Files
winutil/SPEC.md
T
Sean (ANGRYxScotsman)andGitHub 1458327638 Containerize docs site tooling for security and update documentation (#4942)
* Containerize the docs site's npm tooling

Run Astro/Starlight dev, build, and preview commands through Docker
(docs/Dockerfile, docker-compose.yml, service winutil-astro) instead
of bare npm on the host, and document the required commands and
rationale in docs/README.md.

* Document Docker-only npm policy for agents

Add a Dependency Installs, Builds, And Dev Servers section to
AGENTS.md requiring docs/ tooling to run through Docker rather than
directly on the host, point SPEC.md's Docs Site section at the new
Dockerfile/docker-compose.yml, and renumber the remaining AGENTS.md
sections to stay sequential.

* Harden docs Docker dev environment

Tightened docs-container safety and clarified contributor workflow. The docs Docker image now switches to the non-root `node` user after setting ownership, and compose now binds Astro to `127.0.0.1` instead of all interfaces. Updated AGENTS and docs README instructions to explain the security boundary of the bind mount and to require rebuilding plus `docker compose down -v` after dependency changes so `node_modules` is reseeded correctly.

* Clarify docs secret handling in AGENTS

Updates AGENTS.md to tighten docs security guidance: secrets must not be stored anywhere under `docs/`, because `docs/.dockerignore` only affects image build context and does not protect files from the Docker Compose bind mount used for docs dev/build commands.

* Fix preview command to expose port in Docker

The previous preview command didn't expose the port outside the container. Adding --service-ports and binding to 0.0.0.0 makes the preview server accessible from the host.
2026-08-09 20:11:35 -05:00

113 lines
7.3 KiB
Markdown

# SPEC.md
Project contract for WinUtil — what the project is, how it's built, and how it runs. Written for anyone, human or AI, who needs to understand the project itself.
`AGENTS.md` in the repository root points here for these facts, and separately covers how an agent should behave while working in this repo. This file does not change based on who's reading it.
## Project Context
WinUtil is a Windows PowerShell utility with a WPF interface. The repository is maintained as modular source, but the distributed artifact is one compiled PowerShell script.
### Stack
- Language: Windows PowerShell / PowerShell.
- UI: WPF via `xaml/inputXML.xaml`.
- Configuration: JSON files under `config/`.
- Tests: Pester tests under `pester/`.
- Lint: PowerShell Script Analyzer with settings in `lint/PSScriptAnalyser.ps1`.
- Docs: Astro + Starlight site under `docs/`, built independently of `Compile.ps1` (its own `package.json`/`node_modules`).
- Release artifact: generated root `winutil.ps1`.
### Repository Layout
- `Compile.ps1`: build script that creates `winutil.ps1`.
- `scripts/start.ps1`: startup/bootstrap segment used at the beginning of the compiled script.
- `scripts/main.ps1`: main entrypoint appended at the end of the compiled script.
- `functions/public/`: public/UI-facing PowerShell functions.
- `functions/private/`: internal helper PowerShell functions.
- `config/`: JSON configuration consumed at compile time and embedded into `$sync.configs`.
- `xaml/inputXML.xaml`: WPF UI markup embedded into the compiled script.
- `tools/autounattend.xml`: unattended setup XML embedded for Windows ISO workflows.
- `pester/`: Pester tests for config and function checks.
- `lint/PSScriptAnalyser.ps1`: PowerShell Script Analyzer settings.
- `docs/`: Astro + Starlight documentation site, with its own `package.json` and build independent of `Compile.ps1`.
- `winutil.ps1`: ignored generated build artifact.
## Goals
- Provide a single-script Windows utility that can be launched from PowerShell.
- Keep development modular enough for contributors to work on functions, config, UI, docs, and tooling independently.
- Make install, tweak, feature, repair, update, and ISO workflows discoverable from the WPF UI.
- Keep common lists and options declarative in JSON config where possible.
- Preserve a repeatable compile process so local builds and GitHub Actions builds produce the distributable script from the same inputs.
## Non-Goals
- `winutil.ps1` is not hand-maintained.
- The project is not structured as a PowerShell module at runtime.
- The GUI is not a separate packaged desktop application in this repository's normal release path.
- Generated files should not be reviewed as source changes.
## Build Model
`Compile.ps1` combines the repository sources into `winutil.ps1` in this order:
1. Read `scripts/start.ps1` and replace `#{replaceme}` with the current `yy.MM.dd` build date.
2. Append every file under `functions/` recursively.
3. Convert each `config/*.json` file into embedded `$sync.configs` objects.
4. Special-case `config/applications.json` so keys receive the `WPFInstall` prefix in compiled config.
5. Embed `xaml/inputXML.xaml` into `$inputXML`.
6. Embed `tools/autounattend.xml` into `$WinUtilAutounattendXml`.
7. Append `scripts/main.ps1`.
8. Write the result to root `winutil.ps1`.
Because the final script is concatenated, code cannot rely on runtime module imports or source-relative dot-sourcing unless the compiled script will also contain the required code/data.
## Runtime Model
- WinUtil runs in PowerShell on Windows and uses WPF for the UI.
- Shared mutable state is stored in `$sync`, including configs, UI element references, runspace state, selections, and progress.
- Long-running operations use runspaces or existing async patterns so the UI remains responsive.
- UI updates from background work are dispatched back to the WPF UI thread.
- Declarative features such as apps, tweaks, presets, DNS providers, and navigation stay in `config/*.json` unless code is required.
## UI And Event Contract
- UI layout lives in `xaml/inputXML.xaml`.
- Named WPF controls are discovered and stored in `$sync`.
- Button/action wiring follows a naming convention: an element named like `WPFThingButton` maps to a function named like `Invoke-WPFThingButton`.
## Configuration Contract
- Config files must remain valid JSON and compile cleanly through `ConvertFrom-Json`.
- `config/applications.json` defines installable applications; each entry includes the fields expected by tests and UI code, such as package manager IDs, category, display content, description, and link.
- `config/tweaks.json` defines Windows tweaks; registry and service changes include original values or original states when applicable so undo workflows can restore user systems.
- Preset and navigation files reference valid config keys. Renaming a config key requires updating all presets, UI references, docs, and code paths together.
## Safety Requirements
- Registry, service, package manager, Windows Update, AppX removal, and ISO operations affect the host system and are treated as high-risk.
- Tweak changes include undo metadata when the schema supports it, so changes stay reversible.
- ISO workflows never modify the user's original ISO file; they work on copied/mounted content.
## Docs Site (Astro)
- `docs/` is an Astro + Starlight site, independent of `Compile.ps1`'s build (its own `package.json`/`node_modules`, deployed via the `docs.yaml` GitHub Actions workflow to GitHub Pages).
- Pages live under `docs/src/content/docs/` (`.mdx`), organized into `guides/`, `code-reference/`, plus top-level pages like `faq.mdx`, `knownissues.mdx`, `contributing.mdx`, `index.mdx`.
- `docs/src/content/docs/code-reference/tweaks/` and `.../features/` are auto-generated by `tools/devdocs-generator.ps1` from `config/tweaks.json`/`config/feature.json` and the relevant PowerShell function files. Other pages under `code-reference/` (e.g. `architecture.mdx`) are hand-written and untouched by the generator.
- Sidebar entries in `docs/astro.config.mjs` must match actual page slugs under `docs/src/content/docs/`.
- `docs/public/` is tracked source for static assets (favicons, etc.), not generated output. Generated/ignored paths are listed in `docs/.gitignore` (`dist/`, `.astro/`, `node_modules/`, local env files).
- `docs/Dockerfile` and `docs/docker-compose.yml` (service `winutil-astro`) containerize the site's npm tooling; see AGENTS.md's Dependency Installs, Builds, And Dev Servers for why and how agents must use them instead of running npm on the host.
## Testing And CI
- `.\Compile.ps1` verifies the compiler can generate `winutil.ps1`.
- `.\Compile.ps1 -Run` compiles and launches the generated utility for manual GUI verification.
- Pester 5.8.0 runs the suite under `pester/*.Tests.ps1`. GitHub Actions (`unittests.yaml`) installs Pester 5.8.0 fresh and runs with `-CI`, which produces `testResults.xml` and exits non-zero on failure.
- GitHub Actions also runs PowerShell Script Analyzer with `lint/PSScriptAnalyser.ps1` on every push.
- The generated `winutil.ps1` may appear locally after compile. It remains ignored build output (see root `.gitignore`) and must not be committed.
## Release Artifact
GitHub Actions is responsible for producing the release `winutil.ps1` from repository sources. A release is considered valid only if the generated script came from the compile process, not from direct manual edits to `winutil.ps1`.