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* Fix stdafx include * Fix basic handling of "Games" folder on Windows10 RS4 (#10) This does the following: - Sets the default state to hidden - Skips the Games folder when searching This does not: - Hide the dead menu entry. I do not currently know how to actively change the user preference setting to forcefully hide it. * Add basic Visual Studio gitignore * Add specific entries to gitignore * Do not set default menu to Win7 on RS4 (#10) * Rename "PC Settings" to "Settings" (#12) * Create distinction between modern and legacy settings in search results * Add more build artifacts to gitignore * Add default paths for toolset and build all languages * Fix several memsize, memtype and nullpointer issues * create trunk branch containing all changes * set fallback and next version to 4.3.2, set resource fallback value to allow loading in IDE * add generated en-US.dll to gitignore * Don't echo script contents, add disabled "git clean -dfx" to build fresh * Initial re-branding work (#21) * Create copy of __MakeFinal to build all languages (Use this file when releasing new versions) * Move the registry key IvoSoft->Passionate-Coder (#21) * Change company/mfg name IvoSoft->Passionate-Coder (#21) * Update some leftover copyright dates (#21) * Fix accidental copy-paste breaking MakeFinal scripts * Fix invalid company name for Wix and change registry keys to match the new string (#21) * Update more copyright and legal text (#21) * Update RTF files format (Wordpad generated those) (#21) * update license text in RTF files (#21) We lost the blue link text in the installer page. Will have to manually re-color all the links later.
62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
// Classic Shell (c) 2009-2017, Ivo Beltchev
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// Classic Start (c) 2017-2018, The Passionate-Coder Team
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// Confidential information of Ivo Beltchev. Not for disclosure or distribution without prior written consent from the author
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#pragma once
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// CDropTargetProxy - a wrapper for another object's IDropTarget. On Windows 8.1 the interface is not properly released
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// when the window is destroyed during a drag operation. So the wrapper is used as a decoy to minimize the leaked resources
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class CDropTargetProxy: public IDropTarget
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{
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public:
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CDropTargetProxy( IDropTarget *pOwner )
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{
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m_pOwner=pOwner;
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m_RefCount=0;
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}
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~CDropTargetProxy( void )
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{
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}
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void Reset( void )
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{
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m_pOwner=NULL;
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}
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// IUnknown
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virtual STDMETHODIMP QueryInterface( REFIID riid, void **ppvObject )
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{
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*ppvObject=NULL;
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if (IID_IUnknown==riid || IID_IDropTarget==riid)
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{
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AddRef();
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*ppvObject=static_cast<IDropTarget*>(this);
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return S_OK;
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}
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return E_NOINTERFACE;
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}
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virtual ULONG STDMETHODCALLTYPE AddRef( void )
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{
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return InterlockedIncrement(&m_RefCount);
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}
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virtual ULONG STDMETHODCALLTYPE Release( void )
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{
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long nTemp=InterlockedDecrement(&m_RefCount);
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if (!nTemp) delete this;
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return nTemp;
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}
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// IDropTarget
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virtual HRESULT STDMETHODCALLTYPE DragEnter( IDataObject *pDataObj, DWORD grfKeyState, POINTL pt, DWORD *pdwEffect );
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virtual HRESULT STDMETHODCALLTYPE DragOver( DWORD grfKeyState, POINTL pt, DWORD *pdwEffect );
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virtual HRESULT STDMETHODCALLTYPE DragLeave( void );
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virtual HRESULT STDMETHODCALLTYPE Drop( IDataObject *pDataObj, DWORD grfKeyState, POINTL pt, DWORD *pdwEffect );
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private:
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IDropTarget *m_pOwner;
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LONG m_RefCount;
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};
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