Files
WPinternals/DiscUtils/DiscFileSystemOptions.cs
T
2018-10-25 22:35:49 +02:00

57 lines
2.2 KiB
C#

//
// Copyright (c) 2008-2011, Kenneth Bell
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
namespace DiscUtils
{
using System;
/// <summary>
/// Common file system options.
/// </summary>
/// <remarks>Not all options are honoured by all file systems.</remarks>
public class DiscFileSystemOptions
{
private Random _rng;
/// <summary>
/// Initializes a new instance of the DiscFileSystemOptions class.
/// </summary>
/// <remarks>You shouldn't normally create a new instance. File systems will provide
/// an instance of the correct derived type.</remarks>
public DiscFileSystemOptions()
{
}
/// <summary>
/// Gets or sets the random number generator the file system should use.
/// </summary>
/// <remarks>This option is normally <c>null</c>, which is fine for most purposes.
/// Use this option when you need to finely control the filesystem for
/// reproducibility of behaviour (for example in a test harness).</remarks>
public Random RandomNumberGenerator
{
get { return _rng; }
set { _rng = value; }
}
}
}