// // Copyright (c) 2008-2011, Kenneth Bell // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // namespace DiscUtils.Ntfs { using System; using System.IO; internal sealed class Bitmap : IDisposable { private Stream _stream; private long _maxIndex; private BlockCacheStream _bitmap; private long _nextAvailable; public Bitmap(Stream stream, long maxIndex) { _stream = stream; _maxIndex = maxIndex; _bitmap = new BlockCacheStream(SparseStream.FromStream(stream, Ownership.None), Ownership.None); } public void Dispose() { if (_bitmap != null) { _bitmap.Dispose(); _bitmap = null; } } public bool IsPresent(long index) { long byteIdx = index / 8; int mask = 1 << (int)(index % 8); return (GetByte(byteIdx) & mask) != 0; } public void MarkPresent(long index) { long byteIdx = index / 8; byte mask = (byte)(1 << (byte)(index % 8)); if (byteIdx >= _bitmap.Length) { _bitmap.Position = Utilities.RoundUp(byteIdx + 1, 8) - 1; _bitmap.WriteByte(0); } SetByte(byteIdx, (byte)(GetByte(byteIdx) | mask)); } public void MarkPresentRange(long index, long count) { if (count <= 0) { return; } long firstByte = index / 8; long lastByte = (index + count - 1) / 8; if (lastByte >= _bitmap.Length) { _bitmap.Position = Utilities.RoundUp(lastByte + 1, 8) - 1; _bitmap.WriteByte(0); } byte[] buffer = new byte[lastByte - firstByte + 1]; buffer[0] = GetByte(firstByte); if (buffer.Length != 1) { buffer[buffer.Length - 1] = GetByte(lastByte); } for (long i = index; i < index + count; ++i) { long byteIdx = (i / 8) - firstByte; byte mask = (byte)(1 << (byte)(i % 8)); buffer[byteIdx] |= mask; } SetBytes(firstByte, buffer); } public void MarkAbsent(long index) { long byteIdx = index / 8; byte mask = (byte)(1 << (byte)(index % 8)); if (byteIdx < _stream.Length) { SetByte(byteIdx, (byte)(GetByte(byteIdx) & ~mask)); } if (index < _nextAvailable) { _nextAvailable = index; } } internal void MarkAbsentRange(long index, long count) { if (count <= 0) { return; } long firstByte = index / 8; long lastByte = (index + count - 1) / 8; if (lastByte >= _bitmap.Length) { _bitmap.Position = Utilities.RoundUp(lastByte + 1, 8) - 1; _bitmap.WriteByte(0); } byte[] buffer = new byte[lastByte - firstByte + 1]; buffer[0] = GetByte(firstByte); if (buffer.Length != 1) { buffer[buffer.Length - 1] = GetByte(lastByte); } for (long i = index; i < index + count; ++i) { long byteIdx = (i / 8) - firstByte; byte mask = (byte)(1 << (byte)(i % 8)); buffer[byteIdx] &= (byte)(~mask); } SetBytes(firstByte, buffer); if (index < _nextAvailable) { _nextAvailable = index; } } internal long AllocateFirstAvailable(long minValue) { long i = Math.Max(minValue, _nextAvailable); while (IsPresent(i) && i < _maxIndex) { ++i; } if (i < _maxIndex) { MarkPresent(i); _nextAvailable = i + 1; return i; } else { return -1; } } internal long SetTotalEntries(long numEntries) { long length = Utilities.RoundUp(Utilities.Ceil(numEntries, 8), 8); _stream.SetLength(length); return length * 8; } private byte GetByte(long index) { if (index >= _bitmap.Length) { return 0; } byte[] buffer = new byte[1]; _bitmap.Position = index; if (_bitmap.Read(buffer, 0, 1) != 0) { return buffer[0]; } else { return 0; } } private void SetByte(long index, byte value) { byte[] buffer = new byte[] { value }; _bitmap.Position = index; _bitmap.Write(buffer, 0, 1); _bitmap.Flush(); } private void SetBytes(long index, byte[] buffer) { _bitmap.Position = index; _bitmap.Write(buffer, 0, buffer.Length); _bitmap.Flush(); } } }