mirror of
https://github.com/VSCodium/vscodium.git
synced 2026-04-12 00:37:19 +10:00
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7
.github/workflows/linux.yml
vendored
7
.github/workflows/linux.yml
vendored
@@ -116,7 +116,7 @@ jobs:
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run: ./stores/snapcraft/check_version.sh
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env:
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ARCHITECTURE: ${{ matrix.platform }}
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SNAP_STORE_LOGIN: ${{ secrets.SNAP_STORE_LOGIN }}
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SNAPCRAFT_STORE_CREDENTIALS: ${{ secrets.SNAP_STORE_LOGIN }}
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# - uses: docker/setup-qemu-action@v1
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# if: env.SHOULD_DEPLOY == 'yes'
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@@ -140,9 +140,10 @@ jobs:
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if: env.SHOULD_DEPLOY == 'yes'
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- uses: snapcore/action-publish@v1
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- uses: snapcore/action-publish@master
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env:
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SNAPCRAFT_STORE_CREDENTIALS: ${{ secrets.SNAP_STORE_LOGIN }}
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with:
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store_login: ${{ secrets.SNAP_STORE_LOGIN }}
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snap: ${{ steps.build.outputs.snap }}
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release: stable
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if: env.SHOULD_DEPLOY == 'yes'
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2
DOCS.md
2
DOCS.md
@@ -53,7 +53,7 @@ See [this article](https://www.gitpod.io/blog/open-vsx/) for more information on
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### <a id="howto-vscode-marketplace"></a>How to use the VS Code Marketplace
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You can switch and use the VS Code marketplace by using the following solutions. However, note that [it is not clear whether this is legal](https://github.com/microsoft/vscode/issues/31168).
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You can switch and use the VS Code marketplace by using the following solutions. However, note that [ this is not legal](https://github.com/microsoft/vscode/issues/31168).
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With the following environment variables:
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- `VSCODE_GALLERY_SERVICE_URL='https://marketplace.visualstudio.com/_apis/public/gallery'`
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@@ -148,7 +148,7 @@ The builds are run every day, but exit early if there isn't a new release from M
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## <a id="supported-platforms"></a>Supported Platforms
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The minimal version is limited by the core component Electron, you may want to check its [supported platform list](https://www.electronjs.org/docs/tutorial/support#supported-platforms).
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The minimal version is limited by the core component Electron, you may want to check its [platform prerequisites](https://www.electronjs.org/docs/latest/development/build-instructions-gn#platform-prerequisites).
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- [x] macOS (`zip`, `dmg`) OS X 10.10 or newer x64
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- [x] macOS (`zip`, `dmg`) macOS 11.0 or newer arm64
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- [x] GNU/Linux x64 (`deb`, `rpm`, `AppImage`, `tar.gz`)
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5
build.sh
5
build.sh
@@ -23,6 +23,8 @@ if [[ "${SHOULD_BUILD}" == "yes" ]]; then
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if [[ "${OS_NAME}" == "osx" ]]; then
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yarn gulp "vscode-darwin-${VSCODE_ARCH}-min-ci"
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find "../VSCode-darwin-${VSCODE_ARCH}" -exec touch {} \;
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VSCODE_PLATFORM="darwin"
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elif [[ "${OS_NAME}" == "windows" ]]; then
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. ../build/windows/rtf/make.sh
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@@ -58,6 +60,8 @@ if [[ "${SHOULD_BUILD}" == "yes" ]]; then
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else # linux
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yarn gulp "vscode-linux-${VSCODE_ARCH}-min-ci"
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find "../VSCode-linux-${VSCODE_ARCH}" -exec touch {} \;
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if [[ "${SKIP_LINUX_PACKAGES}" != "True" ]]; then
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if [[ "${SHOULD_BUILD_DEB}" != "no" || "${SHOULD_BUILD_APPIMAGE}" != "no" ]]; then
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yarn gulp "vscode-linux-${VSCODE_ARCH}-build-deb"
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@@ -76,6 +80,7 @@ if [[ "${SHOULD_BUILD}" == "yes" ]]; then
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fi
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if [[ "${SHOULD_BUILD_REH}" != "no" ]]; then
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yarn gulp minify-vscode-reh
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yarn gulp "vscode-reh-${VSCODE_PLATFORM}-${VSCODE_ARCH}-min-ci"
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fi
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21
build/update_patches.sh
Executable file
21
build/update_patches.sh
Executable file
@@ -0,0 +1,21 @@
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#!/bin/bash
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cd vscode || { echo "'vscode' dir not found"; exit 1; }
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git add .
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git reset -q --hard HEAD
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for file in ../patches/*.patch; do
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if [ -f "${file}" ]; then
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echo applying patch: "${file}"
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git apply --ignore-whitespace "${file}"
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if [ $? -ne 0 ]; then
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echo failed to apply patch "${file}"
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git apply --reject "${file}"
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read -p "Press any key when the conflict have been resolved..." -n1 -s
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git diff > "${file}"
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fi
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git add .
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git reset -q --hard HEAD
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fi
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done
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@@ -195,8 +195,8 @@ if [ "${VSCODIUM_ASSETS}" != "null" ]; then
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export SHOULD_BUILD_TAR="no"
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fi
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if [[ -z $( contains "vscodium-reh-linux-arm64-${VSCODE_ARCH}-${MS_TAG}.tar.gz" ) ]]; then
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echo "Building on Linux x64 because we have no REH archive"
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if [[ -z $( contains "vscodium-reh-linux-arm64-${MS_TAG}.tar.gz" ) ]]; then
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echo "Building on Linux arm64 because we have no REH archive"
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export SHOULD_BUILD="yes"
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else
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export SHOULD_BUILD_REH="no"
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@@ -231,7 +231,7 @@ if [ "${VSCODIUM_ASSETS}" != "null" ]; then
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export SHOULD_BUILD_TAR="no"
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fi
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if [[ -z $( contains "vscodium-reh-linux-armhf-${VSCODE_ARCH}-${MS_TAG}.tar.gz" ) ]]; then
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if [[ -z $( contains "vscodium-reh-linux-armhf-${MS_TAG}.tar.gz" ) ]]; then
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echo "Building on Linux arm because we have no REH archive"
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export SHOULD_BUILD="yes"
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else
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@@ -274,7 +274,7 @@ if [ "${VSCODIUM_ASSETS}" != "null" ]; then
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export SHOULD_BUILD_APPIMAGE="no"
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fi
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if [[ -z $( contains "vscodium-reh-linux-x64-${VSCODE_ARCH}-${MS_TAG}.tar.gz" ) ]]; then
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if [[ -z $( contains "vscodium-reh-linux-x64-${MS_TAG}.tar.gz" ) ]]; then
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echo "Building on Linux x64 because we have no REH archive"
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export SHOULD_BUILD="yes"
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else
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@@ -8,6 +8,11 @@
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- [Windows](#dependencies-windows)
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- [Build Scripts](#build-scripts)
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- [Build in Docker](#build-docker)
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- [X64](#build-docker-x64)
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- [ARM 32bits](#build-docker-arm32)
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- [Patch Update Process](#patch-update-process)
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- [Semi-Automated](#patch-update-process-semiauto)
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- [Manual](#patch-update-process-manual)
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## <a id="dependencies"></a>Dependencies
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@@ -29,7 +34,6 @@
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- rpmbuild
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- dpkg
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- python3
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- libsecret-1-dev
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- imagemagick (for AppImage)
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### <a id="dependencies-macos"></a>MacOS
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@@ -55,7 +59,7 @@ Each platform has its build helper script in the directory `build`.
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To build for Linux, you can alternatively build VSCodium in docker
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### X64
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### <a id="build-docker-x64"></a>X64
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Firstly, create the container with:
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```
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@@ -80,7 +84,7 @@ export VSCODE_ARCH=x64
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./build.sh
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```
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### ARM 32bits
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### <a id="build-docker-arm32"></a>ARM 32bits
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Firstly, create the container with:
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```
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@@ -104,3 +108,26 @@ export npm_config_force_process_config="true"
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./build.sh
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```
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## <a id="patch-update-process"></a>Patch Update Process
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## <a id="patch-update-process-semiauto"></a>Semi-Automated
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- run `./build/build_<os>.sh`, if a patch is failing then,
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- run `./build/update_patches.sh`
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- when the script pause at `Press any key when the conflict have been resolved...`, open `vscode` directory in **VSCodium**
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- fix all the `*.rej` files
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- run `yarn watch`
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- run `./script/code.sh` until everything ok
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- press any key to continue the script `update_patches.sh`
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## <a id="patch-update-process-manual"></a>Manual
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- run `./build/build_<os>.sh`, if a patch is failing then,
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- open `vscode` directory in **VSCodium**
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- revert all changes
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- run `git apply --reject ../patches/<name>.patch`
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- fix all the `*.rej` files
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- run `yarn watch`
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- run `./script/code.sh` until everything ok
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- run `git diff > ../patches/<name>.patch`
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12
patches/use-github-extensions.patch
Normal file
12
patches/use-github-extensions.patch
Normal file
@@ -0,0 +1,12 @@
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diff --git a/build/gulpfile.extensions.js b/build/gulpfile.extensions.js
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--- a/build/gulpfile.extensions.js
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+++ b/build/gulpfile.extensions.js
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@@ -223,7 +223,7 @@ const cleanExtensionsBuildTask = task.define('clean-extensions-build', util.rimr
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const compileExtensionsBuildTask = task.define('compile-extensions-build', task.series(
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cleanExtensionsBuildTask,
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task.define('bundle-extensions-build', () => ext.packageLocalExtensionsStream(false).pipe(gulp.dest('.build'))),
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- task.define('bundle-marketplace-extensions-build', () => ext.packageMarketplaceExtensionsStream(false, product.extensionsGallery?.serviceUrl).pipe(gulp.dest('.build'))),
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+ task.define('bundle-marketplace-extensions-build', () => ext.packageMarketplaceExtensionsStream(false).pipe(gulp.dest('.build'))),
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));
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gulp.task(compileExtensionsBuildTask);
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@@ -15,8 +15,6 @@ else
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sudo snap install --channel stable --classic snapcraft
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echo "${SNAP_STORE_LOGIN}" | snapcraft login --with -
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echo "Architecture: ${ARCHITECTURE}"
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SNAP_VERSION=$(snapcraft list-revisions codium | grep -F "stable*" | grep "${ARCHITECTURE}" | tr -s ' ' | cut -d ' ' -f 4)
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Reference in New Issue
Block a user