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32 bit builds (#32)
* Support 32-bit Linux builds * Update README and correct scripts * Use npm run instead of npx
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25
build.sh
25
build.sh
@@ -2,23 +2,36 @@
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if [[ "$SHOULD_BUILD" == "yes" ]]; then
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cd vscode
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if [[ "$BUILDARCH" == "ia32" ]]; then
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export npm_config_arch=ia32
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fi
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yarn
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mv product.json product.json.bak
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cat product.json.bak | jq 'setpath(["extensionsGallery"]; {"serviceUrl": "https://marketplace.visualstudio.com/_apis/public/gallery", "cacheUrl": "https://vscode.blob.core.windows.net/gallery/index", "itemUrl": "https://marketplace.visualstudio.com/items"}) | setpath(["nameShort"]; "VSCodium") | setpath(["nameLong"]; "VSCodium") | setpath(["applicationName"]; "vscodium") | setpath(["win32MutexName"]; "vscodium") | setpath(["win32DirName"]; "VSCodium") | setpath(["win32NameVersion"]; "VSCodium") | setpath(["win32RegValueName"]; "VSCodium") | setpath(["win32AppUserModelId"]; "Microsoft.VSCodium") | setpath(["win32ShellNameShort"]; "V&SCodium") | setpath(["urlProtocol"]; "vscodium")' > product.json
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cat product.json
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export NODE_ENV=production
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if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
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npx gulp vscode-darwin-min
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else
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if [[ "$TRAVIS_OS_NAME" != "osx" ]]; then
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# microsoft adds their apt repo to sources
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# unless the app name is code-oss
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# as we are renaming the application to vscodium
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# we need to edit a line in the post install template
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sed -i "s/code-oss/vscodium/" resources/linux/debian/postinst.template
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npx gulp vscode-linux-x64-min
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npx gulp vscode-linux-x64-build-deb
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npx gulp vscode-linux-x64-build-rpm
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fi
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if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
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npm run gulp vscode-darwin-min
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elif [[ "$BUILDARCH" == "ia32" ]]; then
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npm run gulp vscode-linux-ia32-min
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npm run gulp vscode-linux-ia32-build-deb
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npm run gulp vscode-linux-ia32-build-rpm
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unset npm_config_arch
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else
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npm run gulp vscode-linux-x64-min
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npm run gulp vscode-linux-x64-build-deb
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npm run gulp vscode-linux-x64-build-rpm
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fi
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cd ..
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