Refactor update_version to support Windows builds

This commit is contained in:
Peter Squicciarini
2019-05-17 19:47:03 -07:00
parent 7b1c9aff73
commit d7fe3923fc
3 changed files with 117 additions and 53 deletions

8
sum.sh
View File

@@ -10,6 +10,10 @@ sum_file () {
if [[ "$SHOULD_BUILD" == "yes" ]]; then
if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
sum_file VSCodium-darwin-*.zip
elif [[ "$CI_WINDOWS" == "True" ]]; then
sum_file VSCodiumSetup-*.exe
sum_file VSCodiumUserSetup-*.exe
sum_file VSCodium-win32-*.zip
else # linux
if [[ "$BUILDARCH" == "x64" ]]; then
deb_arch=amd64
@@ -21,7 +25,7 @@ if [[ "$SHOULD_BUILD" == "yes" ]]; then
sum_file VSCodium-linux*.tar.gz
sum_file vscode/.build/linux/deb/${deb_arch}/deb/*.deb
sum_file vscode/.build/linux/rpm/${rpm_arch}/*.rpm
cp vscode/.build/linux/deb/${deb_arch}/deb/*.sha256 .
cp vscode/.build/linux/rpm/${rpm_arch}/*.sha256 .
cp vscode/.build/linux/deb/${deb_arch}/deb/*.{sha256,sha1} .
cp vscode/.build/linux/rpm/${rpm_arch}/*.{sha256,sha1} .
fi
fi