Files
WPinternals/WPinternals/Models/Lumia/NokiaPhoneModel.cs
T
2024-10-12 16:56:36 +02:00

106 lines
3.3 KiB
C#

// Copyright (c) 2018, Rene Lergner - @Heathcliff74xda
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using MadWizard.WinUSBNet;
using System;
using WPinternals.HelperClasses;
namespace WPinternals.Models.Lumia
{
internal class NokiaPhoneModel : IDisposable
{
protected bool Disposed = false;
internal readonly USBDevice Device = null;
internal readonly object UsbLock = new();
public NokiaPhoneModel(string DevicePath)
{
// Mass Storage device is not WinUSB
try
{
Device = new USBDevice(DevicePath);
}
catch (Exception ex)
{
LogFile.LogException(ex, LogType.FileOnly);
}
}
public void ResetDevice()
{
try
{
foreach (USBPipe pipe in Device.Pipes)
{
pipe.Abort();
pipe.Reset();
}
}
catch (Exception ex)
{
LogFile.LogException(ex, LogType.FileOnly);
}
}
/// <summary>
/// Disposes the UsbDevice including all unmanaged WinUSB handles. This function
/// should be called when the UsbDevice object is no longer in use, otherwise
/// unmanaged handles will remain open until the garbage collector finalizes the
/// object.
/// </summary>
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
/// <summary>
/// Finalizer for the UsbDevice. Disposes all unmanaged handles.
/// </summary>
~NokiaPhoneModel()
{
Dispose(false);
}
/// <summary>
/// Disposes the object
/// </summary>
/// <param name="disposing">Indicates wether Dispose was called manually (true) or by
/// the garbage collector (false) via the destructor.</param>
protected virtual void Dispose(bool disposing)
{
if (Disposed)
{
return;
}
if (disposing)
{
Device?.Dispose();
}
// Clean unmanaged resources here.
// (none currently)
Disposed = true;
}
}
}