Files
WPinternals/DiscUtils/Ntfs/AttributeDefinitionRecord.cs
T
Gustave Monce a2a1c2302b Code cleanup
2019-12-22 12:25:48 +01:00

87 lines
3.5 KiB
C#

//
// Copyright (c) 2008-2011, Kenneth Bell
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
namespace DiscUtils.Ntfs
{
using System;
using System.Text;
internal enum AttributeCollationRule : int
{
Binary = 0x00000000,
Filename = 0x00000001,
UnicodeString = 0x00000002,
UnsignedLong = 0x00000010,
Sid = 0x00000011,
SecurityHash = 0x00000012,
MultipleUnsignedLongs = 0x00000013
}
[Flags]
internal enum AttributeTypeFlags : int
{
None = 0x00,
Indexed = 0x02,
Multiple = 0x04,
NotZero = 0x08,
IndexedUnique = 0x10,
NamedUnique = 0x20,
MustBeResident = 0x40,
CanBeNonResident = 0x80
}
internal sealed class AttributeDefinitionRecord
{
public const int Size = 0xA0;
public string Name;
public AttributeType Type;
public uint DisplayRule;
public AttributeCollationRule CollationRule;
public AttributeTypeFlags Flags;
public long MinSize;
public long MaxSize;
internal void Read(byte[] buffer, int offset)
{
Name = Encoding.Unicode.GetString(buffer, offset + 0, 128).Trim('\0');
Type = (AttributeType)Utilities.ToUInt32LittleEndian(buffer, offset + 0x80);
DisplayRule = Utilities.ToUInt32LittleEndian(buffer, offset + 0x84);
CollationRule = (AttributeCollationRule)Utilities.ToUInt32LittleEndian(buffer, offset + 0x88);
Flags = (AttributeTypeFlags)Utilities.ToUInt32LittleEndian(buffer, offset + 0x8C);
MinSize = Utilities.ToInt64LittleEndian(buffer, offset + 0x90);
MaxSize = Utilities.ToInt64LittleEndian(buffer, offset + 0x98);
}
internal void Write(byte[] buffer, int offset)
{
Encoding.Unicode.GetBytes(Name, 0, Name.Length, buffer, offset + 0);
Utilities.WriteBytesLittleEndian((uint)Type, buffer, offset + 0x80);
Utilities.WriteBytesLittleEndian(DisplayRule, buffer, offset + 0x84);
Utilities.WriteBytesLittleEndian((uint)CollationRule, buffer, offset + 0x88);
Utilities.WriteBytesLittleEndian((uint)Flags, buffer, offset + 0x8C);
Utilities.WriteBytesLittleEndian(MinSize, buffer, offset + 0x90);
Utilities.WriteBytesLittleEndian(MaxSize, buffer, offset + 0x98);
}
}
}