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* Fix stdafx include * Fix basic handling of "Games" folder on Windows10 RS4 (#10) This does the following: - Sets the default state to hidden - Skips the Games folder when searching This does not: - Hide the dead menu entry. I do not currently know how to actively change the user preference setting to forcefully hide it. * Add basic Visual Studio gitignore * Add specific entries to gitignore * Do not set default menu to Win7 on RS4 (#10) * Rename "PC Settings" to "Settings" (#12) * Create distinction between modern and legacy settings in search results * Add more build artifacts to gitignore * Add default paths for toolset and build all languages * Fix several memsize, memtype and nullpointer issues * create trunk branch containing all changes * set fallback and next version to 4.3.2, set resource fallback value to allow loading in IDE * add generated en-US.dll to gitignore * Don't echo script contents, add disabled "git clean -dfx" to build fresh * Initial re-branding work (#21) * Create copy of __MakeFinal to build all languages (Use this file when releasing new versions) * Move the registry key IvoSoft->Passionate-Coder (#21) * Change company/mfg name IvoSoft->Passionate-Coder (#21) * Update some leftover copyright dates (#21) * Fix accidental copy-paste breaking MakeFinal scripts * Fix invalid company name for Wix and change registry keys to match the new string (#21) * Update more copyright and legal text (#21) * Update RTF files format (Wordpad generated those) (#21) * update license text in RTF files (#21) We lost the blue link text in the installer page. Will have to manually re-color all the links later.
101 lines
2.4 KiB
C++
101 lines
2.4 KiB
C++
// Classic Shell (c) 2009-2017, Ivo Beltchev
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// Classic Start (c) 2017-2018, The Passionate-Coder Team
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// Confidential information of Ivo Beltchev. Not for disclosure or distribution without prior written consent from the author
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// dllmain.cpp : Defines the entry point for the DLL application.
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#include "stdafx.h"
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#include "ClassicStartMenuDLL.h"
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#include "Settings.h"
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#include "Translations.h"
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#include "ResourceHelper.h"
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#include "StringSet.h"
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#include "resource.h"
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#include "..\ClassicStartLib\resource.h"
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#include "SettingsUI.h"
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#include "SkinManager.h"
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#include "uxtheme.h"
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#include "FNVHash.h"
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#include "MenuContainer.h"
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#include "SearchManager.h"
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#include "LogManager.h"
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#include <dwmapi.h>
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#pragma comment(linker, \
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"\"/manifestdependency:type='Win32' "\
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"name='Microsoft.Windows.Common-Controls' "\
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"version='6.0.0.0' "\
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"processorArchitecture='*' "\
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"publicKeyToken='6595b64144ccf1df' "\
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"language='*'\"")
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static int g_LoadDialogs[]=
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{
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IDD_SETTINGS,0x04000000,
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IDD_SETTINGSTREE,0x04000000,
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IDD_BROWSEFORICON,0x04000000,
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IDD_LANGUAGE,0x04000000,
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IDD_SKINSETTINGS,0x04000000,
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IDD_CUSTOMTREE,0x04000000,
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IDD_CUSTOMMENU,0x04000000,
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IDD_CUSTOMMENU7,0x04000000,
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IDD_STYLESETTINGS,0x04000000,
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IDD_CUSTOMLIST,0x04000000,
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IDD_PROGRESS,0x04000004,
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0
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};
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const wchar_t *GetDocRelativePath( void )
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{
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return DOC_PATH;
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}
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static HANDLE g_DllInitThread;
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static DWORD CALLBACK DllInitThread( void* )
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{
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CoInitialize(NULL);
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InitSettings();
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wchar_t path[_MAX_PATH];
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GetModuleFileName(g_Instance,path,_countof(path));
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*PathFindFileName(path)=0;
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wchar_t fname[_MAX_PATH];
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Sprintf(fname,_countof(fname),L"%s" INI_PATH L"StartMenuL10N.ini",path);
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CString language=GetSettingString(L"Language");
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ParseTranslations(fname,language);
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HINSTANCE resInstance=LoadTranslationDll(language);
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LoadTranslationResources(resInstance,g_LoadDialogs);
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if (resInstance)
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FreeLibrary(resInstance);
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CoUninitialize();
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return 0;
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}
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STARTMENUAPI void WaitDllInitThread( void )
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{
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ATLASSERT(g_DllInitThread);
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WaitForSingleObject(g_DllInitThread,INFINITE);
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}
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extern "C" BOOL WINAPI DllMain( HINSTANCE hInstance, DWORD dwReason, LPVOID lpReserved )
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{
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if (dwReason==DLL_PROCESS_ATTACH)
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{
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LogToFile(STARTUP_LOG,L"StartMenu DLL: DLL_PROCESS_ATTACH");
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g_Instance=hInstance;
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g_DllInitThread=CreateThread(NULL,0,DllInitThread,NULL,0,NULL);
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}
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if (dwReason==DLL_PROCESS_DETACH)
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{
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LogToFile(STARTUP_LOG,L"StartMenu DLL: DLL_PROCESS_DETACH");
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}
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return TRUE;
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}
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