// <summary>
@@ -423,14 +425,23 @@ namespace MadWizard.WinUSBNet
/// <param name="request">The setup packet device request.</param>
/// <param name="value">The value member in the setup packet. Its meaning depends on the request. Value should be between zero and 65535 (0xFFFF).</param>
/// <param name="index">The index member in the setup packet. Its meaning depends on the request. Index should be between zero and 65535 (0xFFFF).</param>
/// <param name="length">Length of the data to transfer. A buffer will be created with this length and the length member of the setup packet
/// <param name="length">Length of the data to transfer. A buffer will be created with this length and the length member of the setup packet
/// will be set to this length.</param>
/// <returns>A buffer containing the data transfered.</returns>
/// <remarks>This routine initially allocates a buffer to hold the <paramref name="length"/> bytes of data expected from the device.
/// If the device responds with less data than expected, this routine will allocate a smaller buffer to copy and return only the bytes actually received.
/// </remarks>
public byte[] ControlIn(byte requestType, byte request, int value, int index, int length)
{
CheckIn(requestType);
byte[] buffer = new byte[length];
ControlTransfer(requestType, request, value, index, buffer, buffer.Length);
int actuallyReceived = ControlTransfer(requestType, request, value, index, buffer, buffer.Length);
if (actuallyReceived < length)
{
byte[] outBuffer = new byte[actuallyReceived];
Array.Copy(buffer, 0, outBuffer, 0, actuallyReceived);
return outBuffer;
}
return buffer;
}
@@ -444,12 +455,13 @@ namespace MadWizard.WinUSBNet
/// <param name="value">The value member in the setup packet. Its meaning depends on the request. Value should be between zero and 65535 (0xFFFF).</param>
/// <param name="index">The index member in the setup packet. Its meaning depends on the request. Index should be between zero and 65535 (0xFFFF).</param>
/// <param name="buffer">The buffer that will receive the data transfered.</param>
/// <param name="length">Length of the data to transfer. The length member of the setup packet will be set to this length. The buffer specified
/// <param name="length">Length of the data to transfer. The length member of the setup packet will be set to this length. The buffer specified
/// by the <paramref name="buffer"/> parameter should have at least this length.</param>
public void ControlIn(byte requestType, byte request, int value, int index, byte[] buffer, int length)
/// <returns>The number of bytes received from the device.</returns>
public int ControlIn(byte requestType, byte request, int value, int index, byte[] buffer, int length)
{
CheckIn(requestType);
ControlTransfer(requestType, request, value, index, buffer, length);
return ControlTransfer(requestType, request, value, index, buffer, length);
}
/// <summary>
@@ -462,10 +474,11 @@ namespace MadWizard.WinUSBNet
/// <param name="value">The value member in the setup packet. Its meaning depends on the request. Value should be between zero and 65535 (0xFFFF).</param>
/// <param name="index">The index member in the setup packet. Its meaning depends on the request. Index should be between zero and 65535 (0xFFFF).</param>
/// <param name="buffer">The buffer that will receive the data transfered. The length of this buffer will be the number of bytes transfered.</param>
public void ControlIn(byte requestType, byte request, int value, int index, byte[] buffer)
/// <returns>The number of bytes received from the device.</returns>
public int ControlIn(byte requestType, byte request, int value, int index, byte[] buffer)
{
CheckIn(requestType);
ControlTransfer(requestType, request, value, index, buffer);
return ControlTransfer(requestType, request, value, index, buffer);
}
/// <summary>
@@ -536,8 +549,8 @@ namespace MadWizard.WinUSBNet
/// <summary>
/// Initiates an asynchronous control transfer without a data stage over the default control endpoint. This method allows both IN and OUT direction transfers, depending
/// on the highest bit of the <paramref name="requestType"/> parameter. Alternatively, <see cref="BeginControlIn(byte,byte,int,int,byte[],int,AsyncCallback,object)"/> and
/// <see cref="BeginControlIn(byte,byte,int,int,byte[],int,AsyncCallback,object)"/> can be used for asynchronous control transfers in a specific direction, which is
/// the recommended way because it prevents using the wrong direction accidentally. Use the BeginControlTransfer method when the direction is not
/// <see cref="BeginControlIn(byte,byte,int,int,byte[],int,AsyncCallback,object)"/> can be used for asynchronous control transfers in a specific direction, which is
/// the recommended way because it prevents using the wrong direction accidentally. Use the BeginControlTransfer method when the direction is not
/// known at compile time. </summary>
/// <param name="requestType">The setup packet request type.</param>
/// <param name="request">The setup packet device request.</param>
@@ -545,11 +558,11 @@ namespace MadWizard.WinUSBNet
/// <param name="index">The index member in the setup packet. Its meaning depends on the request. Index should be between zero and 65535 (0xFFFF).</param>
/// <param name="userCallback">An optional asynchronous callback, to be called when the control transfer is complete. Can be null if no callback is required.</param>
/// <param name="stateObject">A user-provided object that distinguishes this particular asynchronous operation. Can be null if not required.</param>
/// <returns>An <see cref="IAsyncResult"/> object repesenting the asynchronous control transfer, which could still be pending.</returns>
/// <returns>An <see cref="IAsyncResult"/> object representing the asynchronous control transfer, which could still be pending.</returns>
/// <remarks>This method always completes immediately even if the operation is still pending. The <see cref="IAsyncResult"/> object returned represents the operation
/// and must be passed to <see cref="EndControlTransfer"/> to retrieve the result of the operation. For every call to this method a matching call to
/// <see cref="EndControlTransfer"/> must be made. When <paramref name="userCallback"/> specifies a callback function, this function will be called when the operation is completed. The optional
/// <paramref name="stateObject"/> parameter can be used to pass user-defined information to this callback or the <see cref="IAsyncResult"/>. The <see cref="IAsyncResult"/>
/// <paramref name="stateObject"/> parameter can be used to pass user-defined information to this callback or the <see cref="IAsyncResult"/>. The <see cref="IAsyncResult"/>
/// also provides an event handle (<see cref="IAsyncResult.AsyncWaitHandle" />) that will be triggered when the operation is complete as well.
/// </remarks>
public IAsyncResult BeginControlTransfer(byte requestType, byte request, int value, int index, AsyncCallback userCallback, object stateObject)
@@ -571,11 +584,11 @@ namespace MadWizard.WinUSBNet
/// <param name="length">Length of the data to transfer. Must be equal to or less than the length of <paramref name="buffer"/>. The setup packet's length member will be set to this length.</param>
/// <param name="userCallback">An optional asynchronous callback, to be called when the control transfer is complete. Can be null if no callback is required.</param>
/// <param name="stateObject">A user-provided object that distinguishes this particular asynchronous operation. Can be null if not required.</param>
/// <returns>An <see cref="IAsyncResult"/> object repesenting the asynchronous control transfer, which could still be pending.</returns>
/// <returns>An <see cref="IAsyncResult"/> object representing the asynchronous control transfer, which could still be pending.</returns>
/// <remarks>This method always completes immediately even if the operation is still pending. The <see cref="IAsyncResult"/> object returned represents the operation
/// and must be passed to <see cref="EndControlTransfer"/> to retrieve the result of the operation. For every call to this method a matching call to
/// <see cref="EndControlTransfer"/> must be made. When <paramref name="userCallback"/> specifies a callback function, this function will be called when the operation is completed. The optional
/// <paramref name="stateObject"/> parameter can be used to pass user-defined information to this callback or the <see cref="IAsyncResult"/>. The <see cref="IAsyncResult"/>
/// <paramref name="stateObject"/> parameter can be used to pass user-defined information to this callback or the <see cref="IAsyncResult"/>. The <see cref="IAsyncResult"/>
/// also provides an event handle (<see cref="IAsyncResult.AsyncWaitHandle" />) that will be triggered when the operation is complete as well.
/// </remarks>
public IAsyncResult BeginControlIn(byte requestType, byte request, int value, int index, byte[] buffer, int length, AsyncCallback userCallback, object stateObject)
@@ -594,11 +607,11 @@ namespace MadWizard.WinUSBNet
/// <param name="buffer">The buffer that will receive the data transfered. The setup packet's length member will be set to the length of this buffer.</param>
/// <param name="userCallback">An optional asynchronous callback, to be called when the control transfer is complete. Can be null if no callback is required.</param>
/// <param name="stateObject">A user-provided object that distinguishes this particular asynchronous operation. Can be null if not required.</param>
/// <returns>An <see cref="IAsyncResult"/> object repesenting the asynchronous control transfer, which could still be pending.</returns>
/// <returns>An <see cref="IAsyncResult"/> object representing the asynchronous control transfer, which could still be pending.</returns>
/// <remarks>This method always completes immediately even if the operation is still pending. The <see cref="IAsyncResult"/> object returned represents the operation
/// and must be passed to <see cref="EndControlTransfer"/> to retrieve the result of the operation. For every call to this method a matching call to
/// <see cref="EndControlTransfer"/> must be made. When <paramref name="userCallback"/> specifies a callback function, this function will be called when the operation is completed. The optional
/// <paramref name="stateObject"/> parameter can be used to pass user-defined information to this callback or the <see cref="IAsyncResult"/>. The <see cref="IAsyncResult"/>
/// <paramref name="stateObject"/> parameter can be used to pass user-defined information to this callback or the <see cref="IAsyncResult"/>. The <see cref="IAsyncResult"/>
/// also provides an event handle (<see cref="IAsyncResult.AsyncWaitHandle" />) that will be triggered when the operation is complete as well.
/// </remarks>
public IAsyncResult BeginControlIn(byte requestType, byte request, int value, int index, byte[] buffer, AsyncCallback userCallback, object stateObject)
@@ -608,7 +621,7 @@ namespace MadWizard.WinUSBNet
}
/// <summary>
/// Initiates an asynchronous control transfer without a data stage over the default control endpoint.
/// Initiates an asynchronous control transfer without a data stage over the default control endpoint.
/// The request should have an IN direction (specified by the highest bit of the <paramref name="requestType"/> parameter).
/// The setup packets' length member will be set to zero.</summary>
/// <param name="requestType">The setup packet request type. The request type must specify the IN direction (highest bit set).</param>
@@ -617,11 +630,11 @@ namespace MadWizard.WinUSBNet
/// <param name="index">The index member in the setup packet. Its meaning depends on the request. Index should be between zero and 65535 (0xFFFF).</param>
/// <param name="userCallback">An optional asynchronous callback, to be called when the control transfer is complete. Can be null if no callback is required.</param>
/// <param name="stateObject">A user-provided object that distinguishes this particular asynchronous operation. Can be null if not required.</param>
/// <returns>An <see cref="IAsyncResult"/> object repesenting the asynchronous control transfer, which could still be pending.</returns>
/// <returns>An <see cref="IAsyncResult"/> object representing the asynchronous control transfer, which could still be pending.</returns>
/// <remarks>This method always completes immediately even if the operation is still pending. The <see cref="IAsyncResult"/> object returned represents the operation
/// and must be passed to <see cref="EndControlTransfer"/> to retrieve the result of the operation. For every call to this method a matching call to
/// <see cref="EndControlTransfer"/> must be made. When <paramref name="userCallback"/> specifies a callback function, this function will be called when the operation is completed. The optional
/// <paramref name="stateObject"/> parameter can be used to pass user-defined information to this callback or the <see cref="IAsyncResult"/>. The <see cref="IAsyncResult"/>
/// <paramref name="stateObject"/> parameter can be used to pass user-defined information to this callback or the <see cref="IAsyncResult"/>. The <see cref="IAsyncResult"/>
/// also provides an event handle (<see cref="IAsyncResult.AsyncWaitHandle" />) that will be triggered when the operation is complete as well.
/// </remarks>
public IAsyncResult BeginControlIn(byte requestType, byte request, int value, int index, AsyncCallback userCallback, object stateObject)
@@ -641,11 +654,11 @@ namespace MadWizard.WinUSBNet
/// <param name="length">Length of the data to transfer. Must be equal to or less than the length of <paramref name="buffer"/>. The setup packet's length member will be set to this length.</param>
/// <param name="userCallback">An optional asynchronous callback, to be called when the control transfer is complete. Can be null if no callback is required.</param>
/// <param name="stateObject">A user-provided object that distinguishes this particular asynchronous operation. Can be null if not required.</param>
/// <returns>An <see cref="IAsyncResult"/> object repesenting the asynchronous control transfer, which could still be pending.</returns>
/// <returns>An <see cref="IAsyncResult"/> object representing the asynchronous control transfer, which could still be pending.</returns>
/// <remarks>This method always completes immediately even if the operation is still pending. The <see cref="IAsyncResult"/> object returned represents the operation
/// and must be passed to <see cref="EndControlTransfer"/> to retrieve the result of the operation. For every call to this method a matching call to
/// <see cref="EndControlTransfer"/> must be made. When <paramref name="userCallback"/> specifies a callback function, this function will be called when the operation is completed. The optional
/// <paramref name="stateObject"/> parameter can be used to pass user-defined information to this callback or the <see cref="IAsyncResult"/>. The <see cref="IAsyncResult"/>
/// <paramref name="stateObject"/> parameter can be used to pass user-defined information to this callback or the <see cref="IAsyncResult"/>. The <see cref="IAsyncResult"/>
/// also provides an event handle (<see cref="IAsyncResult.AsyncWaitHandle" />) that will be triggered when the operation is complete as well.
/// </remarks>
public IAsyncResult BeginControlOut(byte requestType, byte request, int value, int index, byte[] buffer, int length, AsyncCallback userCallback, object stateObject)
@@ -664,11 +677,11 @@ namespace MadWizard.WinUSBNet
/// <param name="buffer">The buffer that contains the data to be transfered. The setup packet's length member will be set to the length of this buffer.</param>
/// <param name="userCallback">An optional asynchronous callback, to be called when the control transfer is complete. Can be null if no callback is required.</param>
/// <param name="stateObject">A user-provided object that distinguishes this particular asynchronous operation. Can be null if not required.</param>
/// <returns>An <see cref="IAsyncResult"/> object repesenting the asynchronous control transfer, which could still be pending.</returns>
/// <returns>An <see cref="IAsyncResult"/> object representing the asynchronous control transfer, which could still be pending.</returns>
/// <remarks>This method always completes immediately even if the operation is still pending. The <see cref="IAsyncResult"/> object returned represents the operation
/// and must be passed to <see cref="EndControlTransfer"/> to retrieve the result of the operation. For every call to this method a matching call to
/// <see cref="EndControlTransfer"/> must be made. When <paramref name="userCallback"/> specifies a callback function, this function will be called when the operation is completed. The optional
/// <paramref name="stateObject"/> parameter can be used to pass user-defined information to this callback or the <see cref="IAsyncResult"/>. The <see cref="IAsyncResult"/>
/// <paramref name="stateObject"/> parameter can be used to pass user-defined information to this callback or the <see cref="IAsyncResult"/>. The <see cref="IAsyncResult"/>
/// also provides an event handle (<see cref="IAsyncResult.AsyncWaitHandle" />) that will be triggered when the operation is complete as well.
/// </remarks>
public IAsyncResult BeginControlOut(byte requestType, byte request, int value, int index, byte[] buffer, AsyncCallback userCallback, object stateObject)
@@ -678,7 +691,7 @@ namespace MadWizard.WinUSBNet
}
/// <summary>
/// Initiates an asynchronous control transfer without a data stage over the default control endpoint.
/// Initiates an asynchronous control transfer without a data stage over the default control endpoint.
/// The request should have an OUT direction (specified by the highest bit of the <paramref name="requestType"/> parameter).
/// The setup packets' length member will be set to zero.</summary>
/// <param name="requestType">The setup packet request type. The request type must specify the OUT direction (highest bit cleared).</param>
@@ -687,11 +700,11 @@ namespace MadWizard.WinUSBNet
/// <param name="index">The index member in the setup packet. Its meaning depends on the request. Index should be between zero and 65535 (0xFFFF).</param>
/// <param name="userCallback">An optional asynchronous callback, to be called when the control transfer is complete. Can be null if no callback is required.</param>
/// <param name="stateObject">A user-provided object that distinguishes this particular asynchronous operation. Can be null if not required.</param>
/// <returns>An <see cref="IAsyncResult"/> object repesenting the asynchronous control transfer, which could still be pending.</returns>
/// <returns>An <see cref="IAsyncResult"/> object representing the asynchronous control transfer, which could still be pending.</returns>
/// <remarks>This method always completes immediately even if the operation is still pending. The <see cref="IAsyncResult"/> object returned represents the operation
/// and must be passed to <see cref="EndControlTransfer"/> to retrieve the result of the operation. For every call to this method a matching call to
/// <see cref="EndControlTransfer"/> must be made. When <paramref name="userCallback"/> specifies a callback function, this function will be called when the operation is completed. The optional
/// <paramref name="stateObject"/> parameter can be used to pass user-defined information to this callback or the <see cref="IAsyncResult"/>. The <see cref="IAsyncResult"/>
/// <paramref name="stateObject"/> parameter can be used to pass user-defined information to this callback or the <see cref="IAsyncResult"/>. The <see cref="IAsyncResult"/>
/// also provides an event handle (<see cref="IAsyncResult.AsyncWaitHandle" />) that will be triggered when the operation is complete as well.
/// </remarks>
public IAsyncResult BeginControlOut(byte requestType, byte request, int value, int index, AsyncCallback userCallback, object stateObject)
@@ -712,10 +725,10 @@ namespace MadWizard.WinUSBNet
/// Finds WinUSB devices with a GUID matching the parameter guidString
/// </summary>
/// <param name="guidString">The GUID string that the device should match.
/// The format of this string may be any format accepted by the constructor
/// The format of this string may be any format accepted by the constructor
/// of the System.Guid class</param>
/// <returns>An array of USBDeviceInfo objects representing the
/// devices found. When no devices are found an empty array is
/// <returns>An array of USBDeviceInfo objects representing the
/// devices found. When no devices are found an empty array is
/// returned.</returns>
public static USBDeviceInfo[] GetDevices(string guidString)
{
@@ -726,8 +739,8 @@ namespace MadWizard.WinUSBNet
/// Finds WinUSB devices with a GUID matching the parameter guid
/// </summary>
/// <param name="guid">The GUID that the device should match.</param>
/// <returns>An array of USBDeviceInfo objects representing the
/// devices found. When no devices are found an empty array is
/// <returns>An array of USBDeviceInfo objects representing the
/// devices found. When no devices are found an empty array is
/// returned.</returns>
public static USBDeviceInfo[] GetDevices(Guid guid)
{
@@ -781,8 +794,13 @@ namespace MadWizard.WinUSBNet
{
wuDevice.OpenDevice(devicePath);
API.USB_DEVICE_DESCRIPTOR deviceDesc = wuDevice.GetDeviceDescriptor();
// string q = wuDevice.GetStringDescriptor(0);
// TODO: use language id properly
// Get first supported language ID
ushort[] langIDs = wuDevice.GetSupportedLanguageIDs();
ushort langID = 0;
if (langIDs.Length > 0)
langID = langIDs[0];
string manufacturer = null, product = null, serialNumber = null;
byte idx = 0;
@@ -790,7 +808,7 @@ namespace MadWizard.WinUSBNet
{
idx = deviceDesc.iManufacturer;
if (idx > 0)
manufacturer = wuDevice.GetStringDescriptor(idx);
manufacturer = wuDevice.GetStringDescriptor(idx, langID);
}
catch { }
@@ -798,7 +816,7 @@ namespace MadWizard.WinUSBNet
{
idx = deviceDesc.iProduct;
if (idx > 0)
product = wuDevice.GetStringDescriptor(idx);
product = wuDevice.GetStringDescriptor(idx, langID);
}
catch { }
@@ -806,7 +824,7 @@ namespace MadWizard.WinUSBNet
{
idx = deviceDesc.iSerialNumber;
if (idx > 0)
serialNumber = wuDevice.GetStringDescriptor(idx);
serialNumber = wuDevice.GetStringDescriptor(idx, langID);
}
catch { }
+4 -4
View File
@@ -1,6 +1,6 @@
/* WinUSBNet library
/* WinUSBNet library
* (C) 2010 Thomas Bleeker (www.madwizard.org)
*
*
* Licensed under the MIT license, see license.txt or:
* http://www.opensource.org/licenses/mit-license.php
*/
@@ -46,7 +46,7 @@ namespace MadWizard.WinUSBNet
/// <summary>
/// Friendly device name, or path name when no
/// Friendly device name, or path name when no
/// further device information is available
/// </summary>
public string FullName
@@ -67,7 +67,7 @@ namespace MadWizard.WinUSBNet
/// <summary>
/// Device class code as defined in the interface descriptor
/// This property can be used if the class type is not defined
/// int the USBBaseClass enumeraiton
/// int the USBBaseClass enumeration
/// </summary>
public byte ClassValue
{
+3 -3
View File
@@ -1,6 +1,6 @@
/* WinUSBNet library
/* WinUSBNet library
* (C) 2010 Thomas Bleeker (www.madwizard.org)
*
*
* Licensed under the MIT license, see license.txt or:
* http://www.opensource.org/licenses/mit-license.php
*/
@@ -73,7 +73,7 @@ namespace MadWizard.WinUSBNet
/// <summary>
/// Interface class code as defined in the interface descriptor
/// This property can be used if the class type is not defined
/// int the USBBaseClass enumeraiton
/// int the USBBaseClass enumeration
/// </summary>
public byte ClassValue
{
+11 -11
View File
@@ -1,6 +1,6 @@
/* WinUSBNet library
/* WinUSBNet library
* (C) 2010 Thomas Bleeker (www.madwizard.org)
*
*
* Licensed under the MIT license, see license.txt or:
* http://www.opensource.org/licenses/mit-license.php
*/
@@ -61,7 +61,7 @@ namespace MadWizard.WinUSBNet
}
/// <summary>
/// Helper class to receive notifications on USB device changes such as
/// Helper class to receive notifications on USB device changes such as
/// connecting or removing a device.
/// </summary>
public class USBNotifier : IDisposable
@@ -108,11 +108,11 @@ namespace MadWizard.WinUSBNet
}
/// <summary>
/// Constructs a new USBNotifier that will watch for events on
/// devices matching the given interface GUID. A Windows Forms control
/// Constructs a new USBNotifier that will watch for events on
/// devices matching the given interface GUID. A Windows Forms control
/// is needed since the notifier relies on window messages.
/// </summary>
/// <param name="control">A control that will be used internally for device notification messages.
/// <param name="control">A control that will be used internally for device notification messages.
/// You can use a Form object for example.</param>
/// <param name="guidString">The interface GUID string of the devices to watch.</param>
public USBNotifier(string guidString) :
@@ -123,11 +123,11 @@ namespace MadWizard.WinUSBNet
/// <summary>
/// Constructs a new USBNotifier that will watch for events on
/// devices matching the given interface GUID. A Windows Forms control
/// Constructs a new USBNotifier that will watch for events on
/// devices matching the given interface GUID. A Windows Forms control
/// is needed since the notifier relies on window messages.
/// </summary>
/// <param name="control">A control that will be used internally for device notification messages.
/// <param name="control">A control that will be used internally for device notification messages.
/// You can use a Form object for example.</param>
/// <param name="guid">The interface GUID of the devices to watch.</param>
public USBNotifier(Guid guid)
@@ -146,7 +146,7 @@ namespace MadWizard.WinUSBNet
_Arrival(this, new USBEvent(USBEventType.DeviceArrival, _guid, devicePath));
}
/// <summary>
/// Trigggers the removal event
/// Triggers the removal event
/// </summary>
/// <param name="devicePath">Device pathname of the device that has been connected</param>
protected void OnRemoval(string devicePath)
@@ -212,7 +212,7 @@ namespace MadWizard.WinUSBNet
}
/// <summary>
/// Disposes the USBNotifier object and frees all resources.
/// Disposes the USBNotifier object and frees all resources.
/// Call this method when the object is no longer needed.
/// </summary>
public void Dispose()
+23 -24
View File
@@ -1,6 +1,6 @@
/* WinUSBNet library
/* WinUSBNet library
* (C) 2010 Thomas Bleeker (www.madwizard.org)
*
*
* Licensed under the MIT license, see license.txt or:
* http://www.opensource.org/licenses/mit-license.php
*/
@@ -139,29 +139,29 @@ namespace MadWizard.WinUSBNet
private void CheckReadParams(byte[] buffer, int offset, int length)
{
if (!IsIn)
// throw new NotSupportedException("Cannot read from a pipe with OUT direction.");
LogAndThrowException(new NotSupportedException("Cannot read from a pipe with OUT direction."));
// throw new ArgumentOutOfRangeException("Offset of data to read is outside the buffer boundaries.");
LogAndThrowException(new ArgumentOutOfRangeException("Offset of data to read is outside the buffer boundaries."));
int bufferLength = buffer.Length;
if (offset < 0 || offset >= bufferLength)
// throw new ArgumentOutOfRangeException("Offset of data to read is outside the buffer boundaries.");
// throw new ArgumentOutOfRangeException(nameof(offset), "Offset of data to read is outside the buffer boundaries.");
LogAndThrowException(new ArgumentOutOfRangeException("Offset of data to read is outside the buffer boundaries."));
if (length < 0 || (offset + length) > bufferLength)
// throw new ArgumentOutOfRangeException("Length of data to read is outside the buffer boundaries.");
// throw new ArgumentOutOfRangeException(nameof(length), "Length of data to read is outside the buffer boundaries.");
LogAndThrowException(new ArgumentOutOfRangeException("Length of data to read is outside the buffer boundaries."));
}
private void CheckWriteParams(byte[] buffer, int offset, int length)
{
if (!IsOut)
// throw new NotSupportedException("Cannot write to a pipe with IN direction.");
//throw new NotSupportedException("Cannot write to a pipe with IN direction.");
LogAndThrowException(new NotSupportedException("Cannot write to a pipe with IN direction."));
int bufferLength = buffer.Length;
if (offset < 0 || offset >= bufferLength)
// throw new ArgumentOutOfRangeException("Offset of data to write is outside the buffer boundaries.");
// throw new ArgumentOutOfRangeException(nameof(offset), "Offset of data to write is outside the buffer boundaries.");
LogAndThrowException(new ArgumentOutOfRangeException("Offset of data to write is outside the buffer boundaries."));
if (length < 0 || (offset + length) > bufferLength)
// throw new ArgumentOutOfRangeException("Length of data to write is outside the buffer boundaries.");
// throw new ArgumentOutOfRangeException(nameof(length), "Length of data to write is outside the buffer boundaries.");
LogAndThrowException(new ArgumentOutOfRangeException("Length of data to write is outside the buffer boundaries."));
}
@@ -171,11 +171,11 @@ namespace MadWizard.WinUSBNet
/// <param name="length">Length of the data to transfer.</param>
/// <param name="userCallback">An optional asynchronous callback, to be called when the operation is complete. Can be null if no callback is required.</param>
/// <param name="stateObject">A user-provided object that distinguishes this particular asynchronous operation. Can be null if not required.</param>
/// <returns>An <see cref="IAsyncResult"/> object repesenting the asynchronous operation, which could still be pending.</returns>
/// <returns>An <see cref="IAsyncResult"/> object representing the asynchronous operation, which could still be pending.</returns>
/// <remarks>This method always completes immediately even if the operation is still pending. The <see cref="IAsyncResult"/> object returned represents the operation
/// and must be passed to <see cref="EndRead"/> to retrieve the result of the operation. For every call to this method a matching call to
/// <see cref="EndRead"/> must be made. When <paramref name="userCallback"/> specifies a callback function, this function will be called when the operation is completed. The optional
/// <paramref name="stateObject"/> parameter can be used to pass user-defined information to this callback or the <see cref="IAsyncResult"/>. The <see cref="IAsyncResult"/>
/// <paramref name="stateObject"/> parameter can be used to pass user-defined information to this callback or the <see cref="IAsyncResult"/>. The <see cref="IAsyncResult"/>
/// also provides an event handle (<see cref="IAsyncResult.AsyncWaitHandle" />) that will be triggered when the operation is complete as well.
/// </remarks>
public IAsyncResult BeginRead(byte[] buffer, int offset, int length, AsyncCallback userCallback, object stateObject)
@@ -189,9 +189,8 @@ namespace MadWizard.WinUSBNet
}
catch (API.APIException e)
{
if (result != null)
result.Dispose();
// throw new USBException("Failed to read from pipe.", e);
result.Dispose();
//throw new USBException("Failed to read from pipe.", e);
LogAndThrowException(new USBException("Failed to read from pipe.", e));
}
catch (Exception e)
@@ -208,13 +207,13 @@ namespace MadWizard.WinUSBNet
/// <summary>
/// Waits for a pending asynchronous read operation to complete.
/// </summary>
/// <param name="asyncResult">The <see cref="IAsyncResult"/> object representing the asynchonous operation,
/// <param name="asyncResult">The <see cref="IAsyncResult"/> object representing the asynchronous operation,
/// as returned by <see cref="BeginRead"/>.</param>
/// <returns>The number of bytes transfered during the operation.</returns>
/// <remarks>Every call to <see cref="BeginRead"/> must have a matching call to <see cref="EndRead"/> to dispose
/// of any resources used and to retrieve the result of the operation. When the operation was successful the method returns the number
/// of bytes that were transfered. If an error occurred during the operation this method will throw the exceptions that would
/// otherwise have ocurred during the operation. If the operation is not yet finished EndWrite will wait for the
/// of any resources used and to retrieve the result of the operation. When the operation was successful the method returns the number
/// of bytes that were transfered. If an error occurred during the operation this method will throw the exceptions that would
/// otherwise have occurred during the operation. If the operation is not yet finished EndWrite will wait for the
/// operation to finish before returning.</remarks>
public int EndRead(IAsyncResult asyncResult)
{
@@ -285,11 +284,11 @@ namespace MadWizard.WinUSBNet
/// <param name="length">Length of the data to transfer.</param>
/// <param name="userCallback">An optional asynchronous callback, to be called when the operation is complete. Can be null if no callback is required.</param>
/// <param name="stateObject">A user-provided object that distinguishes this particular asynchronous operation. Can be null if not required.</param>
/// <returns>An <see cref="IAsyncResult"/> object repesenting the asynchronous operation, which could still be pending.</returns>
/// <returns>An <see cref="IAsyncResult"/> object representing the asynchronous operation, which could still be pending.</returns>
/// <remarks>This method always completes immediately even if the operation is still pending. The <see cref="IAsyncResult"/> object returned represents the operation
/// and must be passed to <see cref="EndWrite"/> to retrieve the result of the operation. For every call to this method a matching call to
/// <see cref="EndWrite"/> must be made. When <paramref name="userCallback"/> specifies a callback function, this function will be called when the operation is completed. The optional
/// <paramref name="stateObject"/> parameter can be used to pass user-defined information to this callback or the <see cref="IAsyncResult"/>. The <see cref="IAsyncResult"/>
/// <paramref name="stateObject"/> parameter can be used to pass user-defined information to this callback or the <see cref="IAsyncResult"/>. The <see cref="IAsyncResult"/>
/// also provides an event handle (<see cref="IAsyncResult.AsyncWaitHandle" />) that will be triggered when the operation is complete as well.
/// </remarks>
public IAsyncResult BeginWrite(byte[] buffer, int offset, int length, AsyncCallback userCallback, object stateObject)
@@ -327,13 +326,13 @@ namespace MadWizard.WinUSBNet
/// <summary>
/// Waits for a pending asynchronous write operation to complete.
/// </summary>
/// <param name="asyncResult">The <see cref="IAsyncResult"/> object representing the asynchonous operation,
/// <param name="asyncResult">The <see cref="IAsyncResult"/> object representing the asynchronous operation,
/// as returned by <see cref="BeginWrite"/>.</param>
/// <returns>The number of bytes transfered during the operation.</returns>
/// <remarks>Every call to <see cref="BeginWrite"/> must have a matching call to <see cref="EndWrite"/> to dispose
/// of any resources used and to retrieve the result of the operation. When the operation was successful the method returns the number
/// of bytes that were transfered. If an error occurred during the operation this method will throw the exceptions that would
/// otherwise have ocurred during the operation. If the operation is not yet finished EndWrite will wait for the
/// of any resources used and to retrieve the result of the operation. When the operation was successful the method returns the number
/// of bytes that were transfered. If an error occurred during the operation this method will throw the exceptions that would
/// otherwise have occurred during the operation. If the operation is not yet finished EndWrite will wait for the
/// operation to finish before returning.</remarks>
public void EndWrite(IAsyncResult asyncResult)
{