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87 lines
3.5 KiB
C#
87 lines
3.5 KiB
C#
//
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// Copyright (c) 2008-2011, Kenneth Bell
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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namespace DiscUtils.Ntfs
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{
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using System;
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using System.Text;
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internal enum AttributeCollationRule : int
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{
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Binary = 0x00000000,
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Filename = 0x00000001,
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UnicodeString = 0x00000002,
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UnsignedLong = 0x00000010,
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Sid = 0x00000011,
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SecurityHash = 0x00000012,
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MultipleUnsignedLongs = 0x00000013
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}
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[Flags]
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internal enum AttributeTypeFlags : int
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{
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None = 0x00,
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Indexed = 0x02,
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Multiple = 0x04,
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NotZero = 0x08,
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IndexedUnique = 0x10,
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NamedUnique = 0x20,
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MustBeResident = 0x40,
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CanBeNonResident = 0x80
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}
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internal sealed class AttributeDefinitionRecord
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{
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public const int Size = 0xA0;
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public string Name;
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public AttributeType Type;
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public uint DisplayRule;
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public AttributeCollationRule CollationRule;
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public AttributeTypeFlags Flags;
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public long MinSize;
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public long MaxSize;
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internal void Read(byte[] buffer, int offset)
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{
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Name = Encoding.Unicode.GetString(buffer, offset + 0, 128).Trim('\0');
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Type = (AttributeType)Utilities.ToUInt32LittleEndian(buffer, offset + 0x80);
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DisplayRule = Utilities.ToUInt32LittleEndian(buffer, offset + 0x84);
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CollationRule = (AttributeCollationRule)Utilities.ToUInt32LittleEndian(buffer, offset + 0x88);
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Flags = (AttributeTypeFlags)Utilities.ToUInt32LittleEndian(buffer, offset + 0x8C);
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MinSize = Utilities.ToInt64LittleEndian(buffer, offset + 0x90);
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MaxSize = Utilities.ToInt64LittleEndian(buffer, offset + 0x98);
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}
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internal void Write(byte[] buffer, int offset)
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{
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Encoding.Unicode.GetBytes(Name, 0, Name.Length, buffer, offset + 0);
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Utilities.WriteBytesLittleEndian((uint)Type, buffer, offset + 0x80);
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Utilities.WriteBytesLittleEndian(DisplayRule, buffer, offset + 0x84);
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Utilities.WriteBytesLittleEndian((uint)CollationRule, buffer, offset + 0x88);
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Utilities.WriteBytesLittleEndian((uint)Flags, buffer, offset + 0x8C);
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Utilities.WriteBytesLittleEndian(MinSize, buffer, offset + 0x90);
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Utilities.WriteBytesLittleEndian(MaxSize, buffer, offset + 0x98);
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}
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}
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}
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