// // Copyright (c) 2008-2011, Kenneth Bell // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // namespace DiscUtils { using System.Collections.Generic; internal class BuilderSparseStreamExtent : BuilderExtent { private SparseStream _stream; private Ownership _ownership; public BuilderSparseStreamExtent(long start, SparseStream stream) : this(start, stream, Ownership.None) { } public BuilderSparseStreamExtent(long start, SparseStream stream, Ownership ownership) : base(start, stream.Length) { _stream = stream; _ownership = ownership; } public override IEnumerable StreamExtents { get { return StreamExtent.Offset(_stream.Extents, Start); } } public override void Dispose() { if (_stream != null && _ownership == Ownership.Dispose) { _stream.Dispose(); _stream = null; } } internal override void PrepareForRead() { } internal override int Read(long diskOffset, byte[] block, int offset, int count) { _stream.Position = diskOffset - Start; return _stream.Read(block, offset, count); } internal override void DisposeReadState() { } } }