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59 lines
2.4 KiB
C#
59 lines
2.4 KiB
C#
//
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// Copyright (c) 2008-2011, Kenneth Bell
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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namespace DiscUtils.Ntfs
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{
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internal class IndexHeader
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{
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public const int Size = 0x10;
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public uint OffsetToFirstEntry;
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public uint TotalSizeOfEntries;
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public uint AllocatedSizeOfEntries;
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public byte HasChildNodes;
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public IndexHeader(uint allocatedSize)
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{
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AllocatedSizeOfEntries = allocatedSize;
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}
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public IndexHeader(byte[] data, int offset)
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{
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OffsetToFirstEntry = Utilities.ToUInt32LittleEndian(data, offset + 0x00);
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TotalSizeOfEntries = Utilities.ToUInt32LittleEndian(data, offset + 0x04);
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AllocatedSizeOfEntries = Utilities.ToUInt32LittleEndian(data, offset + 0x08);
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HasChildNodes = data[offset + 0x0C];
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}
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internal void WriteTo(byte[] buffer, int offset)
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{
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Utilities.WriteBytesLittleEndian(OffsetToFirstEntry, buffer, offset + 0x00);
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Utilities.WriteBytesLittleEndian(TotalSizeOfEntries, buffer, offset + 0x04);
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Utilities.WriteBytesLittleEndian(AllocatedSizeOfEntries, buffer, offset + 0x08);
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buffer[offset + 0x0C] = HasChildNodes;
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buffer[offset + 0x0D] = 0;
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buffer[offset + 0x0E] = 0;
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buffer[offset + 0x0F] = 0;
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}
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}
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}
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