Files
WPinternals/Models/SBL3.cs
T
Gustave Monce a2a1c2302b Code cleanup
2019-12-22 12:25:48 +01:00

88 lines
3.4 KiB
C#

// Copyright (c) 2018, Rene Lergner - wpinternals.net - @Heathcliff74xda
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using System.IO;
namespace WPinternals
{
internal class SBL3
{
internal byte[] Binary;
internal SBL3(byte[] Binary)
{
this.Binary = Binary;
}
internal SBL3(string FileName)
{
Binary = null;
// First try to parse as FFU
try
{
if (FFU.IsFFU(FileName))
{
FFU FFUFile = new FFU(FileName);
Binary = FFUFile.GetPartition("SBL3");
}
}
catch { }
// If not succeeded, then try to parse it as raw image
if (Binary == null)
{
byte[] SBL3Header;
byte[] SBL3Pattern = new byte[] { 0x18, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF0, 0x8F, 0xFF, 0xFF, 0xFF, 0xFF };
byte[] SBL3Mask = new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF };
UInt32? Offset = ByteOperations.FindPatternInFile(FileName, SBL3Pattern, SBL3Mask, out SBL3Header);
if (Offset != null)
{
UInt32 Length = ByteOperations.ReadUInt32(SBL3Header, 0x10) + 0x28; // SBL3 Image Size + Header Size
Binary = new byte[Length];
FileStream Stream = new FileStream(FileName, FileMode.Open, FileAccess.Read);
Stream.Seek((long)Offset, SeekOrigin.Begin);
Stream.Read(Binary, 0, (int)Length);
Stream.Close();
}
}
}
// Magic!
internal byte[] Patch()
{
UInt32? PatchOffset = ByteOperations.FindPattern(Binary,
new byte[] { 0x04, 0x00, 0x9F, 0xE5, 0x28, 0x00, 0xD0, 0xE5, 0x1E, 0xFF, 0x2F, 0xE1 },
null, null);
if (PatchOffset == null)
throw new BadImageFormatException();
Buffer.BlockCopy(new byte[] { 0x00, 0x00, 0xA0, 0xE3 }, 0, Binary, (int)PatchOffset + 4, 4);
return Binary;
}
}
}