Files
WPinternals/DiscUtils/Ntfs/LzWindowDictionary.cs
T
2018-10-25 22:35:49 +02:00

143 lines
4.9 KiB
C#

//
// Copyright (c) 2008-2011, Kenneth Bell
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
//
// Contributed by bsobel:
// - Derived from Puyo tools (BSD license)
//
namespace DiscUtils.Ntfs
{
using System;
using System.Collections.Generic;
internal sealed class LzWindowDictionary
{
/// <summary>
/// Index of locations of each possible byte value within the compression window.
/// </summary>
private List<int>[] _offsetList;
public LzWindowDictionary()
{
Initalize();
// Build the index list, so Lz compression will become significantly faster
_offsetList = new List<int>[0x100];
for (int i = 0; i < _offsetList.Length; i++)
{
_offsetList[i] = new List<int>();
}
}
public int MinMatchAmount { get; set; }
public int MaxMatchAmount { get; set; }
private int BlockSize { get; set; }
public void Reset()
{
Initalize();
for (int i = 0; i < _offsetList.Length; i++)
{
_offsetList[i].Clear();
}
}
public int[] Search(byte[] decompressedData, int decompressedDataOffset, uint index, uint length)
{
RemoveOldEntries(decompressedData[decompressedDataOffset + index]); // Remove old entries for this index
int[] match = new int[] { 0, 0 };
if (index < 1 || length - index < MinMatchAmount)
{
// Can't find matches if there isn't enough data
return match;
}
for (int i = 0; i < _offsetList[decompressedData[decompressedDataOffset + index]].Count; i++)
{
int matchStart = _offsetList[decompressedData[decompressedDataOffset + index]][i];
int matchSize = 1;
if (index - matchStart > BlockSize)
{
break;
}
int maxMatchSize = (int)Math.Min(Math.Min(MaxMatchAmount, BlockSize), Math.Min(length - index, length - matchStart));
while (matchSize < maxMatchSize && decompressedData[decompressedDataOffset + index + matchSize] == decompressedData[decompressedDataOffset + matchStart + matchSize])
{
matchSize++;
}
if (matchSize >= MinMatchAmount && matchSize > match[1])
{
// This is a good match
match = new int[] { (int)(index - matchStart), matchSize };
if (matchSize == MaxMatchAmount)
{
// Don't look for more matches
break;
}
}
}
// Return the real match (or the default 0:0 match).
return match;
}
// Add entries
public void AddEntry(byte[] decompressedData, int decompressedDataOffset, int index)
{
_offsetList[decompressedData[decompressedDataOffset + index]].Add(index);
}
public void AddEntryRange(byte[] decompressedData, int decompressedDataOffset, int index, int length)
{
for (int i = 0; i < length; i++)
{
AddEntry(decompressedData, decompressedDataOffset, index + i);
}
}
private void Initalize()
{
MinMatchAmount = 3;
MaxMatchAmount = 18;
BlockSize = 4096;
}
private void RemoveOldEntries(byte index)
{
while (_offsetList[index].Count > 256)
{
_offsetList[index].RemoveAt(0);
}
}
}
}