mirror of
https://github.com/VSCodium/vscodium.git
synced 2026-04-24 11:50:14 +10:00
Merge pull request #609 from stripedpajamas/windows-gh
This commit is contained in:
89
.github/workflows/windows.yml
vendored
Normal file
89
.github/workflows/windows.yml
vendored
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@@ -0,0 +1,89 @@
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name: windows_build
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||||||
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on:
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schedule:
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- cron: '0 0 * * *'
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||||||
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push:
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||||||
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pull_request:
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||||||
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branches: [ master ]
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jobs:
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windows:
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runs-on: windows-2016
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env:
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VSCODE_ARCH: ${{ matrix.vscode_arch }}
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OS_NAME: 'windows'
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strategy:
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fail-fast: false
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matrix:
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vscode_arch: [x64, ia32, arm64]
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steps:
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- uses: actions/checkout@v2
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- name: Setup Node.js environment
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uses: actions/setup-node@v1
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with:
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node-version: 12.18.3
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- name: Install Yarn
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run: npm install -g yarn
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- name: Setup Python 2
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uses: actions/setup-python@v2
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with:
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python-version: '2.x'
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- name: Clone VSCode repo
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run: ./get_repo.sh
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shell: bash
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||||||
|
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||||||
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- name: Check existing VSCodium tags/releases
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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run: ./check_tags.sh
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shell: bash
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- name: Build
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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npm_config_arch: ${{ matrix.vscode_arch }}
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npm_config_target_arch: ${{ matrix.vscode_arch }}
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run: ./build.sh
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shell: bash
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if: env.SHOULD_BUILD == 'yes'
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- name: Move/rename build artifacts
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run: |
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mv vscode\\.build\\win32-${VSCODE_ARCH}\\system-setup\\VSCodeSetup.exe VSCodiumSetup-${VSCODE_ARCH}-${LATEST_MS_TAG}.exe
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mv vscode\\.build\\win32-${VSCODE_ARCH}\\user-setup\\VSCodeSetup.exe VSCodiumUserSetup-${VSCODE_ARCH}-${LATEST_MS_TAG}.exe
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mv vscode\\.build\\win32-${VSCODE_ARCH}\\archive\\VSCode-win32-${VSCODE_ARCH}.zip VSCodium-win32-${VSCODE_ARCH}-${LATEST_MS_TAG}.zip
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shell: bash
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if: env.SHOULD_BUILD == 'yes'
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||||||
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- name: Generate shasums
|
||||||
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run: ./sum.sh
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shell: bash
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if: env.SHOULD_BUILD == 'yes'
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- name: Release
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uses: softprops/action-gh-release@v1
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if: env.SHOULD_BUILD == 'yes'
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with:
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tag_name: ${{ env.LATEST_MS_TAG }}
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files: |
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./*.sha256
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./VSCodium*.zip
|
||||||
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./VSCodiumUserSetup*.exe
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||||||
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./VSCodiumSetup*.exe
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||||||
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env:
|
||||||
|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
|
||||||
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- name: Update versions repo
|
||||||
|
if: env.SHOULD_BUILD == 'yes'
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||||||
|
run: ./update_version.sh
|
||||||
|
shell: bash
|
||||||
|
env:
|
||||||
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GITHUB_TOKEN: ${{ secrets.STRONGER_GITHUB_TOKEN }}
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GITHUB_USERNAME: ${{ github.repository_owner }}
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||||||
|
|
||||||
@@ -1,16 +0,0 @@
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jobs:
|
|
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- job: Windows
|
|
||||||
pool:
|
|
||||||
vmImage: VS2017-Win2016
|
|
||||||
variables:
|
|
||||||
BUILDARCH: x64
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|
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steps:
|
|
||||||
- template: win32-build.yml
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|
||||||
|
|
||||||
- job: Windows32
|
|
||||||
pool:
|
|
||||||
vmImage: VS2017-Win2016
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|
||||||
variables:
|
|
||||||
BUILDARCH: ia32
|
|
||||||
steps:
|
|
||||||
- template: win32-build.yml
|
|
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21
build.sh
21
build.sh
@@ -5,14 +5,7 @@ set -ex
|
|||||||
if [[ "$SHOULD_BUILD" == "yes" ]]; then
|
if [[ "$SHOULD_BUILD" == "yes" ]]; then
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npm config set scripts-prepend-node-path true
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npm config set scripts-prepend-node-path true
|
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|
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export BUILD_SOURCEVERSION=$LATEST_MS_COMMIT
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echo "LATEST_MS_COMMIT: ${LATEST_MS_COMMIT}"
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echo "LATEST_MS_COMMIT: ${LATEST_MS_COMMIT}"
|
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echo "BUILD_SOURCEVERSION: ${BUILD_SOURCEVERSION}"
|
|
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|
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if [[ "$CI_WINDOWS" == "True" ]]; then
|
|
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export npm_config_arch="$BUILDARCH"
|
|
||||||
export npm_config_target_arch="$BUILDARCH"
|
|
||||||
fi
|
|
||||||
|
|
||||||
. prepare_vscode.sh
|
. prepare_vscode.sh
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|
|
||||||
@@ -27,14 +20,14 @@ if [[ "$SHOULD_BUILD" == "yes" ]]; then
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|
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if [[ "$OS_NAME" == "osx" ]]; then
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if [[ "$OS_NAME" == "osx" ]]; then
|
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yarn gulp "vscode-darwin-${VSCODE_ARCH}-min-ci"
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yarn gulp "vscode-darwin-${VSCODE_ARCH}-min-ci"
|
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elif [[ "$CI_WINDOWS" == "True" ]]; then
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elif [[ "$OS_NAME" == "windows" ]]; then
|
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cp LICENSE.txt LICENSE.rtf # windows build expects rtf license
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cp LICENSE.txt LICENSE.rtf # windows build expects rtf license
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yarn gulp "vscode-win32-${BUILDARCH}-min-ci"
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yarn gulp "vscode-win32-${VSCODE_ARCH}-min-ci"
|
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yarn gulp "vscode-win32-${BUILDARCH}-code-helper"
|
yarn gulp "vscode-win32-${VSCODE_ARCH}-code-helper"
|
||||||
yarn gulp "vscode-win32-${BUILDARCH}-inno-updater"
|
yarn gulp "vscode-win32-${VSCODE_ARCH}-inno-updater"
|
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yarn gulp "vscode-win32-${BUILDARCH}-archive"
|
yarn gulp "vscode-win32-${VSCODE_ARCH}-archive"
|
||||||
yarn gulp "vscode-win32-${BUILDARCH}-system-setup"
|
yarn gulp "vscode-win32-${VSCODE_ARCH}-system-setup"
|
||||||
yarn gulp "vscode-win32-${BUILDARCH}-user-setup"
|
yarn gulp "vscode-win32-${VSCODE_ARCH}-user-setup"
|
||||||
else # linux
|
else # linux
|
||||||
yarn gulp "vscode-linux-${VSCODE_ARCH}-min-ci"
|
yarn gulp "vscode-linux-${VSCODE_ARCH}-min-ci"
|
||||||
if [[ "$SKIP_LINUX_PACKAGES" != "True" ]]; then
|
if [[ "$SKIP_LINUX_PACKAGES" != "True" ]]; then
|
||||||
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|||||||
@@ -15,7 +15,67 @@ if [ "$GITHUB_TOKEN" != "" ]; then
|
|||||||
echo "Building on Mac because we have no ZIP"
|
echo "Building on Mac because we have no ZIP"
|
||||||
export SHOULD_BUILD="yes"
|
export SHOULD_BUILD="yes"
|
||||||
fi
|
fi
|
||||||
elif [[ $VSCODE_ARCH == "arm64" ]]; then
|
elif [[ "$OS_NAME" == "windows" ]]; then
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||||||
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if [[ $VSCODE_ARCH == "arm64" ]]; then
|
||||||
|
HAVE_ARM64_SYS=$(echo $VSCODIUM_ASSETS | jq --arg suffix "$VSCODE_ARCH-$LATEST_MS_TAG.exe" 'map(.name) | contains([$suffix])')
|
||||||
|
HAVE_ARM64_USR=$(echo $VSCODIUM_ASSETS | jq --arg suffix "UserSetup-$VSCODE_ARCH-$LATEST_MS_TAG.exe" 'map(.name) | contains([$suffix])')
|
||||||
|
HAVE_ARM64_ZIP=$(echo $VSCODIUM_ASSETS | jq --arg suffix "win32-$VSCODE_ARCH-$LATEST_MS_TAG.zip" 'map(.name) | contains([$suffix])')
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||||||
|
if [[ "$HAVE_ARM64_SYS" != "true" ]]; then
|
||||||
|
echo "Building on Windows arm64 because we have no system setup"
|
||||||
|
export SHOULD_BUILD="yes"
|
||||||
|
fi
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||||||
|
if [[ "$HAVE_ARM64_USR" != "true" ]]; then
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||||||
|
echo "Building on Windows arm64 because we have no user setup"
|
||||||
|
export SHOULD_BUILD="yes"
|
||||||
|
fi
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||||||
|
if [[ "$HAVE_ARM64_ZIP" != "true" ]]; then
|
||||||
|
echo "Building on Windows arm64 because we have no zip"
|
||||||
|
export SHOULD_BUILD="yes"
|
||||||
|
fi
|
||||||
|
if [[ "$SHOULD_BUILD" != "yes" ]]; then
|
||||||
|
echo "Already have all the Windows arm64 builds"
|
||||||
|
fi
|
||||||
|
elif [[ $VSCODE_ARCH == "ia32" ]]; then
|
||||||
|
HAVE_IA32_SYS=$(echo $VSCODIUM_ASSETS | jq --arg suffix "$VSCODE_ARCH-$LATEST_MS_TAG.exe" 'map(.name) | contains([$suffix])')
|
||||||
|
HAVE_IA32_USR=$(echo $VSCODIUM_ASSETS | jq --arg suffix "UserSetup-$VSCODE_ARCH-$LATEST_MS_TAG.exe" 'map(.name) | contains([$suffix])')
|
||||||
|
HAVE_IA32_ZIP=$(echo $VSCODIUM_ASSETS | jq --arg suffix "win32-$VSCODE_ARCH-$LATEST_MS_TAG.zip" 'map(.name) | contains([$suffix])')
|
||||||
|
if [[ "$HAVE_IA32_SYS" != "true" ]]; then
|
||||||
|
echo "Building on Windows ia32 because we have no system setup"
|
||||||
|
export SHOULD_BUILD="yes"
|
||||||
|
fi
|
||||||
|
if [[ "$HAVE_IA32_USR" != "true" ]]; then
|
||||||
|
echo "Building on Windows ia32 because we have no user setup"
|
||||||
|
export SHOULD_BUILD="yes"
|
||||||
|
fi
|
||||||
|
if [[ "$HAVE_IA32_ZIP" != "true" ]]; then
|
||||||
|
echo "Building on Windows ia32 because we have no zip"
|
||||||
|
export SHOULD_BUILD="yes"
|
||||||
|
fi
|
||||||
|
if [[ "$SHOULD_BUILD" != "yes" ]]; then
|
||||||
|
echo "Already have all the Windows ia32 builds"
|
||||||
|
fi
|
||||||
|
else # Windows x64
|
||||||
|
HAVE_X64_SYS=$(echo $VSCODIUM_ASSETS | jq --arg suffix "$VSCODE_ARCH-$LATEST_MS_TAG.exe" 'map(.name) | contains([$suffix])')
|
||||||
|
HAVE_X64_USR=$(echo $VSCODIUM_ASSETS | jq --arg suffix "UserSetup-$VSCODE_ARCH-$LATEST_MS_TAG.exe" 'map(.name) | contains([$suffix])')
|
||||||
|
HAVE_X64_ZIP=$(echo $VSCODIUM_ASSETS | jq --arg suffix "win32-$VSCODE_ARCH-$LATEST_MS_TAG.zip" 'map(.name) | contains([$suffix])')
|
||||||
|
if [[ "$HAVE_X64_SYS" != "true" ]]; then
|
||||||
|
echo "Building on Windows x64 because we have no system setup"
|
||||||
|
export SHOULD_BUILD="yes"
|
||||||
|
fi
|
||||||
|
if [[ "$HAVE_X64_USR" != "true" ]]; then
|
||||||
|
echo "Building on Windows x64 because we have no user setup"
|
||||||
|
export SHOULD_BUILD="yes"
|
||||||
|
fi
|
||||||
|
if [[ "$HAVE_X64_ZIP" != "true" ]]; then
|
||||||
|
echo "Building on Windows x64 because we have no zip"
|
||||||
|
export SHOULD_BUILD="yes"
|
||||||
|
fi
|
||||||
|
if [[ "$SHOULD_BUILD" != "yes" ]]; then
|
||||||
|
echo "Already have all the Windows x64 builds"
|
||||||
|
fi
|
||||||
|
fi
|
||||||
|
elif [[ "$OS_NAME" == "linux" ]]; then
|
||||||
|
if [[ $VSCODE_ARCH == "arm64" ]]; then
|
||||||
HAVE_ARM64_DEB=$(echo $VSCODIUM_ASSETS | jq 'map(.name) | contains(["arm64.deb"])')
|
HAVE_ARM64_DEB=$(echo $VSCODIUM_ASSETS | jq 'map(.name) | contains(["arm64.deb"])')
|
||||||
HAVE_ARM64_TAR=$(echo $VSCODIUM_ASSETS | jq --arg suffix "arm64-$LATEST_MS_TAG.tar.gz" 'map(.name) | contains([$suffix])')
|
HAVE_ARM64_TAR=$(echo $VSCODIUM_ASSETS | jq --arg suffix "arm64-$LATEST_MS_TAG.tar.gz" 'map(.name) | contains([$suffix])')
|
||||||
if [[ "$HAVE_ARM64_DEB" != "true" ]]; then
|
if [[ "$HAVE_ARM64_DEB" != "true" ]]; then
|
||||||
@@ -43,7 +103,7 @@ if [ "$GITHUB_TOKEN" != "" ]; then
|
|||||||
if [[ "$SHOULD_BUILD" != "yes" ]]; then
|
if [[ "$SHOULD_BUILD" != "yes" ]]; then
|
||||||
echo "Already have all the Linux arm builds"
|
echo "Already have all the Linux arm builds"
|
||||||
fi
|
fi
|
||||||
else
|
else # Linux x64
|
||||||
HAVE_64_RPM=$(echo $VSCODIUM_ASSETS | jq 'map(.name) | contains(["x86_64.rpm"])')
|
HAVE_64_RPM=$(echo $VSCODIUM_ASSETS | jq 'map(.name) | contains(["x86_64.rpm"])')
|
||||||
HAVE_64_DEB=$(echo $VSCODIUM_ASSETS | jq 'map(.name) | contains(["amd64.deb"])')
|
HAVE_64_DEB=$(echo $VSCODIUM_ASSETS | jq 'map(.name) | contains(["amd64.deb"])')
|
||||||
HAVE_64_TAR=$(echo $VSCODIUM_ASSETS | jq --arg suffix "x64-$LATEST_MS_TAG.tar.gz" 'map(.name) | contains([$suffix])')
|
HAVE_64_TAR=$(echo $VSCODIUM_ASSETS | jq --arg suffix "x64-$LATEST_MS_TAG.tar.gz" 'map(.name) | contains([$suffix])')
|
||||||
@@ -63,6 +123,7 @@ if [ "$GITHUB_TOKEN" != "" ]; then
|
|||||||
echo "Already have all the Linux x64 builds"
|
echo "Already have all the Linux x64 builds"
|
||||||
fi
|
fi
|
||||||
fi
|
fi
|
||||||
|
fi
|
||||||
else
|
else
|
||||||
echo "Release assets do not exist at all, continuing build"
|
echo "Release assets do not exist at all, continuing build"
|
||||||
export SHOULD_BUILD="yes"
|
export SHOULD_BUILD="yes"
|
||||||
|
|||||||
@@ -9,8 +9,6 @@ echo "Got the latest MS tag: ${LATEST_MS_TAG}"
|
|||||||
git clone https://github.com/Microsoft/vscode.git --branch $LATEST_MS_TAG --depth 1
|
git clone https://github.com/Microsoft/vscode.git --branch $LATEST_MS_TAG --depth 1
|
||||||
|
|
||||||
# for GH actions
|
# for GH actions
|
||||||
if [[ "$CI_WINDOWS" != "True" ]]; then
|
|
||||||
echo "LATEST_MS_COMMIT=$LATEST_MS_COMMIT" >> $GITHUB_ENV
|
echo "LATEST_MS_COMMIT=$LATEST_MS_COMMIT" >> $GITHUB_ENV
|
||||||
echo "LATEST_MS_TAG=$LATEST_MS_TAG" >> $GITHUB_ENV
|
echo "LATEST_MS_TAG=$LATEST_MS_TAG" >> $GITHUB_ENV
|
||||||
fi
|
|
||||||
|
|
||||||
|
|||||||
@@ -2,11 +2,6 @@
|
|||||||
|
|
||||||
set -e
|
set -e
|
||||||
|
|
||||||
if [[ "$CI_WINDOWS" == "True" ]]; then
|
|
||||||
export npm_config_arch="$BUILDARCH"
|
|
||||||
export npm_config_target_arch="$BUILDARCH"
|
|
||||||
fi
|
|
||||||
|
|
||||||
cp -rp src/* vscode/
|
cp -rp src/* vscode/
|
||||||
cd vscode || exit
|
cd vscode || exit
|
||||||
|
|
||||||
@@ -72,8 +67,8 @@ if [[ "$OS_NAME" == "linux" ]]; then
|
|||||||
|
|
||||||
# fix the packages metadata
|
# fix the packages metadata
|
||||||
# code.appdata.xml
|
# code.appdata.xml
|
||||||
sed -i 's|Visual Studio Code|VSCodium|g' src/resources/linux/code.appdata.xml
|
sed -i 's|Visual Studio Code|VSCodium|g' resources/linux/code.appdata.xml
|
||||||
sed -i 's|https://code.visualstudio.com/docs/setup/linux|https://github.com/VSCodium/vscodium#download-install|' src/resources/linux/code.appdata.xml
|
sed -i 's|https://code.visualstudio.com/docs/setup/linux|https://github.com/VSCodium/vscodium#download-install|' resources/linux/code.appdata.xml
|
||||||
sed -i 's|https://code.visualstudio.com/home/home-screenshot-linux-lg.png|https://vscodium.com/img/vscodium.png|' resources/linux/code.appdata.xml
|
sed -i 's|https://code.visualstudio.com/home/home-screenshot-linux-lg.png|https://vscodium.com/img/vscodium.png|' resources/linux/code.appdata.xml
|
||||||
sed -i 's|https://code.visualstudio.com|https://vscodium.com|' resources/linux/code.appdata.xml
|
sed -i 's|https://code.visualstudio.com|https://vscodium.com|' resources/linux/code.appdata.xml
|
||||||
|
|
||||||
|
|||||||
15
sum.sh
15
sum.sh
@@ -1,20 +1,11 @@
|
|||||||
#!/bin/bash
|
#!/bin/bash
|
||||||
|
|
||||||
# shasum blows up in Azure, so using this
|
npm install -g checksum
|
||||||
# node package which has similar syntax and identical output
|
|
||||||
if [[ "$CI_WINDOWS" == "True" ]]; then
|
|
||||||
npm i -g checksum
|
|
||||||
fi
|
|
||||||
|
|
||||||
sum_file () {
|
sum_file () {
|
||||||
if [[ -f "$1" ]]; then
|
if [[ -f "$1" ]]; then
|
||||||
if [[ "$CI_WINDOWS" == "True" ]]; then
|
|
||||||
checksum -a sha256 "$1" > "$1".sha256
|
checksum -a sha256 "$1" > "$1".sha256
|
||||||
checksum -a sha1 "$1" > "$1".sha1
|
checksum "$1" > "$1".sha1
|
||||||
else
|
|
||||||
shasum -a 256 "$1" > "$1".sha256
|
|
||||||
shasum "$1" > "$1".sha1
|
|
||||||
fi
|
|
||||||
fi
|
fi
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -22,7 +13,7 @@ if [[ "$SHOULD_BUILD" == "yes" ]]; then
|
|||||||
if [[ "$OS_NAME" == "osx" ]]; then
|
if [[ "$OS_NAME" == "osx" ]]; then
|
||||||
sum_file VSCodium-darwin-*.zip
|
sum_file VSCodium-darwin-*.zip
|
||||||
sum_file VSCodium*.dmg
|
sum_file VSCodium*.dmg
|
||||||
elif [[ "$CI_WINDOWS" == "True" ]]; then
|
elif [[ "$OS_NAME" == "windows" ]]; then
|
||||||
sum_file VSCodiumSetup-*.exe
|
sum_file VSCodiumSetup-*.exe
|
||||||
sum_file VSCodiumUserSetup-*.exe
|
sum_file VSCodiumUserSetup-*.exe
|
||||||
sum_file VSCodium-win32-*.zip
|
sum_file VSCodium-win32-*.zip
|
||||||
|
|||||||
@@ -27,14 +27,8 @@ fi
|
|||||||
URL_BASE=https://github.com/VSCodium/vscodium/releases/download/${LATEST_MS_TAG}
|
URL_BASE=https://github.com/VSCodium/vscodium/releases/download/${LATEST_MS_TAG}
|
||||||
|
|
||||||
# to make testing on forks easier
|
# to make testing on forks easier
|
||||||
if [[ "$CI_WINDOWS" == "True" ]]; then
|
|
||||||
# BUILD_REPOSITORY_URI = e.g. https://github.com/VSCodium/vscodium
|
|
||||||
VERSIONS_REPO=$(echo ${BUILD_REPOSITORY_URI} | awk -F"/" '{ print $4 }')/versions
|
|
||||||
|
|
||||||
git config --global core.autocrlf true
|
|
||||||
else
|
|
||||||
VERSIONS_REPO="${GITHUB_USERNAME}/versions"
|
VERSIONS_REPO="${GITHUB_USERNAME}/versions"
|
||||||
fi
|
echo "Versions repo:" $VERSIONS_REPO
|
||||||
|
|
||||||
# generateJson <assetName>
|
# generateJson <assetName>
|
||||||
# e.g. generateJson VSCodium-darwin-1.33.0.zip
|
# e.g. generateJson VSCodium-darwin-1.33.0.zip
|
||||||
@@ -103,22 +97,22 @@ if [[ "$OS_NAME" == "osx" ]]; then
|
|||||||
VERSION_PATH="darwin/${VSCODE_ARCH}"
|
VERSION_PATH="darwin/${VSCODE_ARCH}"
|
||||||
JSON="$(generateJson ${ASSET_NAME})"
|
JSON="$(generateJson ${ASSET_NAME})"
|
||||||
updateLatestVersion "$VERSION_PATH" "$JSON"
|
updateLatestVersion "$VERSION_PATH" "$JSON"
|
||||||
elif [[ "$CI_WINDOWS" == "True" ]]; then
|
elif [[ "$OS_NAME" == "windows" ]]; then
|
||||||
# system installer
|
# system installer
|
||||||
ASSET_NAME=VSCodiumSetup-${BUILDARCH}-${LATEST_MS_TAG}.exe
|
ASSET_NAME=VSCodiumSetup-${VSCODE_ARCH}-${LATEST_MS_TAG}.exe
|
||||||
VERSION_PATH="win32/${BUILDARCH}/system"
|
VERSION_PATH="win32/${VSCODE_ARCH}/system"
|
||||||
JSON="$(generateJson ${ASSET_NAME})"
|
JSON="$(generateJson ${ASSET_NAME})"
|
||||||
updateLatestVersion "$VERSION_PATH" "$JSON"
|
updateLatestVersion "$VERSION_PATH" "$JSON"
|
||||||
|
|
||||||
# user installer
|
# user installer
|
||||||
ASSET_NAME=VSCodiumUserSetup-${BUILDARCH}-${LATEST_MS_TAG}.exe
|
ASSET_NAME=VSCodiumUserSetup-${VSCODE_ARCH}-${LATEST_MS_TAG}.exe
|
||||||
VERSION_PATH="win32/${BUILDARCH}/user"
|
VERSION_PATH="win32/${VSCODE_ARCH}/user"
|
||||||
JSON="$(generateJson ${ASSET_NAME})"
|
JSON="$(generateJson ${ASSET_NAME})"
|
||||||
updateLatestVersion "$VERSION_PATH" "$JSON"
|
updateLatestVersion "$VERSION_PATH" "$JSON"
|
||||||
|
|
||||||
# windows archive
|
# windows archive
|
||||||
ASSET_NAME=VSCodium-win32-${BUILDARCH}-${LATEST_MS_TAG}.zip
|
ASSET_NAME=VSCodium-win32-${VSCODE_ARCH}-${LATEST_MS_TAG}.zip
|
||||||
VERSION_PATH="win32/${BUILDARCH}/archive"
|
VERSION_PATH="win32/${VSCODE_ARCH}/archive"
|
||||||
JSON="$(generateJson ${ASSET_NAME})"
|
JSON="$(generateJson ${ASSET_NAME})"
|
||||||
updateLatestVersion "$VERSION_PATH" "$JSON"
|
updateLatestVersion "$VERSION_PATH" "$JSON"
|
||||||
else # linux
|
else # linux
|
||||||
|
|||||||
@@ -1,61 +0,0 @@
|
|||||||
steps:
|
|
||||||
- task: NodeTool@0
|
|
||||||
inputs:
|
|
||||||
versionSpec: "12.14.1"
|
|
||||||
- task: UsePythonVersion@0
|
|
||||||
displayName: 'Use Python 2.x'
|
|
||||||
inputs:
|
|
||||||
versionSpec: 2.x
|
|
||||||
- task: ShellScript@2
|
|
||||||
displayName: 'get VSCode sources'
|
|
||||||
inputs:
|
|
||||||
scriptPath: get_repo.sh
|
|
||||||
- powershell: |
|
|
||||||
$LATEST_MS_COMMIT="$(git -C vscode rev-list --tags --max-count=1)"
|
|
||||||
$LATEST_MS_TAG="$(git -C vscode describe --tags)"
|
|
||||||
Write-Host "##vso[task.setvariable variable=LATEST_MS_TAG]$LATEST_MS_TAG"
|
|
||||||
Write-Host "##vso[task.setvariable variable=LATEST_MS_COMMIT]$LATEST_MS_COMMIT"
|
|
||||||
Write-Host "##vso[task.setvariable variable=BUILD_SOURCEVERSION]$LATEST_MS_COMMIT"
|
|
||||||
displayName: 'set env LATEST_MS_TAG, LATEST_MS_COMMIT'
|
|
||||||
- task: PowerShell@2
|
|
||||||
inputs:
|
|
||||||
filePath: 'check_tags.ps1'
|
|
||||||
env:
|
|
||||||
MAPPED_GITHUB_TOKEN: $(GITHUB_TOKEN)
|
|
||||||
- powershell: |
|
|
||||||
bash ./build.sh
|
|
||||||
displayName: 'go build it!'
|
|
||||||
- bash: |
|
|
||||||
if [[ "$SHOULD_BUILD" == "yes" ]]; then mv vscode\\.build\\win32-$(BUILDARCH)\\system-setup\\VSCodeSetup.exe VSCodiumSetup-$(BUILDARCH)-${LATEST_MS_TAG}.exe; fi
|
|
||||||
displayName: 'move the system setup'
|
|
||||||
- bash: |
|
|
||||||
if [[ "$SHOULD_BUILD" == "yes" ]]; then mv vscode\\.build\\win32-$(BUILDARCH)\\user-setup\\VSCodeSetup.exe VSCodiumUserSetup-$(BUILDARCH)-${LATEST_MS_TAG}.exe; fi
|
|
||||||
displayName: 'move the user setup'
|
|
||||||
- bash: |
|
|
||||||
if [[ "$SHOULD_BUILD" == "yes" ]]; then mv vscode\\.build\\win32-$(BUILDARCH)\\archive\\VSCode-win32-$(BUILDARCH).zip VSCodium-win32-$(BUILDARCH)-${LATEST_MS_TAG}.zip; fi
|
|
||||||
displayName: 'move the zip folder'
|
|
||||||
- powershell: |
|
|
||||||
bash ./sum.sh
|
|
||||||
condition: eq(variables['SHOULD_BUILD'], 'yes')
|
|
||||||
displayName: 'compute sums'
|
|
||||||
- task: CopyFiles@2
|
|
||||||
inputs:
|
|
||||||
contents: |
|
|
||||||
VSCodium*.zip
|
|
||||||
VSCodiumUserSetup*.exe
|
|
||||||
VSCodiumSetup*.exe
|
|
||||||
*.sha256
|
|
||||||
targetFolder: $(Build.ArtifactStagingDirectory)
|
|
||||||
condition: eq(variables['SHOULD_BUILD'], 'yes')
|
|
||||||
displayName: 'copy artifacts to staging directory'
|
|
||||||
- task: PublishBuildArtifacts@1
|
|
||||||
displayName: 'Publish artifacts'
|
|
||||||
condition: eq(variables['SHOULD_BUILD'], 'yes')
|
|
||||||
inputs:
|
|
||||||
PathtoPublish: $(Build.ArtifactStagingDirectory)
|
|
||||||
ArtifactName: 'everything'
|
|
||||||
- bash: ./update_version.sh
|
|
||||||
displayName: 'update version json'
|
|
||||||
env:
|
|
||||||
GITHUB_TOKEN: $(GITHUB_TOKEN)
|
|
||||||
GITHUB_USERNAME: $(GITHUB_USERNAME)
|
|
||||||
Reference in New Issue
Block a user