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11 Commits

Author SHA1 Message Date
Peter Squicciarini
8959faeca9 Merge pull request #64 from stripedpajamas/master
Add logo to README
2018-12-11 13:34:54 -05:00
Peter Squicciarini
7391746c6b Add title 2018-12-09 20:05:15 -05:00
Peter Squicciarini
833fcec1e8 Fix badges 2018-12-09 20:04:18 -05:00
Peter Squicciarini
576145f38e Update README.md 2018-12-09 20:03:10 -05:00
Peter Squicciarini
c1dd804250 Add Azure badge 2018-12-03 14:39:06 -05:00
Peter Squicciarini
83cfe077ee Cleanup Windows build process (#62) 2018-12-03 14:16:48 -05:00
Peter Squicciarini
a3129e3f57 Merge pull request #61 from pavanagrawal123/patch-1
Update Readme to show Windows builds are ready
2018-12-03 09:24:10 -05:00
Pavan Agrawal
dfa09d149e Update Readme to show Windows builds are ready 2018-12-02 23:02:24 -06:00
Pavan Agrawal
098cab67bd Windows builds with Azure Pipelines (#58) 2018-11-27 09:19:34 -05:00
Peter Squicciarini
dc649ff259 Add gitter badge 2018-11-22 09:08:28 -05:00
Peter Squicciarini
d408fcc060 Use latest yarn (#57) 2018-11-13 11:58:05 -05:00
7 changed files with 124 additions and 15 deletions

1
.gitignore vendored
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@@ -1 +1,2 @@
vscode
VS*/*

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@@ -14,6 +14,8 @@ language: node_js
node_js: "8"
before_install:
- curl -o- -L https://yarnpkg.com/install.sh | bash
- export PATH="$HOME/.yarn/bin:$PATH"
- ./install_deps.sh
- . get_repo.sh
- . check_tags.sh

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@@ -1,9 +1,19 @@
# VSCodium
<div id="vscodium-logo" align="center">
<br />
<img src="./src/resources/linux/code.png" alt="VSCodium Logo" width="200"/>
<h1>VSCodium</h1>
<h3>Free/Libre Open Source Software Binaries of VSCode</h3>
</div>
### Free/Libre Open Source Software Binaries of VSCode
<div id="badges" align="center">
[![current release](https://img.shields.io/github/release/vscodium/vscodium.svg)](https://github.com/vscodium/vscodium/releases)
[![windows_build_status](https://dev.azure.com/vscodium/VSCodium/_apis/build/status/VSCodium.vscodium?branchName=master)](https://dev.azure.com/vscodium/VSCodium/_build?definitionId=1)
[![build status](https://travis-ci.com/VSCodium/vscodium.svg?branch=master)](https://travis-ci.com/VSCodium/vscodium)
[![current release](https://img.shields.io/github/release/vscodium/vscodium.svg)](https://github.com/vscodium/vscodium/releases)
[![license](https://img.shields.io/github/license/VSCodium/vscodium.svg)](https://github.com/VSCodium/vscodium/blob/master/LICENSE)
[![Gitter](https://img.shields.io/gitter/room/vscodium/vscodium.svg)](https://gitter.im/VSCodium/Lobby)
</div>
## Table of Contents
- [Download/Install](#download-install)
@@ -56,8 +66,7 @@ For more information on getting all the telemetry disabled and tips for migratin
- [x] OSX x64 (zipped app file)
- [x] Linux x64 (`.deb`, `.rpm`, and `.tar.gz` files)
- [x] Linux x86 (`.deb`, `.rpm`, and `.tar.gz` files)
- [ ] Windows
- The plan is to build the Windows executable with [AppVeyor](https://appveyor.com). PRs are welcome :blue_heart:
- [X] Windows
The ARM architecture is not currently supported but is actively being worked on.

59
azure-pipelines.yml Normal file
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@@ -0,0 +1,59 @@
pool:
vmImage: 'vs2017-win2016'
steps:
- script: |
choco install jq
displayName: 'install jq from choco'
- task: geeklearningio.gl-vsts-tasks-yarn.yarn-installer-task.YarnInstaller@2
displayName: 'Install Yarn'
- task: UsePythonVersion@0
displayName: 'Use Python 2.x'
inputs:
versionSpec: 2.x
- task: ShellScript@2
displayName: 'get VSCode sources'
inputs:
scriptPath: get_repo.sh
- powershell: |
$LATEST_MS_TAG="$(git -C vscode describe --tags)"
Write-Host "##vso[task.setvariable variable=LATEST_MS_TAG]$LATEST_MS_TAG"
displayName: 'set env LATEST_MS_TAG'
- task: PowerShell@2
inputs:
filePath: 'check_tags.ps1'
env:
MAPPED_GITHUB_TOKEN: $(GITHUB_TOKEN)
- script: |
git -C vscode status
displayName: 'vscode status'
- powershell: |
bash ./build.sh
displayName: 'go build it!'
- bash: |
if [[ "$SHOULD_BUILD" == "yes" ]]; then mv vscode\\.build\\win32-x64\\system-setup\\VSCodeSetup.exe VSCodiumSetup-x64-${LATEST_MS_TAG}.exe; fi
displayName: 'move the system setup'
- bash: |
if [[ "$SHOULD_BUILD" == "yes" ]]; then mv vscode\\.build\\win32-x64\\user-setup\\VSCodeSetup.exe VSCodiumUserSetup-x64-${LATEST_MS_TAG}.exe; fi
displayName: 'move the user setup'
- bash: |
if [[ "$SHOULD_BUILD" == "yes" ]]; then mv vscode\\.build\\win32-x64\\archive\\VSCode-win32-x64.zip VSCodium-win32-x64-${LATEST_MS_TAG}.zip; fi
displayName: 'move the zip folder'
- task: PublishBuildArtifacts@1
displayName: 'Publish artifacts: system-setup'
condition: eq(variables['SHOULD_BUILD'], 'yes')
inputs:
PathtoPublish: 'VSCodiumSetup-x64-$(LATEST_MS_TAG).exe'
ArtifactName: 'system_setup'
- task: PublishBuildArtifacts@1
displayName: 'Publish artifacts: user-setup'
condition: eq(variables['SHOULD_BUILD'], 'yes')
inputs:
PathtoPublish: 'VSCodiumUserSetup-x64-$(LATEST_MS_TAG).exe'
ArtifactName: 'user_setup'
- task: PublishBuildArtifacts@1
displayName: 'Publish artifacts: archive'
condition: eq(variables['SHOULD_BUILD'], 'yes')
inputs:
PathtoPublish: 'VSCodium-win32-x64-$(LATEST_MS_TAG).zip'
ArtifactName: 'archive'

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@@ -1,5 +1,4 @@
#!/bin/bash
if [[ "$SHOULD_BUILD" == "yes" ]]; then
cp -rp src/* vscode/
cd vscode
@@ -7,7 +6,6 @@ if [[ "$SHOULD_BUILD" == "yes" ]]; then
if [[ "$BUILDARCH" == "ia32" ]]; then
export npm_config_arch=ia32
fi
../update_settings.sh
yarn
@@ -18,28 +16,37 @@ if [[ "$SHOULD_BUILD" == "yes" ]]; then
export NODE_ENV=production
if [[ "$TRAVIS_OS_NAME" != "osx" ]]; then
if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then
# microsoft adds their apt repo to sources
# unless the app name is code-oss
# as we are renaming the application to vscodium
# we need to edit a line in the post install template
sed -i "s/code-oss/vscodium/" resources/linux/debian/postinst.template
fi
fi
if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
npm run gulp vscode-darwin-min
elif [[ "$BUILDARCH" == "ia32" ]]; then
npm run gulp vscode-linux-ia32-min
npm run gulp vscode-linux-ia32-build-deb
npm run gulp vscode-linux-ia32-build-rpm
unset npm_config_arch
npm run gulp vscode-linux-ia32-min
npm run gulp vscode-linux-ia32-build-deb
npm run gulp vscode-linux-ia32-build-rpm
unset npm_config_arch
elif [[ "$BUILDARCH" == "arm64" ]]; then
npm run gulp vscode-linux-arm64-min
npm run gulp vscode-linux-arm64-build-deb
# npm run gulp vscode-linux-arm64-build-rpm
elif [[ "$CI_WINDOWS" == "True" ]]; then
npx gulp vscode-win32-x64-min
npx gulp vscode-win32-x64-copy-inno-updater
npx gulp vscode-win32-x64-inno-updater
npx gulp vscode-win32-x64-system-setup
npx gulp vscode-win32-x64-user-setup
npx gulp vscode-win32-x64-archive
else
npm run gulp vscode-linux-x64-min
npm run gulp vscode-linux-x64-build-deb
npm run gulp vscode-linux-x64-build-rpm
fi
fi
cd ..
fi

32
check_tags.ps1 Normal file
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@@ -0,0 +1,32 @@
echo "tag: $env:LATEST_MS_TAG"
$GITHUB_RESPONSE = curl.exe -s -H "Authorization: token $env:MAPPED_GITHUB_TOKEN" "https://api.github.com/repos/vscodium/vscodium/releases/tags/$env:LATEST_MS_TAG"
echo "Github response: ${GITHUB_RESPONSE}"
$VSCODIUM_ASSETS= $GITHUB_RESPONSE | jq '.assets'
echo "VSCodium assets: ${VSCODIUM_ASSETS}"
# if we just don't have the github token, get out fast
if (!$env:MAPPED_GITHUB_TOKEN.length -le 15) {
return
}
if (!$VSCODIUM_ASSETS) {
echo "Release assets do not exist at all, continuing build"
$SHOULD_BUILD = 'yes'
}
$WindowsAssets = ($VSCODIUM_ASSETS | ConvertFrom-Json) | Where-Object { $_.name.Contains('exe') }
$SYSTEM_SETUP = $WindowsAssets | Where-Object { $_.name.Contains('Setup') }
$USER_SETUP = $WindowsAssets | Where-Object { $_.name.Contains('User') }
if (!$SYSTEM_SETUP) {
echo "Building on Windows because we have no system-setup.exe";
$SHOULD_BUILD = 'yes'
}
elseif (!$USER_SETUP) {
echo "Building on Windows because we have no user-setup.exe";
$SHOULD_BUILD = 'yes'
}
else {
echo "Already have all the Windows builds"
}
Write-Host "##vso[task.setvariable variable=SHOULD_BUILD]$SHOULD_BUILD"

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@@ -2,7 +2,6 @@
if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
brew update
brew install yarn --without-node
brew install jq zip
else
sudo apt-get update