refactor: split some scripts by os (#2776)

This commit is contained in:
Baptiste Augrain
2026-04-03 18:04:54 +02:00
committed by GitHub
parent 31837ad2a9
commit 7e281e2511
9 changed files with 743 additions and 724 deletions

105
build/windows/check_tags.sh Normal file
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#!/usr/bin/env bash
# windows-arm64
if [[ "${VSCODE_ARCH}" == "arm64" ]]; then
if [[ -z $( contains "${APP_NAME}Setup-${VSCODE_ARCH}-${RELEASE_VERSION}.exe" ) ]]; then
echo "Building on Windows arm64 because we have no system setup"
export SHOULD_BUILD="yes"
else
export SHOULD_BUILD_EXE_SYS="no"
fi
if [[ -z $( contains "UserSetup-${VSCODE_ARCH}-${RELEASE_VERSION}.exe" ) ]]; then
echo "Building on Windows arm64 because we have no user setup"
export SHOULD_BUILD="yes"
else
export SHOULD_BUILD_EXE_USR="no"
fi
if [[ -z $( contains "${APP_NAME}-win32-${VSCODE_ARCH}-${RELEASE_VERSION}.zip" ) ]]; then
echo "Building on Windows arm64 because we have no zip"
export SHOULD_BUILD="yes"
else
export SHOULD_BUILD_ZIP="no"
fi
export SHOULD_BUILD_REH="no"
export SHOULD_BUILD_REH_WEB="no"
if [[ -z $( contains "${APP_NAME_LC}-cli-win32-${VSCODE_ARCH}-${RELEASE_VERSION}.tar.gz" ) ]]; then
echo "Building on Windows arm64 because we have no CLI archive"
export SHOULD_BUILD="yes"
else
export SHOULD_BUILD_CLI="no"
fi
if [[ "${SHOULD_BUILD}" != "yes" ]]; then
echo "Already have all the Windows arm64 builds"
fi
# windows-x64
else
if [[ -z $( contains "${APP_NAME}Setup-${VSCODE_ARCH}-${RELEASE_VERSION}.exe" ) ]]; then
echo "Building on Windows x64 because we have no system setup"
export SHOULD_BUILD="yes"
else
export SHOULD_BUILD_EXE_SYS="no"
fi
if [[ -z $( contains "UserSetup-${VSCODE_ARCH}-${RELEASE_VERSION}.exe" ) ]]; then
echo "Building on Windows x64 because we have no user setup"
export SHOULD_BUILD="yes"
else
export SHOULD_BUILD_EXE_USR="no"
fi
if [[ -z $( contains "${APP_NAME}-win32-${VSCODE_ARCH}-${RELEASE_VERSION}.zip" ) ]]; then
echo "Building on Windows x64 because we have no zip"
export SHOULD_BUILD="yes"
else
export SHOULD_BUILD_ZIP="no"
fi
if [[ "${DISABLE_MSI}" == "yes" ]]; then
export SHOULD_BUILD_MSI="no"
elif [[ -z $( contains "${APP_NAME}-${VSCODE_ARCH}-${RELEASE_VERSION}.msi" ) ]]; then
echo "Building on Windows x64 because we have no msi"
export SHOULD_BUILD="yes"
else
export SHOULD_BUILD_MSI="no"
fi
if [[ "${DISABLE_MSI}" == "yes" ]]; then
export SHOULD_BUILD_MSI_NOUP="no"
elif [[ -z $( contains "${APP_NAME}-${VSCODE_ARCH}-updates-disabled-${RELEASE_VERSION}.msi" ) ]]; then
echo "Building on Windows x64 because we have no updates-disabled msi"
export SHOULD_BUILD="yes"
else
export SHOULD_BUILD_MSI_NOUP="no"
fi
if [[ -z $( contains "${APP_NAME_LC}-reh-win32-${VSCODE_ARCH}-${RELEASE_VERSION}.tar.gz" ) ]]; then
echo "Building on Windows x64 because we have no REH archive"
export SHOULD_BUILD="yes"
else
export SHOULD_BUILD_REH="no"
fi
if [[ -z $( contains "${APP_NAME_LC}-reh-web-win32-${VSCODE_ARCH}-${RELEASE_VERSION}.tar.gz" ) ]]; then
echo "Building on Windows x64 because we have no REH-web archive"
export SHOULD_BUILD="yes"
else
export SHOULD_BUILD_REH_WEB="no"
fi
if [[ -z $( contains "${APP_NAME_LC}-cli-win32-${VSCODE_ARCH}-${RELEASE_VERSION}.tar.gz" ) ]]; then
echo "Building on Windows x64 because we have no CLI archive"
export SHOULD_BUILD="yes"
else
export SHOULD_BUILD_CLI="no"
fi
if [[ "${SHOULD_BUILD}" != "yes" ]]; then
echo "Already have all the Windows x64 builds"
fi
fi

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#!/usr/bin/env bash
cd vscode || { echo "'vscode' dir not found"; exit 1; }
npm run gulp "vscode-win32-${VSCODE_ARCH}-inno-updater"
if [[ "${SHOULD_BUILD_ZIP}" != "no" ]]; then
7z.exe a -tzip "../assets/${APP_NAME}-win32-${VSCODE_ARCH}-${RELEASE_VERSION}.zip" -x!CodeSignSummary*.md -x!tools "../VSCode-win32-${VSCODE_ARCH}/*" -r
fi
# . ../build/windows/appx/build.sh
if [[ "${SHOULD_BUILD_EXE_SYS}" != "no" ]]; then
npm run gulp "vscode-win32-${VSCODE_ARCH}-system-setup"
fi
if [[ "${SHOULD_BUILD_EXE_USR}" != "no" ]]; then
npm run gulp "vscode-win32-${VSCODE_ARCH}-user-setup"
fi
if [[ "${VSCODE_ARCH}" == "ia32" || "${VSCODE_ARCH}" == "x64" ]]; then
if [[ "${SHOULD_BUILD_MSI}" != "no" ]]; then
. ../build/windows/msi/build.sh
fi
if [[ "${SHOULD_BUILD_MSI_NOUP}" != "no" ]]; then
. ../build/windows/msi/build-updates-disabled.sh
fi
fi
cd ..
if [[ "${SHOULD_BUILD_EXE_SYS}" != "no" ]]; then
echo "Moving System EXE"
mv "vscode\\.build\\win32-${VSCODE_ARCH}\\system-setup\\VSCodeSetup.exe" "assets\\${APP_NAME}Setup-${VSCODE_ARCH}-${RELEASE_VERSION}.exe"
fi
if [[ "${SHOULD_BUILD_EXE_USR}" != "no" ]]; then
echo "Moving User EXE"
mv "vscode\\.build\\win32-${VSCODE_ARCH}\\user-setup\\VSCodeSetup.exe" "assets\\${APP_NAME}UserSetup-${VSCODE_ARCH}-${RELEASE_VERSION}.exe"
fi
if [[ "${VSCODE_ARCH}" == "ia32" || "${VSCODE_ARCH}" == "x64" ]]; then
if [[ "${SHOULD_BUILD_MSI}" != "no" ]]; then
echo "Moving MSI"
mv "build\\windows\\msi\\releasedir\\${APP_NAME}-${VSCODE_ARCH}-${RELEASE_VERSION}.msi" assets/
fi
if [[ "${SHOULD_BUILD_MSI_NOUP}" != "no" ]]; then
echo "Moving MSI with disabled updates"
mv "build\\windows\\msi\\releasedir\\${APP_NAME}-${VSCODE_ARCH}-updates-disabled-${RELEASE_VERSION}.msi" assets/
fi
fi