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feat: Add AGENTS.md and SPEC.md for project guidelines and instructions
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# AGENTS.md
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Drop-in operating instructions for coding agents. Read this file before every task.
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**Working code only. Finish the job. Plausibility is not correctness.**
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This repository follows the AGENTS.md convention: these instructions are for Codex, Claude Code, Cursor, Windsurf, Copilot, Aider, Devin, Amp, and other coding agents that read `AGENTS.md`.
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## 0. Non-Negotiables
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These rules override everything else in this file when in conflict:
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1. **Do not edit `winutil.ps1` directly.** It is generated build output. Change source files and compile.
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2. **Do not commit `winutil.ps1`.** It is ignored locally and generated by GitHub Actions for releases.
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3. **Never fabricate.** Do not invent file paths, function names, command output, test results, commit hashes, or API behavior. Read the file or run the command.
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4. **Disagree when the premise is wrong.** Say what is wrong before acting on it.
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5. **Stop when genuinely ambiguous.** If two interpretations would produce materially different diffs, ask before editing.
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6. **Touch only what the task requires.** No drive-by refactors, formatting sweeps, or unrelated cleanup.
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7. **Verify before saying done.** A plausible-looking diff is not proof.
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## 1. Project Context
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WinUtil is a Windows PowerShell utility with a WPF interface. The repository is maintained as modular source, but the distributed artifact is one compiled PowerShell script.
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### Stack
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- Language: Windows PowerShell / PowerShell.
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- UI: WPF via `xaml/inputXML.xaml`.
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- Configuration: JSON files under `config/`.
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- Tests: Pester tests under `pester/`.
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- Lint: PowerShell Script Analyzer with settings in `lint/PSScriptAnalyser.ps1`.
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- Docs: Hugo site under `docs/`.
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- Release artifact: generated root `winutil.ps1`.
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### Key Commands
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- Compile:
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```powershell
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.\Compile.ps1
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```
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- Compile and run GUI:
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```powershell
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.\Compile.ps1 -Run
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```
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- Run tests:
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```powershell
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Invoke-Pester -Path 'pester/*.Tests.ps1' -Output Detailed
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```
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- Run Script Analyzer with project settings when available:
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```powershell
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Invoke-ScriptAnalyzer -Path . -Settings .\lint\PSScriptAnalyser.ps1 -Recurse
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```
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Prefer the narrowest useful verification while iterating. Use the full relevant check before finishing.
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## 2. Source Of Truth
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Make durable changes only in files consumed by `Compile.ps1` or in documentation/test files:
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- `scripts/start.ps1` for startup/bootstrap code.
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- `functions/public/*.ps1` for UI-facing and user-facing workflows.
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- `functions/private/*.ps1` for internal helpers.
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- `config/*.json` for applications, tweaks, features, DNS, presets, navigation, themes, and related declarative data.
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- `xaml/inputXML.xaml` for the WPF UI layout.
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- `tools/autounattend.xml` for the embedded unattended Windows setup template.
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- `scripts/main.ps1` for the final entrypoint and GUI initialization logic appended during compile.
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- `pester/*.Tests.ps1` for automated checks.
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- `docs/` for Hugo documentation.
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If behavior changes require the compiled script to change, update these source files and run `.\Compile.ps1` only to verify generation.
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## 3. Build Model
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`Compile.ps1` combines the repository sources into `winutil.ps1` in this order:
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1. Read `scripts/start.ps1` and replace `#{replaceme}` with the current `yy.MM.dd` build date.
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2. Append every file under `functions/` recursively.
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3. Convert each `config/*.json` file into embedded `$sync.configs` objects.
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4. Special-case `config/applications.json` so keys receive the `WPFInstall` prefix in compiled config.
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5. Embed `xaml/inputXML.xaml` into `$inputXML`.
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6. Embed `tools/autounattend.xml` into `$WinUtilAutounattendXml`.
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7. Append `scripts/main.ps1`.
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8. Write the result to root `winutil.ps1`.
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Because the final script is concatenated, do not rely on runtime module imports or source-relative dot-sourcing unless the compiled script will also contain the required code/data.
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## 4. Before Editing
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- State the plan in one or two sentences before editing. For non-trivial work, include the verification you intend to run.
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- Read the files you will touch and the files that call them.
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- Match existing patterns even when a different greenfield design would be cleaner.
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- Surface assumptions when they affect behavior, compatibility, or user data.
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- If two approaches have meaningful tradeoffs, name them before choosing. Trivial tasks can proceed directly.
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## 5. Coding Guidelines
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- Prefer the minimum code that solves the stated problem.
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- Keep PowerShell functions in one function file when practical, with the file name matching the primary function name.
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- Use approved PowerShell verb-noun names and follow the existing `WPF` / `WinUtil` naming conventions.
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- Keep UI event handler names aligned with XAML element names. A button named `WPFExampleButton` is typically handled by `Invoke-WPFExampleButton`.
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- Use `$sync` for shared state and UI references, consistent with the existing runspace model.
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- Update WPF controls through the UI dispatcher when running work in a background runspace.
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- Keep config-driven features in JSON when they fit the existing schema instead of hard-coding lists in PowerShell.
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- Preserve undo/original-state data for tweaks so users can reverse changes.
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- Do not add abstractions, configurability, hooks, or "future extensibility" unless the task needs them now.
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- Clean up orphans created by your own changes, such as unused variables or functions made obsolete by the edit.
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- Avoid broad formatting-only edits, especially in JSON config files, XAML, docs, and generated output.
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## 6. Runtime And Safety Rules
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- WinUtil performs system-level Windows changes. Treat registry, services, AppX removal, package manager, Windows Update, ISO, and unattended setup changes as high-risk.
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- Prefer existing helper functions for WinGet, Chocolatey, registry, services, progress, and UI updates.
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- Keep tweaks reversible where the schema supports it by including original values or original states.
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- Never modify a user's original ISO in-place; follow existing copy/mount/export patterns.
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- Avoid storing credentials, secrets, or machine-specific paths in repo files.
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- Preserve logging and user feedback patterns for long-running or destructive operations.
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## 7. Surgical Changes
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- Do not improve adjacent code, comments, formatting, imports, or docs unless required.
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- Do not refactor working code because you are already in the file.
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- Do not delete pre-existing dead code unless asked; mention it in the summary if relevant.
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- Keep diffs reviewable. Every changed line should trace to the user's request.
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- If a change starts spreading across unrelated areas, pause and reassess the plan.
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## 8. Verification
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Define success in terms that can be checked, then check it.
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- For compile/build changes, run `.\Compile.ps1`.
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- For GUI behavior changes, run `.\Compile.ps1 -Run` when practical and verify the affected path manually.
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- For config changes, run the compile check and relevant Pester tests.
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- For function changes, run the relevant Pester tests or add/update focused tests when practical.
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- For docs-only changes, proofread the changed files and skip runtime tests unless docs generation is affected.
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- Read command output. Do not report tests as passing unless they actually passed.
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- If verification fails, fix the cause rather than weakening the test.
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If a check cannot be run, say exactly why and what residual risk remains.
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## 9. Generated Files And Git Hygiene
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- Treat local `winutil.ps1` changes as disposable compile output.
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- Never stage or commit `winutil.ps1`, `docs/public/`, `docs/resources/`, `binary/`, editor folders, or other ignored build artifacts.
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- Do not remove `.gitignore` rules that keep generated artifacts out of Git.
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- Before finishing, check `git status --short` and separate your changes from pre-existing user changes.
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- Do not revert user changes unless explicitly asked.
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- Commit messages, when requested, should be descriptive: short subject under 72 characters, body explaining why when needed.
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## 10. Documentation Expectations
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- Update `docs/content/` when user-facing behavior changes.
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- Update developer docs when architecture, build flow, config schema, or contribution workflow changes.
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- Keep README changes brief and high-level.
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- Put detailed user and developer documentation under `docs/`.
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- Keep `SPEC.md` aligned with build/runtime contract changes.
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## 11. Communication Style
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- Be direct and concise. Start with the answer or action.
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- No flattery, filler, ceremonial closings, or fake certainty.
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- Use bullets only when they improve scanning.
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- Report what changed, how it was verified, and anything not done.
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- If the user asks for a review, lead with findings and file/line references.
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## 12. When To Ask
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Ask before proceeding when:
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- The request has two plausible interpretations and the choice materially changes behavior or files touched.
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- The change affects release generation, generated artifacts, migrations, or high-risk Windows behavior in a way the user did not specify.
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- You need credentials, secrets, production resources, or access you do not have.
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- The user's stated goal conflicts with the literal request.
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Proceed without asking when:
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- The task is trivial and reversible.
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- Ambiguity can be resolved by reading the code or running a local command.
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- The user already answered the question in this session.
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## 13. Project Learnings
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When the user corrects an agent approach, add or tighten one concrete rule here before ending the session. Keep this section short and prune rules that no longer matter.
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- Keep `winutil.ps1` generated-only: change source files, compile to verify, and never stage the generated script.
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# SPEC.md
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## Project Contract
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WinUtil is a Windows PowerShell utility with a WPF interface. The repository is maintained as modular source files, but the released artifact is a single generated `winutil.ps1` script.
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The compiled `winutil.ps1` is not source code for editing or review. It is generated by `Compile.ps1` and produced during release automation. All durable changes must be made to the source files that feed the compiler.
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## Goals
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- Provide a single-script Windows utility that can be launched from PowerShell.
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- Keep development modular enough for contributors to work on functions, config, UI, docs, and tooling independently.
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- Make install, tweak, feature, repair, update, and ISO workflows discoverable from the WPF UI.
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- Keep common lists and options declarative in JSON config where possible.
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- Preserve a repeatable compile process so local builds and GitHub Actions builds produce the distributable script from the same inputs.
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## Non-Goals
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- `winutil.ps1` is not hand-maintained.
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- The project is not structured as a PowerShell module at runtime.
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- The GUI is not a separate packaged desktop application in this repository's normal release path.
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- Generated files should not be reviewed as source changes.
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## Repository Layout
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- `Compile.ps1`: build script that creates `winutil.ps1`.
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- `scripts/start.ps1`: startup/bootstrap segment used at the beginning of the compiled script.
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- `scripts/main.ps1`: main entrypoint appended at the end of the compiled script.
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- `functions/public/`: public/UI-facing PowerShell functions.
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- `functions/private/`: internal helper PowerShell functions.
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- `config/`: JSON configuration consumed at compile time and embedded into `$sync.configs`.
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- `xaml/inputXML.xaml`: WPF UI markup embedded into the compiled script.
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- `tools/autounattend.xml`: unattended setup XML embedded for Windows ISO workflows.
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- `pester/`: Pester tests for config and function checks.
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- `lint/PSScriptAnalyser.ps1`: PowerShell Script Analyzer settings.
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- `docs/`: Hugo documentation site.
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- `winutil.ps1`: ignored generated build artifact.
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## Compile Specification
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`Compile.ps1` must produce a standalone root `winutil.ps1` by combining all required project files.
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The compile flow is:
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1. Initialize shared state with `$sync = [Hashtable]::Synchronized(@{})` and `$sync.configs = @{}`.
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2. Read `scripts/start.ps1`.
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3. Replace `#{replaceme}` in startup code with the current `yy.MM.dd` build date.
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4. Append raw content from all files under `functions/` recursively.
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5. For every file in `config/`, parse JSON and embed it into `$sync.configs.<basename>`.
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6. Special-case `config/applications.json` so application keys are emitted with the `WPFInstall` prefix.
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7. Embed `xaml/inputXML.xaml` as `$inputXML`.
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8. Embed `tools/autounattend.xml` as `$WinUtilAutounattendXml`.
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9. Append `scripts/main.ps1`.
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10. Write the combined script to `winutil.ps1`.
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11. If `-Run` is supplied, execute the generated script.
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The generated script must have everything it needs from repository sources embedded or appended by this process.
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## Runtime Model
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- WinUtil runs in PowerShell on Windows and uses WPF for the UI.
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- Shared mutable state is stored in `$sync`, including configs, UI element references, runspace state, selections, and progress.
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- Long-running operations should use runspaces or existing async patterns so the UI remains responsive.
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- UI updates from background work must be dispatched back to the WPF UI thread.
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- Declarative features such as apps, tweaks, presets, DNS providers, and navigation should stay in `config/*.json` unless code is required.
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## UI And Event Contract
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- UI layout lives in `xaml/inputXML.xaml`.
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- Named WPF controls are discovered and stored in `$sync`.
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- Button/action wiring follows existing naming conventions, where an element named like `WPFThingButton` maps to a function named like `Invoke-WPFThingButton`.
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- When adding controls, ensure the XAML name, config key, and PowerShell function names line up with the existing event system.
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## Configuration Contract
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Config files must remain valid JSON and compile cleanly through `ConvertFrom-Json`.
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`config/applications.json` defines installable applications. Each application entry should include the fields expected by tests and UI code, such as package manager IDs, category, display content, description, and link.
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`config/tweaks.json` defines Windows tweaks. Registry and service changes should include original values or original states when applicable so undo workflows can restore user systems.
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Preset and navigation files should reference valid config keys. Avoid renaming config keys unless all presets, UI references, docs, and code paths are updated together.
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## Safety Requirements
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- Registry, service, package manager, Windows Update, AppX removal, and ISO operations can affect the host system. Changes must be explicit, reversible where practical, and consistent with existing logging and confirmation patterns.
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- Tweak changes should include undo metadata when the schema supports it.
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- Package installation should prefer existing WinGet and Chocolatey helper functions.
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- ISO workflows must not modify the user's original ISO file; they should work on copied/mounted content following existing patterns.
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## Testing And CI
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Expected validation for source changes:
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- `.\Compile.ps1` verifies the compiler can generate `winutil.ps1`.
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- `.\Compile.ps1 -Run` compiles and launches the generated utility for manual GUI verification.
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- `Invoke-Pester -Path 'pester/*.Tests.ps1' -Output Detailed` runs the Pester suite.
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- GitHub Actions also runs a compile check and PowerShell Script Analyzer with `lint/PSScriptAnalyser.ps1`.
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The generated `winutil.ps1` may appear locally after compile. It remains ignored build output and must not be committed.
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## Release Artifact
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GitHub Actions is responsible for producing the release `winutil.ps1` from repository sources. A release should be considered valid only if the generated script came from the compile process, not from direct manual edits to `winutil.ps1`.
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Block a user